Star Trek - The Final Frontier (Beta 1.0)

Please post here for questions and discussion about scenario, art and sound modding and the game editor for Distant Worlds.

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rjord2021
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RE: Star Trek : The Return of Khan (TOS Era)

Post by rjord2021 »

Gary Seven and Roberta Flack....working together to save mankind from destroying themselves.
Well that was their original mission.

With a change of timeline every time you play Distant Worlds Roberta and Gary 7 are now working together on a different path.

They may still be on their original mission to help mankind... or they may ally with the Klingons or Romulans....or another race.

Gary Seven and Roberta Flack will have a huge part in this mod and their actions will ultimately effect the Klingons, Romulans and the Federation.

This mod will continue their story which should have been told in the spin-off series before it was cancelled.

The pictures shown in this thread are pictures that are being created for the Role playing cards that will come with this mod. The one below took ages to complete and the entire side of Gary Seven's suit as seen on the left of the picture needed to be rebuilt from scratch. The sleeve collar on that side still needs work so a work in progress.

The path taken by Roberta and Gary Seven will be determined by the dice.

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RE: Star Trek : The Return of Khan (TOS Era)

Post by rjord2021 »

Roberta Flack was looking a little pale so I updated her look and made some changes to her outfit.

Looks much better.



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RE: Star Trek : The Return of Khan (TOS Era)

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The USS Enterprise investigates a new ship which entered the Sol system and is not answering hailing frequencies.

Many of the races in this mod did not have starships seen in the episodes so I have to create ships for them from scratch and hopefully keep the ships looking like they belong in the Star Trek universe.



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RE: Star Trek : The Return of Khan (TOS Era)

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A new look Vulcan ship is commissioned for the mod... this is a variant of the Surak combat cruiser class with different color. The Vulcans have long lived without the need for war however the timeline has changed in this mod and the Vulcans have new enemies at their door step.

The brown shaded vessels known in the TV series were more research and transport oriented with these new blue tinged vessels shown in this mod being better suited for battle.






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RE: Star Trek : The Return of Khan (TOS Era)

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The Talosians of Talos IV

Considered to be one of the most powerful races in the universe.... so dangerous for further human contact that it resulted in Starfleet issuing a galactic law punishable by death penalty for anyone who visits the planet.

This race is mysterious, reclusive, subterranean and will soon not be reclusive to Talos IV.

The subterranean imagery has been updated as well as yje creation of my thoughts of what the Talosian city looks like.



Picture showing version 1 of 2

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RE: Star Trek : The Return of Khan (TOS Era)

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The picture above of the Talosian was how the Talosian looked like in late 60's makeup...... a number of things annoyed me and so to finish off my concept of how the Talosians will appear in the mod I have applied what I call the Blu ray effect to the actors's original makeup.

Changes include

- enhanced giant pulsating vascular domes
- fixed the ears so they have more detail
- added more to the eyes , nose and mouth regions.
- improved clothing

The picture below is how I believe the Talosian would have appeared with current makeup effects.

Picture showing version 2 of 2 *** Enhanced ***

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RE: Star Trek : The Return of Khan (TOS Era)

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When you arrive in the Janus system you may beam down to the mines of Janus VI on 1 of 6 different stories.

The picture below shows Kirk coming face to face with an enemy that has already killed 12 miners.
One of the stories will follow the storyline seen in the episode "Devil in the Dark"

The picture is still a work in progress and not the final version.

Edited : Improved picture added



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RE: Star Trek : The Return of Khan (TOS Era)

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The Horta have a new look in the mod and as you can see they will do a lot of damage if they touch you.


All the pictures shown in this mod are being created for the role playing side of this mod.



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RE: Star Trek : The Return of Khan (TOS Era)

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Kirk and his crew are in imminent danger!

A mysterious creature that has been killing miners has stolen a vital piece of equipment....the main circulating pump for the mining colony's nuclear reactor.

Deep beneath the surface the only way of recovering the pump and stopping the reactor going super-critical and irradiating half the planet is for Spock to attempt a Vulcan mind meld with the Horta.

As with other events in this mod there will be different outcomes with this situation depending on the dice.





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RE: Star Trek : The Return of Khan (TOS Era)

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Over the last number of weeks I have showed some preview pictures of the graphics I have been working on for the mod.
Now it is time for something a little different.

Following posts will go to the very beginning .......
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RE: Star Trek : The Return of Khan (TOS Era)

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It is September 1 2239.

As I stand at the viewing window looking down at the planet Earth some 236 miles below I can see that the sun has risen over the planet and is shining bright in the top right corner of the window. I always expect to feel the warmth coming from the Sun but these windows block out the heat and radiation from the Sun and all I can feel is the coldness of space just 2 inches on the other side of this window.

I can hardly comprehend that this day has finally arrived. In my role as Chief of Operations for Starfleet I arrived here at the San Francisco Naval Yards to oversee the construction of Earth's first orbital dry dock. Work on the dry dock completed back in August and since then we have been receiving daily cargo ship deliveries bringing materials and supplies needed for work to begin on the new fleet of starships.

