Star Trek - The Final Frontier (Beta 1.0)
RE: Star Trek : The Return of Khan (TOS Era)
$440 later..... 12 gig memory in my system... new cpu fan.... and a new disk drive because apparently my old one was failing.
The good news..... none of this mod was lost and development continues
The good news..... none of this mod was lost and development continues
RE: Star Trek : The Return of Khan (TOS Era)
This took the best part of the day to create in photoshop.
This is one of the lead Klingons that will be encountered in the mod along with those you already know from the TOS era.
The original series was lacking in the number of Klingons that were encountered as was the case with the Romulans.

This is one of the lead Klingons that will be encountered in the mod along with those you already know from the TOS era.
The original series was lacking in the number of Klingons that were encountered as was the case with the Romulans.

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- FemaleKlingon.jpg (52.27 KiB) Viewed 398 times
RE: Star Trek : The Return of Khan (TOS Era)
I noticed with the picture I just posted that the Klingon was missing her left shoulder.
Added in this picture.

Added in this picture.

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- FemaleKlingon.jpg (53.2 KiB) Viewed 398 times
RE: Star Trek : The Return of Khan (TOS Era)
If the Romulans colonize the Gateway planet and learn the secrets of the Guardian this would have dire results for the Federation.
For the Federation to survive they would need the Enterprise to have previously sent a landing party down and discovered the Guardian and it's ability to access other times and dimensions.
Knowing of the existence of this alien portal and that the Romulans have taken the planet a Priority One mission would be formed to remove the Romulans from Gateway.
However the clock is ticking and Romulan agents could disappear into the portal and Earth's history at any time (decided by the dice).....

For the Federation to survive they would need the Enterprise to have previously sent a landing party down and discovered the Guardian and it's ability to access other times and dimensions.
Knowing of the existence of this alien portal and that the Romulans have taken the planet a Priority One mission would be formed to remove the Romulans from Gateway.
However the clock is ticking and Romulan agents could disappear into the portal and Earth's history at any time (decided by the dice).....

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- romulansongateway.jpg (71.89 KiB) Viewed 398 times
RE: Star Trek : The Return of Khan (TOS Era)
Tutorial : Removing the background picture
Many people who enjoy Distant Worlds Universe may like to try some modding and for example create new ships or characters for the game....however they have no idea the best way of doing this. So I thought I would quickly add a tutorial here to show how I do it.
The Scenario
The crew of the U.S.S. Enterprise are investigating mysterious energy drains from power stations when sensors detect an alien artifact which is drawing power from the ship. With no response to hailing the artifact and ship power falling quickly Kirk is forced to destroy the artifact to save the Enterprise .... however before the strange artifact is destroyed by a photon torpedo Spock detects one life form on board the artifact.
Too late to prevent the torpedo from destroying the artifact the bridge crew watch in horror as the ship explodes and Spock announces there are no longer any life forms onboard the remains of the artifact.
All eyes turn around to the viewscreen as a huge hand suddenly appears directly in front of the Enterprise and grabs the ship. Hails are sent out on all frequencies to establish contact with whoever is controlling the hand that has latched on to the ship.
Seeing no alternative, Kirk organizes a landing party and heads down to the planet.
To create the RPG cards for this retelling of the episode Who Mourns for Adonais? I need to create several pictures with the new scenarios fitting this Distant Worlds Universe mod.
To do this I do the following in paint.net which is free and anyone can use it.
The steps are as follows
1. get the background picture with the correct size and color etc that I want to add Apollo to.
2. Double the width of the background picture
3. paste the picture of Apollo into the right side of the background picture...to the right of the picture you want to keep as a background
4. Use the clone stamp and while CTRL is pressed down click the mouse on the picture of Apollo...in the case below his lower left arm
5. Stop pressing CTRl
6. Go to the left side of the picture and work out where Apollo should be placed.
7. While keeping the right most circle in the picture of Apollo click the mouse in the picture on the left and slowly draw Apollo in the background picture. By keeping the rightmost circle always inside Apollo's outline you can copy the picture over neatly.
8. I first draw around the outline doing a mouse click at a time..this means if I make a mistake I can undo the last bit. Once the outline is drawn then I can quickly fill in the rest of Apollo.,
The picture below shows what this looks like 50% of the way through the copy.

