1943 campaign / Kurk

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

Moderators: Joel Billings, Sabre21, elmo3

Post Reply
fcam1387
Posts: 405
Joined: Wed May 17, 2006 3:09 am

1943 campaign / Kurk

Post by fcam1387 »

Hi guys

Wondering whether it's possible to sever the Kursk salient in turn 1 / turn 2. Has anyone ever done this? What is the typical outcome?

Thanks
User avatar
EwaldvonKleist
Posts: 2388
Joined: Thu Apr 14, 2016 3:58 pm
Location: Berlin, Germany

RE: 1943 campaign / Kurk

Post by EwaldvonKleist »

Asked the same myself
Aditia
Posts: 573
Joined: Sat Mar 26, 2011 9:06 pm

RE: 1943 campaign / Kurk

Post by Aditia »

A few years ago I played the first 15 or so turns of this against a human.

I didn't even get close. We restarted the game after a few turns as cancelling Zitadelle seemed like the only option.

Also, in history, the prep of the Kursk offensive was sent to Stalin by Ultra, and it is one of the ones he actually trusted, so that is why the Soviets were able to prepare for the offensive so long.
gmtello
Posts: 350
Joined: Tue Dec 23, 2014 4:53 pm

RE: 1943 campaign / Kurk

Post by gmtello »

I have done it a few times. Main advance from the south and in the north only three or four hexes. In turn one isolated and in turn two you have to consolídate
gmtello
Posts: 350
Joined: Tue Dec 23, 2014 4:53 pm

RE: 1943 campaign / Kurk

Post by gmtello »

Even if u destroy 600000 men in the pocket. The strenght of the russian army is brutal
Aditia
Posts: 573
Joined: Sat Mar 26, 2011 9:06 pm

RE: 1943 campaign / Kurk

Post by Aditia »

Oh yeah, that's another thing. The forces committed to Zitadelle are kind of needed to hold the line...
VANorm
Posts: 22
Joined: Sat Feb 03, 2007 4:17 pm

RE: 1943 campaign / Kurk

Post by VANorm »

I would like to try a scenario where as the German I could skip Zitadelle, and see how well my non-depleted mobile defense could hold off the Russians. I don't see a scenario in anywhere where I can pick things up in Summer 1943 - is there one somewhere I've missed?
Norm from Falls Church
User avatar
morvael
Posts: 11763
Joined: Fri Sep 08, 2006 9:19 am
Location: Poland

RE: 1943 campaign / Kurk

Post by morvael »

Try "1943-45 Campaign"
It starts just before Zitadelle, so you can withdraw panzers and see what happens. However AI may be passive, being afraid of your strength. Best played against human.
VANorm
Posts: 22
Joined: Sat Feb 03, 2007 4:17 pm

RE: 1943 campaign / Kurk

Post by VANorm »

Yes, exactly.

Thanks.
Norm from Falls Church
Farfarer61
Posts: 713
Joined: Wed Jul 21, 2004 1:29 pm

RE: 1943 campaign / Kurk

Post by Farfarer61 »

You can get a more open game if you use the editor to Unfreeze all German units, Before you too excited the Axis start woefully short of trucks, so attack along rail lines only with FBDs keeping supply lines as short as possible.
Aditia
Posts: 573
Joined: Sat Mar 26, 2011 9:06 pm

RE: 1943 campaign / Kurk

Post by Aditia »

ORIGINAL: Farfarer

You can get a more open game if you use the editor to Unfreeze all German units, Before you too excited the Axis start woefully short of trucks, so attack along rail lines only with FBDs keeping supply lines as short as possible.

I don't really think the 43-45 setup allows for any useful German offensive, however limited in scope, as that will just help the Soviet player to activate units, but its been years since I played that for a bunch of turns so I can be off the mark here.

If I remember correctly, the only attacks that I did was to clear contested hexes to hold on to the Dnepr bend and Kharkov for as long as possible.
Post Reply

Return to “Gary Grigsby's War in the East Series”