4 player E-mail: AAR

Post descriptions of your brilliant successes and unfortunate demises.

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Orm
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RE: 4 player E-mail: A

Post by Orm »

ORIGINAL: Mayhemizer

In what order CW units wants to retreat? I guess first corps size unit stops in Gibraltar and the other one goes to Africa.
Are you sure that it is CW that makes the call?
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AllenK
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RE: 4 player E-mail: A

Post by AllenK »

From RAC

If the result includes an ‘R’, the attacker retreats all surviving defending land units 1 hex (even if disorganized). You retreat units individually and you can retreat them into different hexes. You can’t retreat a unit into a hex it couldn’t move into.

Yes, I'm sure it's the Axis call.
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RE: 4 player E-mail: A

Post by Mayhemizer_slith »

Oh yes, screen is grey. Germany chooses.
If your attack is going really well, it's an ambush.

-Murphy's war law
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Orm
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RE: 4 player E-mail: A

Post by Orm »

ORIGINAL: AllenK

From RAC

If the result includes an ‘R’, the attacker retreats all surviving defending land units 1 hex (even if disorganized). You retreat units individually and you can retreat them into different hexes. You can’t retreat a unit into a hex it couldn’t move into.

Yes, I'm sure it's the Axis call.
I didn't answer your post so I wasn't arguing with you. I was just hinting what you stated.

----

I feel that there has been a lot of posts of a technical nature in this thread now. Maybe we should start yet another thread so that the AAR action doesn't get to difficult to follow. Or would that muck thing up even more?
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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AllenK
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RE: 4 player E-mail: A

Post by AllenK »

ORIGINAL: Orm

ORIGINAL: AllenK

From RAC

If the result includes an ‘R’, the attacker retreats all surviving defending land units 1 hex (even if disorganized). You retreat units individually and you can retreat them into different hexes. You can’t retreat a unit into a hex it couldn’t move into.

Yes, I'm sure it's the Axis call.
I didn't answer your post so I wasn't arguing with you. I was just hinting what you stated.

----

I feel that there has been a lot of posts of a technical nature in this thread now. Maybe we should start yet another thread so that the AAR action doesn't get to difficult to follow. Or would that muck thing up even more?

I misread your post initially [&:]. Should have just deleted it my reply really.

I think technical discussions are all part of the AAR but would happy for a technical talk thread if the majority would prefer it.
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RE: 4 player E-mail: A

Post by Mayhemizer_slith »

Ju52 rebases to southern Spain.

Rundstedt reorganized Stuka and Bf109 to protect current positions.

On a 3 turn continues.
If your attack is going really well, it's an ambush.

-Murphy's war law
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RE: 4 player E-mail: A

Post by Mayhemizer_slith »

Southern Spain after Axis impulse.

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If your attack is going really well, it's an ambush.

-Murphy's war law
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Orm
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RE: 4 player E-mail: A

Post by Orm »

No declarations of war.

Naval: CW
Pass: China, France, USSR, USA

No Port Strikes. No naval air.

Almost all the convoy reserves that CW has available leave port. Most sail for Cape St Vincent. CW also send a convoy to the Eastern Mediterranean that put Malta in supply.

A light carrier and a old battleship patrol the Eastern Mediterranean.

The Submarines on Malta sail for the Italian Coast and the West Med.

The battleship fleet on Malta sail for the West Med.

Home Fleet sail for the Bay of Biscay.

Several convoy escorts leave port as well.

HMS Berwick begins patrolling the North Sea.

A TRS loaded with one Indian Infantry Corps sail from India to the Red Sea. The Liner sail from Morocco to the Mozambique Channel.

HMS Furious sail from England to Cape St Vincent but avoid going through the Bay of Biscay. In fact, no CW ships attempt to sail through the Bay of Biscay.

In the Western Mediterranean CW search for the Italian ships.

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RE: 4 player E-mail: A

Post by Orm »

CW does not send any additional aircraft to the West Med. Will Italy?

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RE: 4 player E-mail: A

Post by Mayhemizer_slith »

No thank you.
If your attack is going really well, it's an ambush.

-Murphy's war law
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Orm
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RE: 4 player E-mail: A

Post by Orm »

CW include their submarine force.

The Allied force finds the Italian battleships. (Allies rolled 1 and Italy rolled 6)

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RE: 4 player E-mail: A

Post by Orm »

CW use the surprise points to increase the damage result against the Italian ships.

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RE: 4 player E-mail: A

Post by Orm »

How will Italy allocate the results?

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RE: 4 player E-mail: A

Post by AllenK »

X on Guilio 1st D on Littorio class. Then see what's left.
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RE: 4 player E-mail: A

Post by Orm »

Giulio Cesare protect and cover the retreat by the modern battleship Littorio but in the end the damage is to much for the veteran battleship and she sinks.

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RE: 4 player E-mail: A

Post by Orm »

The British battleship fleet aborts after accomplished mission. Clearing the Western Mediterranean from Italian ships.

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RE: 4 player E-mail: A

Post by Orm »

With only air units left I assume that Italy will stay in the sea area?

Edit: I forgot to say that the Allies stay.

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RE: 4 player E-mail: A

Post by Mayhemizer_slith »

Yes, Italy stay.
If your attack is going really well, it's an ambush.

-Murphy's war law
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Orm
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RE: 4 player E-mail: A

Post by Orm »

Edit: With only Allied submarines left and they are not committed the combat in the West Med ends.

The CW battleships withdraw to Gibraltar while the submarine abort to Malta. I abort the Italian battleship to La Spezia.

CW decline to initiate combat in Cape St Vincent and the Bay of Biscay.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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RE: 4 player E-mail: A

Post by Orm »

With the Allied Combat over the question now is whether Germany will initiate combat or not in the Bay of Biscay?

Do you need additional information on the Allied forces in the sea area?

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