Many people who enjoy Distant Worlds Universe may like to try some modding and for example create new ships or characters for the game....however they have no idea the best way of doing this. So I thought I would quickly add a tutorial here to show how I do it.
The Scenario
The crew of the U.S.S. Enterprise are investigating mysterious energy drains from power stations when sensors detect an alien artifact which is drawing power from the ship. With no response to hailing the artifact and ship power falling quickly Kirk is forced to destroy the artifact to save the Enterprise .... however before the strange artifact is destroyed by a photon torpedo Spock detects one life form on board the artifact.
Too late to prevent the torpedo from destroying the artifact the bridge crew watch in horror as the ship explodes and Spock announces there are no longer any life forms onboard the remains of the artifact.
All eyes turn around to the viewscreen as a huge hand suddenly appears directly in front of the Enterprise and grabs the ship. Hails are sent out on all frequencies to establish contact with whoever is controlling the hand that has latched on to the ship.
Seeing no alternative, Kirk organizes a landing party and heads down to the planet.
To create the RPG cards for this retelling of the episode Who Mourns for Adonais? I need to create several pictures with the new scenarios fitting this Distant Worlds Universe mod.
To do this I do the following in paint.net which is free and anyone can use it.
The steps are as follows
1. get the background picture with the correct size and color etc that I want to add Apollo to.
2. Double the width of the background picture
3. paste the picture of Apollo into the right side of the background picture...to the right of the picture you want to keep as a background
4. Use the clone stamp and while CTRL is pressed down click the mouse on the picture of Apollo...in the case below his lower left arm
5. Stop pressing CTRl
6. Go to the left side of the picture and work out where Apollo should be placed.
7. While keeping the right most circle in the picture of Apollo click the mouse in the picture on the left and slowly draw Apollo in the background picture. By keeping the rightmost circle always inside Apollo's outline you can copy the picture over neatly.
8. I first draw around the outline doing a mouse click at a time..this means if I make a mistake I can undo the last bit. Once the outline is drawn then I can quickly fill in the rest of Apollo.,
The picture below shows what this looks like 50% of the way through the copy.

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- seperate t..ckground.jpg (158.59 KiB) Viewed 398 times
RE: Star Trek : The Return of Khan (TOS Era)
The tutorial was just one way of separating an image from it's background...depending on the picture and how complicated it is some times you have to use other methods as well such as masks.
The picture below took just over 15 minutes to finish and shows one of the RPG cards I have created this morning when Kirk leads a landing party down to Pollux IV where they came face to face with a God... Apollo.
Some of the stories in Star Trek were a little weak in delivery... this one not being one of them with a rating of 7.1 out of 10, For those such as Spock's Brain which got a 5.5 rating I am modifying the story a little to make it more like what Star Trek is about.
The picture below shows Apollo reacting to the arrival of the landing party.

The picture below took just over 15 minutes to finish and shows one of the RPG cards I have created this morning when Kirk leads a landing party down to Pollux IV where they came face to face with a God... Apollo.
Some of the stories in Star Trek were a little weak in delivery... this one not being one of them with a rating of 7.1 out of 10, For those such as Spock's Brain which got a 5.5 rating I am modifying the story a little to make it more like what Star Trek is about.
The picture below shows Apollo reacting to the arrival of the landing party.

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- apollo2.jpg (134.82 KiB) Viewed 398 times
RE: Star Trek : The Return of Khan (TOS Era)
Below is a picture of my gaming board and the 3 dice I am using for testing the mod.
The red dice is your normal 6 sided dice. You can get what ever color you want as this does not matter to the mod.
The picture shows that I have two 12 sided dice on the board. It is important that you have two and that they are different to each other in color or perhaps in size or have different markings. You have to be able to tell which dice is yours and which dice represents the opponent action or force.
With some of the role playing events you will be throwing both 12 sided dice at the same time and for example a specific event could occur if the darker dice has a higher value than the lighter colored dice.

The red dice is your normal 6 sided dice. You can get what ever color you want as this does not matter to the mod.
The picture shows that I have two 12 sided dice on the board. It is important that you have two and that they are different to each other in color or perhaps in size or have different markings. You have to be able to tell which dice is yours and which dice represents the opponent action or force.
With some of the role playing events you will be throwing both 12 sided dice at the same time and for example a specific event could occur if the darker dice has a higher value than the lighter colored dice.

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- dice.jpg (66.36 KiB) Viewed 398 times
RE: Star Trek : The Return of Khan (TOS Era)
Work on this mod still continues and there has been a lot of progress in the last 30 days.
I have purchased the digital copy of Star Trek Beyond and am currently adding new species as seen in the film into this mod .
Even though Star Trek Beyond is an alternate timeline it is safe to assume that the aliens seen in that movie would also exist in the original timeline..... the only things changing being the stories of those characters.
Every time you play this mod the end result and your journey to that end will always be different...hence playing this mod will always produce a different timeline to the last time you played it.
Below is a half completed picture I am creating of Kalara from the movie adding her to a completely different timeline and locale for this mod.