For the last 6 months I would stand by this window every morning at this early hour....6am Space time....waiting for that day when I would receive transmission from Starfleet Command finally giving me the go to begin work on the new ships.

Well that transmission arrived an hour ago and I am now authorized to begin work on the first Constitution Class starship.....the USS Enterprise.




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RE: Star Trek : The Return of Khan (TOS Era)

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Steps for construction of the star bases will be finished today or tomorrow.

As you may have guessed if you chose to play with role playing then starbase construction is not simply a matter of pressing a button.

With this mod it can be as detailed as you want and my early guess is that there are 12 steps required before you can build the San Francisco Naval Yards in orbit around Earth.

I am designing this with great detail and research as I will be playing the mod in Full Realism mode.

Blueprints are being used for ships , stations and shuttles to determine how much damage is taken and where the damage occurred during battle. If you are hit in key areas with the shields down you are in serious trouble.

How you play this mod is totally up to you and if you want to skip the details and take shortcuts that is completely up to you. However this will reduce the realism that I am putting into the mod.





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RE: Star Trek : The Return of Khan (TOS Era)

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Construction of the San Francisco Naval Yards in orbit over Earth takes a bit longer than building additional Starbases.

This is because there are no starships constructed yet so it takes longer to get construction crews up into orbit and then have an initial work and living quarters area built.....then building the hull and other systems around them.

As far as the role playing going there are only a few steps to take before you build the Starbase in Distant Worlds.

Once the Starbase is completed in Distant Worlds then steps need to be taken before you can start building your first starship.

Such steps are:


- 5 Fusion reactions arrive on site and are fitted giving the Starbase 20% power each reactor.
- Weapons systems begin fitting to provide station defense.
- Station Ops is designed and fitted.
- Shield systems are installed.
- Sick-bay facilities installed.
- Comm and Sensor arrays installed and tested
- Station Operations brought online and tested
- Additional crew facilities installed
- Shuttles and tugs are assigned to the Starbase
- Supplies start arriving and crew assigned to their stations.
- The Commander arrives on duty on the Starbase
= Final exterior markings applied and the Starbase is finally commissioned


Sounds complicated but these are the actual steps used by Starfleet and I am adding them to the mod in a way which adds realism and is simple to implement.
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RE: Star Trek : The Return of Khan (TOS Era)

Post by rjord2021 »

With the latest news about Star Trek Discovery just being announced a few hours ago I am adding in some of the story of Discovery but 10 years after the Discovery timeline.

Below is a photoshop image I am currently working on


Edit : I have replaced the image I had posted here 2 hours ago with an image I have photoshopped of a character from the Kirk era as she would have looked 10 years earlier in the Discovery era.



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RE: Star Trek : The Return of Khan (TOS Era)

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Starfleet agents have infiltrated a Klingon database and recovered a transmission log which appears to contain images from the USS Discovery which disappeared two years ago while on a mission inside Klingon space.


It is imperative that we find out what happened to the Discovery and her crew and this image taken from the rather scratchy transmission log shows one of the bridge crew possibly transmitting a distress call.

Sadly there is no audio with the log.

The Enterprise is to head to the edge of the Klingon Neutral Zone and pick up both Starfleet agents who recovered the transmission log and see if you can determine the fate of the Discovery and her crew.

Starfleet out.

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RE: Star Trek : The Return of Khan (TOS Era)

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Kirk meets Nomad on an away mission as he tries to convince the machine that it is imperfect. This is one mission where Kirk could die if he fails the mission.

In this shot Nomad is only seconds away from sterilizing the entire landing party.






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RE: Star Trek : The Return of Khan (TOS Era)

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I updated the picture of Kirk meeting Nomad and have given my interpretation of how Nomad sees other.
How many visual sensors or cameras did Nomad have?

This information does not exist but I would imagine it would be one or two with different lens filters and HUD information to show information on it's own systems as well as the makeup of life forms it encounters.

Nomad is a dangerous opponent for Kirk as it is capable of wiping out an entire solar system in a blink of the eye...though how it would do so is never explained.

Note that in the episode "The Changling" Nomad refers to Kirk as the Creator......not the last time a machine is looking for it's Creator.
This is a clue to the link Nomad has with another machine later on.

Nen
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RE: Star Trek : The Return of Khan (TOS Era)

Post by Nen »

This looks fantastic! Impressive work.
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RE: Star Trek : The Return of Khan (TOS Era)

Post by rjord2021 »

Thanks Nen.... Positive feedback like yours is always welcome.
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RE: Star Trek : The Return of Khan (TOS Era)

Post by rjord2021 »

My pc is in the shop for repair to replace the cpu fan.... also taking the opportunity to add 8 gig more memory to the system.

As a result development on the mod is stalled for the next 6 hours.
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