TGW scenario

Norm Koger's The Operational Art of War III is the next game in the award-winning Operational Art of War game series. TOAW3 is updated and enhanced version of the TOAW: Century of Warfare game series. TOAW3 is a turn based game covering operational warfare from 1850-2015. Game scale is from 2.5km to 50km and half day to full week turns. TOAW3 scenarios have been designed by over 70 designers and included over 130 scenarios. TOAW3 comes complete with a full game editor.

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skjnc
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RE: TGW scenario

Post by skjnc »

Nah I mean those nebelwerfer MRL regiments and ArKo brigades in the infantry corps. For example, the '144.Arko' in 'IV AK' formation, which has 19 movement points compared to 11 for a typical infantry division.
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sPzAbt653
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RE: TGW scenario

Post by sPzAbt653 »

Thanks for being more specific. So let's say, if the units were motorized at the beginning of Barbarossa, then their transport assets are arranged that way.
selfoe
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Joined: Sat Aug 06, 2016 4:34 am

RE: TGW scenario

Post by selfoe »

Hi, I noticed that the soviet 64 rifle corp (at north Georgia) was set to be activated on turn 500. However, when I am playing this scenario, they are activated on T8. Is this set on purpose? Is this set through scenario events? Are there a list of events for TGW? Thanks again.
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sPzAbt653
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RE: TGW scenario

Post by sPzAbt653 »

I have to admit that I am not sure why that corps would activate on turn 8. Three of its' units start on map, and an enemy unit would have to move next to them in order to activate the formation. That probably isn't the reason given their location. The other possibility is the 223rd RD, which arrives at Kharkov on t3. This unit is most likely triggering the formation to be released.

There is no list of events. There are some general notes in each of the OOB doc's that are in the zip file.
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r6kunz
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RE: TGW scenario

Post by r6kunz »

Hey Steve,
Could you shoot me a copy of the latest TGW scenario?

cheers
Rob K
Avatar image was taken in hex 87,159 Vol 11 of
Vietnam Combat Operations by Stéphane MOUTIN LUYAT aka Boonierat.
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sPzAbt653
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Location: east coast, usa

RE: TGW scenario

Post by sPzAbt653 »

Hi Rob, its here :

http://www.dizium.net/TOAW
selfoe
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Joined: Sat Aug 06, 2016 4:34 am

RE: TGW scenario

Post by selfoe »

Thanks. This is a very interesting design. When Axis is advancing, more and more soviet reserves are going to be released. Basically when axis is near Kharkov, one Soviet corp is triggered to be unfroze.

May I also ask if you made this "trigger" based on historical facts or general knowledge of Soviet army systems?
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sPzAbt653
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Location: east coast, usa

RE: TGW scenario

Post by sPzAbt653 »

It's based on the Soviets sending troops anywhere they could to block the German advance. Historical triggers don't work well when the Axis Human player has the option to make unhistorical advances. So hopefully the scenario ends up being historic even when it is unhistoric, in that wherever the Axis advance, Soviet units should be there.
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