I have purchased the digital copy of Star Trek Beyond and am currently adding new species as seen in the film into this mod .
Even though Star Trek Beyond is an alternate timeline it is safe to assume that the aliens seen in that movie would also exist in the original timeline..... the only things changing being the stories of those characters.
Every time you play this mod the end result and your journey to that end will always be different...hence playing this mod will always produce a different timeline to the last time you played it.
Below is a half completed picture I am creating of Kalara from the movie adding her to a completely different timeline and locale for this mod.

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- newpicture.jpg (76.59 KiB) Viewed 398 times
RE: Star Trek : The Return of Khan (TOS Era)
Kalara is of the human species and originally called Jessica Wolff before she is heavily mutated by energy transference technology and eventually becomes Kalara.
In the film her appearance is a result of using the energy transference technology to drain other individuals to prolong her life,,,the downside being that her biology is altered to take on some of the features of her victims.
Depending on how the mod plays out, and if you encounter Kalara, Krall and the other members seen in the movie, at times you will see different combinations of these characters in different stories.
At times you will see both Krall and Kalara, or see them separately.....you may also find one or both of them allied with Khan.
The story changes each time you play the mod and depends on how other events have occurred in the mod.

In the film her appearance is a result of using the energy transference technology to drain other individuals to prolong her life,,,the downside being that her biology is altered to take on some of the features of her victims.
Depending on how the mod plays out, and if you encounter Kalara, Krall and the other members seen in the movie, at times you will see different combinations of these characters in different stories.
At times you will see both Krall and Kalara, or see them separately.....you may also find one or both of them allied with Khan.
The story changes each time you play the mod and depends on how other events have occurred in the mod.

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- newpicture2.jpg (83.31 KiB) Viewed 398 times
RE: Star Trek : The Return of Khan (TOS Era)
April 5, 2063
Zefram Cochrane launches the Phoenix, mankind's first manned warp-capable ship whose flight captures the attention of a passing Vulcan ship and leads to the historic First Contact between Humans and extraterrestrial life. This First Contact with the Vulcans ultimately results in Captain Archer taking the Enterprise on it's first space mission 88 years later.
Well that is how Starfleet history books originally told this story.
However something has changed and Zefram Cochrane and the Phoenix are destroyed before the ship can go to warp. The Vulcan ship does not detect any warp signal and continues on to Vulcan.
The untimely death of Zefram Cochrane means that it will be another 198 years before humans discover the secrets of warp drive and the Enterprise heads out into space under the command of Christopher Pike.
The human race have not met any extraterrestrial life and the question still remains...... are we alone in this Galaxy?
As they have never met the Vulcans their First Contact with them may be entirely different to how history originally remembered First Contact.
The Vulcans may not be as friendly towards Earth as they were in the original timeline.
Every new game in this mod will have different results depending on your skills at throwing the dice and events that have already happened.

Zefram Cochrane launches the Phoenix, mankind's first manned warp-capable ship whose flight captures the attention of a passing Vulcan ship and leads to the historic First Contact between Humans and extraterrestrial life. This First Contact with the Vulcans ultimately results in Captain Archer taking the Enterprise on it's first space mission 88 years later.
Well that is how Starfleet history books originally told this story.
However something has changed and Zefram Cochrane and the Phoenix are destroyed before the ship can go to warp. The Vulcan ship does not detect any warp signal and continues on to Vulcan.
The untimely death of Zefram Cochrane means that it will be another 198 years before humans discover the secrets of warp drive and the Enterprise heads out into space under the command of Christopher Pike.
The human race have not met any extraterrestrial life and the question still remains...... are we alone in this Galaxy?
As they have never met the Vulcans their First Contact with them may be entirely different to how history originally remembered First Contact.
The Vulcans may not be as friendly towards Earth as they were in the original timeline.
Every new game in this mod will have different results depending on your skills at throwing the dice and events that have already happened.

