Tank Production - Japan

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

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Lokasenna
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RE: Tank Production - Japan

Post by Lokasenna »

ORIGINAL: Yaab

Check in Tracker if their unit IDs are higher than inf/tank divisions. I guess units with lower IDs are targeted first in land combats, thus higher exp gains for them.

I believe the targeting is more or less random, not based on unit ID. Someone with knowledge spoke up about this a few years ago.
Alpha77
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RE: Tank Production - Japan

Post by Alpha77 »

Tanks will gain more exp if fighting "in the open", but not at city sieges.... (imho). I have a tank regiment with 76 exp I just checked this is ok. The ones in China mostly doing city combat they are not good in exp. I do not know the starting number anymore.

Btw: Vs. the AI Japanese tanks are good esp. the Type1 medium, I believe the AI will not send own tanks or At guns when it detects many enemy tanks. A human will react more to enemy tanks and try to bring in stuff to fight them. And the Allies have enough in their arsenal, so this may be the reason IJA tanks will not perform as good in PBM.
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wdolson
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RE: Tank Production - Japan

Post by wdolson »


ORIGINAL: Yaab

Check in Tracker if their unit IDs are higher than inf/tank divisions. I guess units with lower IDs are targeted first in land combats, thus higher exp gains for them.
ORIGINAL: Lokasenna
I believe the targeting is more or less random, not based on unit ID. Someone with knowledge spoke up about this a few years ago.

For AE they are. They were ranked by ID in WitP, but we randomized them in AE, though non-combat units will go to the bottom of the stack.

I don't know why armor units would get less experience than infantry, the armor should be shuffled and randomized with the infantry units.

Bill
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Lokasenna
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RE: Tank Production - Japan

Post by Lokasenna »

ORIGINAL: wdolson


ORIGINAL: Yaab

Check in Tracker if their unit IDs are higher than inf/tank divisions. I guess units with lower IDs are targeted first in land combats, thus higher exp gains for them.
ORIGINAL: Lokasenna
I believe the targeting is more or less random, not based on unit ID. Someone with knowledge spoke up about this a few years ago.

For AE they are. They were ranked by ID in WitP, but we randomized them in AE, though non-combat units will go to the bottom of the stack.

I don't know why armor units would get less experience than infantry, the armor should be shuffled and randomized with the infantry units.

Bill

My instinct for the tank regiments specified was just that they may suffer the loss of a couple of devices, which are then replaced - potentially negating any XP gain they may have had as their XP slides back towards the national average.

The only reason this could potentially be different between tank regiment and Inf division/tank division would be that we know that there is a greater chance for smaller units to get hit harder (so greater chance they have to replace devices). I suspect the OP is suffering from poor die rolls, more or less.
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