Smoke

The new Cold War turned hot wargame from On Target Simulations, now expanded with the Player's Edition! Choose the NATO or Soviet forces in one of many scenarios or two linked campaigns. No effort was spared to model modern warfare realistically, including armor, infantry, helicopters, air support, artillery, electronic warfare, chemical and nuclear weapons. An innovative new asynchronous turn order means that OODA loops and various effects on C3 are accurately modeled as never before.

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tbridges
Posts: 263
Joined: Sat Jun 25, 2005 5:02 pm
Location: North Carolina

Smoke

Post by tbridges »

What is the most effective placement for smoke? Should I drop it in a hex between the enemy and my friendly unit, or is it more effective to drop the smoke directly on top of my own unit?

Tom
Tom


The easy way is always mined...
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CapnDarwin
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RE: Smoke

Post by CapnDarwin »

Smoke on units is effective but not as good a LOS blocker than having the smoke between target and shooter. If units are on the same elevation I go for between. If there is variation, I will smoke out my defending troops (as NATO).
OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LTD
tbridges
Posts: 263
Joined: Sat Jun 25, 2005 5:02 pm
Location: North Carolina

RE: Smoke

Post by tbridges »

Thanks, good to know.
Tom


The easy way is always mined...
tbridges
Posts: 263
Joined: Sat Jun 25, 2005 5:02 pm
Location: North Carolina

RE: Smoke

Post by tbridges »

Another smoke question if that's OK......how long (minutes/turns?) does the the typical smoke barrage remain in place and stay effective?
Tom


The easy way is always mined...
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Panzer_Leader
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RE: Smoke

Post by Panzer_Leader »

ORIGINAL: Capn Darwin

Smoke on units is effective but not as good a LOS blocker than having the smoke between target and shooter. If units are on the same elevation I go for between. If there is variation, I will smoke out my defending troops (as NATO).

Thanks, good tactical and game mechanics' tip. I've typically used smoke on top of my units to assist them breaking contact but will try one hex in front of them moving forward.
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