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- newpicture3.jpg (152.57 KiB) Viewed 398 times
RE: Star Trek : The Return of Khan (TOS Era)
In 5 days time this mod will have being under development for 7 months.
As I head into the eighth month I want to take this moment to assure everyone that this mod is well and truly on track and will be released to the Distant Worlds community so you can see what I have done with this mod.
This mod is huge in scale and it would be easy to find the sheer size of it daunting and a hurdle impossible to climb over. There have being too many mods in the forum which we have eagerly being monitoring and waiting for its release... only to find that mod dying a slow death never to be heard from again.
This will never be the case with the Return of Khan mod.
Creating a mod for Distant Worlds Universe is a challenge in itself with adding in new ships, new species and new characters. Adding role playing on to this has made my mod a thousand times more challenging to complete and as a result of this I follow strict guidelines to make sure this mod will reach that day when it gets released to the community.
When you eventually get to play this mod you will believe that you have being thrust inside the Star Trek universe and playing a starship captain will be a challenging experience. Ever wanted to be in the shoes of Captain James T Kirk and face the same challenges on the bridge of the Enterprise? Make the wrong move and you and your crew could be dead or you face a Court Martial.
Using the gameplay mechanics of distant Worlds I have devised a way that Distant Worlds Universe and role playing can work together to create a unique Star Trek experience. And as I said before, this means the mod is a thousand times more challenging.
What development has been or is still required to get this mod out the door for you to play?
1. There has been well over 6 months work just collecting research on Star Trek just for the role playing side of the mod alone. For example:
- what is involved with getting a starship constructed, crewed and out into deep space on missions.
- what happens when your ship is damaged? What is damaged , how bad is the damage and what will it take to fix it.
- what happens when your ship arrives at a planet? Do you monitor the planet from the ship or beam down to the planet.
- Landing parties can be dangerous. You could be killed or set diplomatic relations back if you do a bad job.
- If you are currently not on a mission Distant Worlds will indicate the arrival of a new character at a world. Starfleet may ask you to pickup that character and transfer them to their new destination.
- Klingons or Romulans sighted. You may be sent to investigate that sector of space.
2. Stories seen in this mod are picked up combining 3 detailed timelines covering events seen on tv or in books. Every episode of Star Trek TOs is in the mod which is broken up into 3 sub mods covering the periods from the first pilot episode with Captain Pike to the end of the movie era with Kirk around the Generations movie time era.
To make sure this mod completes, I follow strict procedures.
- Do not get bogged down in creating details at the start. Get the raw basics out there..... rough ideas of ship designs, which species are in the mod. I started the mod 7 months ago with the images of characters, ships and species just being a blank image with text on it... eg "Captain Kirk."...adding his image in after the basics were all done.
- Once the basics are down, add in details and replace the images which are just text and names.
- The same process with each role playing card designed for the mod... the initial card had no graphics and was simply text in the image area of the card stating what the card was. When all the cards were designed then I can go into photoshop and design the images.....
This is the only way you can work on a huge mod such as this one and make sure you do not burn out a quarter way through trying to add too much detail to the mod in the beginning.
Start with the basics.... eg Text..... then add in the details eg Images later
As I head into the eighth month I want to take this moment to assure everyone that this mod is well and truly on track and will be released to the Distant Worlds community so you can see what I have done with this mod.
This mod is huge in scale and it would be easy to find the sheer size of it daunting and a hurdle impossible to climb over. There have being too many mods in the forum which we have eagerly being monitoring and waiting for its release... only to find that mod dying a slow death never to be heard from again.
This will never be the case with the Return of Khan mod.
Creating a mod for Distant Worlds Universe is a challenge in itself with adding in new ships, new species and new characters. Adding role playing on to this has made my mod a thousand times more challenging to complete and as a result of this I follow strict guidelines to make sure this mod will reach that day when it gets released to the community.
When you eventually get to play this mod you will believe that you have being thrust inside the Star Trek universe and playing a starship captain will be a challenging experience. Ever wanted to be in the shoes of Captain James T Kirk and face the same challenges on the bridge of the Enterprise? Make the wrong move and you and your crew could be dead or you face a Court Martial.
Using the gameplay mechanics of distant Worlds I have devised a way that Distant Worlds Universe and role playing can work together to create a unique Star Trek experience. And as I said before, this means the mod is a thousand times more challenging.
What development has been or is still required to get this mod out the door for you to play?
1. There has been well over 6 months work just collecting research on Star Trek just for the role playing side of the mod alone. For example:
- what is involved with getting a starship constructed, crewed and out into deep space on missions.
- what happens when your ship is damaged? What is damaged , how bad is the damage and what will it take to fix it.
- what happens when your ship arrives at a planet? Do you monitor the planet from the ship or beam down to the planet.
- Landing parties can be dangerous. You could be killed or set diplomatic relations back if you do a bad job.
- If you are currently not on a mission Distant Worlds will indicate the arrival of a new character at a world. Starfleet may ask you to pickup that character and transfer them to their new destination.
- Klingons or Romulans sighted. You may be sent to investigate that sector of space.
2. Stories seen in this mod are picked up combining 3 detailed timelines covering events seen on tv or in books. Every episode of Star Trek TOs is in the mod which is broken up into 3 sub mods covering the periods from the first pilot episode with Captain Pike to the end of the movie era with Kirk around the Generations movie time era.
To make sure this mod completes, I follow strict procedures.
- Do not get bogged down in creating details at the start. Get the raw basics out there..... rough ideas of ship designs, which species are in the mod. I started the mod 7 months ago with the images of characters, ships and species just being a blank image with text on it... eg "Captain Kirk."...adding his image in after the basics were all done.
- Once the basics are down, add in details and replace the images which are just text and names.
- The same process with each role playing card designed for the mod... the initial card had no graphics and was simply text in the image area of the card stating what the card was. When all the cards were designed then I can go into photoshop and design the images.....
This is the only way you can work on a huge mod such as this one and make sure you do not burn out a quarter way through trying to add too much detail to the mod in the beginning.
Start with the basics.... eg Text..... then add in the details eg Images later
RE: Star Trek : The Return of Khan (TOS Era)
Attention to detail.....
Various scenarios have been considered in the role playing section of this mod.
Example. In the TOS series Spock is a Vulcan and serving on the Enterprise as Science Officer.In this mod what happens if starfleet has not had First Contact with the Vulcans yet?
Obviously the situation with Spock being on the Enterprise will not happen until Starfleet meets and becomes allies with Vulcan.... and when that happens the Enterprise will need to pick up Spock when he joins the crew of the Enterprise. Until that happens every role playing card which features Spock on the Enterprise will happen only if Spock is actually there. If he is not there.... then a replacement Science Officer is there in Spocks place. Who will that be?
Another scenario is when Spock is on the Enterprise....... if Starfleet and Vulcan go to war....does Spock stay on the Enterprise or does he return to Vulcan? If he returns to Vulcan, will we see him again or will his character just disappear? If Spock returns to Vulcan then the Enterprise will have to leave Spock on a neutral world to be picked up by a Vulcan ship.
All of this is handled by the role playing game mechanics.
Various scenarios have been considered in the role playing section of this mod.
Example. In the TOS series Spock is a Vulcan and serving on the Enterprise as Science Officer.In this mod what happens if starfleet has not had First Contact with the Vulcans yet?
Obviously the situation with Spock being on the Enterprise will not happen until Starfleet meets and becomes allies with Vulcan.... and when that happens the Enterprise will need to pick up Spock when he joins the crew of the Enterprise. Until that happens every role playing card which features Spock on the Enterprise will happen only if Spock is actually there. If he is not there.... then a replacement Science Officer is there in Spocks place. Who will that be?
Another scenario is when Spock is on the Enterprise....... if Starfleet and Vulcan go to war....does Spock stay on the Enterprise or does he return to Vulcan? If he returns to Vulcan, will we see him again or will his character just disappear? If Spock returns to Vulcan then the Enterprise will have to leave Spock on a neutral world to be picked up by a Vulcan ship.
All of this is handled by the role playing game mechanics.
RE: Star Trek : The Return of Khan (TOS Era)
I also want to quickly thank the over 12500 views of my mod and thank you for the interest in my mod.
RE: Star Trek : The Return of Khan (TOS Era)
A starship captain... enroute via shuttle to the Mars Orbital Shipyards.
A preview of new picture I created this morning for the mod.
To be used with RPG cards for new ships that are in dry dock waiting to be crewed.
As he looks out the window he watches as the familiar shape of a Constitution Class Starship appears out of the darkness.
The USS Enterprise...... Starfleet's new ship of the line ..... just hours away from her shakedown cruise.
James T Kirk looks over at Scotty whose face shows how proud he is of the ship he has helped to build. Leonard McCoy on the other hand clearly shows his nervousness from his seat just in front of Kirk ...he is not one that takes space travel lightly.
Kirk looks down at his crew personnel sheet, reading the name of his Science Officer who is already on board the Enterprise.
Guillermo Masada... a highly respected Science Officer on short term assignment to the Enterprise. Kirk was fortunate enough to have Lieutenant Masada on board for the next few months until the Enterprise received a permanent Science Officer.

A preview of new picture I created this morning for the mod.
To be used with RPG cards for new ships that are in dry dock waiting to be crewed.
As he looks out the window he watches as the familiar shape of a Constitution Class Starship appears out of the darkness.
The USS Enterprise...... Starfleet's new ship of the line ..... just hours away from her shakedown cruise.
James T Kirk looks over at Scotty whose face shows how proud he is of the ship he has helped to build. Leonard McCoy on the other hand clearly shows his nervousness from his seat just in front of Kirk ...he is not one that takes space travel lightly.
Kirk looks down at his crew personnel sheet, reading the name of his Science Officer who is already on board the Enterprise.
Guillermo Masada... a highly respected Science Officer on short term assignment to the Enterprise. Kirk was fortunate enough to have Lieutenant Masada on board for the next few months until the Enterprise received a permanent Science Officer.

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- shipapproach2.jpg (60.34 KiB) Viewed 398 times
RE: Star Trek : The Return of Khan (TOS Era)
Over the last few days I have purchased software which allows me to create procedurally generated worlds on ground level as well as in orbit.
This software will allow me to create the graphics for the mod a lot quicker and with much better quality.
Below is a picture I have created in the last 30 minutes of the Enterprise in orbit over a planet.

This software will allow me to create the graphics for the mod a lot quicker and with much better quality.
Below is a picture I have created in the last 30 minutes of the Enterprise in orbit over a planet.

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- enterprise.jpg (134 KiB) Viewed 398 times
RE: Star Trek : The Return of Khan (TOS Era)
Very much appreciate all the status updates you post about your mod rjord1. I look forward to the final product and from what you've been posting it looks like it will be pretty darn good. =)
RE: Star Trek : The Return of Khan (TOS Era)
ORIGINAL: Dakkon7
Very much appreciate all the status updates you post about your mod rjord1. I look forward to the final product and from what you've been posting it looks like it will be pretty darn good. =)
Thanks Dakkon7.......
As a fan of Star Trek for 43 years I am putting a lot of work in to this mod so that players can immerse themselves into the Star Trek universe and play Distant Worlds Universe in a totally new way.
RE: Star Trek : The Return of Khan (TOS Era)
Those who have played Role Playing Games know that they can be complex to play.
With this mod my aim is that Distant Worlds Universe is the primary game and role playing is an addon to Distant Worlds.
The role playing is designed a little differently from other RPG games in a way that experienced role playing gamers will still love the mod however it is has a unique RPG design so that it is role playing but much simpler and much easier to play.
This mod is designed so people of all ages will be able to play it and most of your time will be played inside Distant Worlds and not bogged down in the role playing side of the mod.

With this mod my aim is that Distant Worlds Universe is the primary game and role playing is an addon to Distant Worlds.
The role playing is designed a little differently from other RPG games in a way that experienced role playing gamers will still love the mod however it is has a unique RPG design so that it is role playing but much simpler and much easier to play.
This mod is designed so people of all ages will be able to play it and most of your time will be played inside Distant Worlds and not bogged down in the role playing side of the mod.

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- 3dchess.jpg (149.63 KiB) Viewed 398 times
RE: Star Trek : The Return of Khan (TOS Era)
The following picture is a preview of the DY-100 Class Sleeper ship named the Botany Bay as seen in the episode "Space Seed".
As the changed timelines generated by this mod have the entire episode of Space Seed no longer happening, this picture is one I put together showing the eventual landing of the Botany Bay on a Class M world now that the Enterprise no longer intercepts the Dy-100 ship.
The picture shows one of the procedurally generated worlds I am using for the role playing cards and there are 4 different worlds that Khan will end up on.
As the timeline changed there is now no way that Khan will end up on Ceti Alpha V and for the purpose of this mod the world that Khan and his group will end up on will become known as Khan's World.
This picture is an example of the hundred or so pictures I have created for the mod so far.

As the changed timelines generated by this mod have the entire episode of Space Seed no longer happening, this picture is one I put together showing the eventual landing of the Botany Bay on a Class M world now that the Enterprise no longer intercepts the Dy-100 ship.
The picture shows one of the procedurally generated worlds I am using for the role playing cards and there are 4 different worlds that Khan will end up on.
As the timeline changed there is now no way that Khan will end up on Ceti Alpha V and for the purpose of this mod the world that Khan and his group will end up on will become known as Khan's World.
This picture is an example of the hundred or so pictures I have created for the mod so far.

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- Botany Bay..ns World.jpg (130.28 KiB) Viewed 398 times