New BIG scenario for testing - NF 13.1 Shoulder to Shoulder
Moderator: MOD_Command
RE: New BIG scenario for testing - NF 13.1 Shoulder to Shoulder
OK, here is version 1.1
Change Log:
-reconfigured the Carriers, grouped Enterprise & TR in the North. Carl Vinson, Eisenhower and the two Brits in the South. Clemenceau is providing top cover for a couple SAGs near Jan Mayan
-Moved 3 of the CVBGs closer
-Fixed Soviet Air cover
-Added quite a few Veterans and Aces to the Soviet OOB
-Added to and fixed the Soviet subs
-Some ammo fixes
-Some briefing fixes
-Put some cover up in the Kola to prevent peeping
-You now have the additional task of reducing Jan Mayan (not much left there but some target practice for the French)
-a few other surprises
As always, I look forward to your comment and critique.
B
Change Log:
-reconfigured the Carriers, grouped Enterprise & TR in the North. Carl Vinson, Eisenhower and the two Brits in the South. Clemenceau is providing top cover for a couple SAGs near Jan Mayan
-Moved 3 of the CVBGs closer
-Fixed Soviet Air cover
-Added quite a few Veterans and Aces to the Soviet OOB
-Added to and fixed the Soviet subs
-Some ammo fixes
-Some briefing fixes
-Put some cover up in the Kola to prevent peeping
-You now have the additional task of reducing Jan Mayan (not much left there but some target practice for the French)
-a few other surprises
As always, I look forward to your comment and critique.
B
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- NorthernF..derV1.1.zip
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Check out our novel, Northern Fury: H-Hour!: http://northernfury.us/
And our blog: http://northernfury.us/blog/post2/
Twitter: @NorthernFury94 or Facebook https://www.facebook.com/northernfury/
And our blog: http://northernfury.us/blog/post2/
Twitter: @NorthernFury94 or Facebook https://www.facebook.com/northernfury/
RE: New BIG scenario for testing - NF 13.1 Shoulder to Shoulder
New release looks good, except for the fact that in the side briefing, you have the scenario named NF 12 - Shoulder to Shoulder
RE: New BIG scenario for testing - NF 13.1 Shoulder to Shoulder
An earlier ask was a picture of what was happening in Europe in the NF Campaign timeline about when this scenario starts.
Here is an attempt at Google Slides:

Here is an attempt at Google Slides:

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Check out our novel, Northern Fury: H-Hour!: http://northernfury.us/
And our blog: http://northernfury.us/blog/post2/
Twitter: @NorthernFury94 or Facebook https://www.facebook.com/northernfury/
And our blog: http://northernfury.us/blog/post2/
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RE: New BIG scenario for testing - NF 13.1 Shoulder to Shoulder
Looks good! Cool!
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Kitchens Sink
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RE: New BIG scenario for testing - NF 13.1 Shoulder to Shoulder
Holy Crap! The gates of Hell just opened up on me from Central/Northern Norway! [X(][X(][X(]
RE: New BIG scenario for testing - NF 13.1 Shoulder to Shoulder
Well I guess that bit is working [:D]
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And our blog: http://northernfury.us/blog/post2/
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Kitchens Sink
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RE: New BIG scenario for testing - NF 13.1 Shoulder to Shoulder
Yeah. Just a side-note...A lot of the first red fighters to come down don't make it far enough to engage or press the attack because they head off to refuel (most with full AA loads still onboard). Maybe look to to set their missions to attack on Military Power instead of Afterburner?
RE: New BIG scenario for testing - NF 13.1 Shoulder to Shoulder
Good point - thanks
Check out our novel, Northern Fury: H-Hour!: http://northernfury.us/
And our blog: http://northernfury.us/blog/post2/
Twitter: @NorthernFury94 or Facebook https://www.facebook.com/northernfury/
And our blog: http://northernfury.us/blog/post2/
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RE: New BIG scenario for testing - NF 13.1 Shoulder to Shoulder
I finally have some time to play this mighty scenario, so here goes!
For the most part my plans didn't involve major changes to the opening layout. I'm going to take half an hour for ELINT assets to spread out and get a better read on the situation, before making heavy fighter sweeps in the north. Once I've taken a chunk out of the enemy fighter cover I'll try a coordinated TLAM strike to reduce the coastal airbases in the middle and north of the theatre. I suspect I'll be on the defensive in the south, and I'll try and grind down the enemy before raiding their southern airbases. Low cloud is going to complicate any LGB attacks, which means buddy lasing from well within the medium air defence envelope, which will definitely be dangerous. I'm moving TG Virginia due east, in a somewhat risky move, to bring them inshore as quickly as possible, in the hope that I can use their long-range SAMs to interfere with enemy air activity in that region. Other than that, no major changes.
So the battle commences, and it immediately becomes clear that the Russians aren't going to sit around politely while I take half an hour for sensor readings. Within minutes I've got an SSN close aboard TG20, and another near the Ike. ASW helicopters sink the two intruders, but it's very likely that the Russians have gotten a good read on at least one of my carriers. It only takes a few minutes before I'm getting reports of large numbers of attack aircraft launching and forming up over northern Norway, confirming my suspicions. Things are going to get warm at TG 20, and I start scrambling fighters to get ready to greet the attackers.
Down south the situation isn't any better, as swarms of Russian aircraft start pushing into southern Norway. My hasty response isn't well coordinated, and I fumble to bring in interceptors from various bases as the threat grows and grows. Before long I'm trying to fend off Mig-31s, and somehow get my short-ranged F-16's into the fight without losing them all. At first it seems like the Mig-31s are on a high-speed southern dash to nowhere, before I realize they're pointing right at my NATO AWACS. Flee AWACS, flee! Intervening fighters manage to get those Mig-31s, and I manage to destroy an incoming Mig-29 raid, after which I try to pull back and disengage while dealing with the remaining Su-27s and Mig-31s. The enemy is far enough south that they're in SAM range now, so I turn on the radars and start using long range Nike shots to try and force them to turn and break lock. I haven't hit anything that way, but I think the disruption is proving useful.
As all this is happening I realize that I've made a mistake about the northern strike. It's not headed for TG 20. It's headed south into Norway, and I haven't got a lot in position to intercept it. My Norwegian fighter defences are already seriously depleted, and I probably won't have time to re-arm (even on quick turnaround) before the attack arrives. My CVGNs are too far away for newly launched fighters to get there in time to intercept. I'm bringing in my Marine F-18s (who might make it in time) and the UK cap (who will probably have to refuel in Norway), and a few CAP F-14s that may be close enough to interfere. I suspect I'll be launching Norwegian-based aircraft with attack loadouts just to use their defensive missiles and keep them from being caught on the ground. (Will those crafty Russians be making SRBM attacks in coordination with the arrival of the Su-24s? Hmmm... Maybe I should launch sooner?)
About this time another SSN contact appears, this one close by TG De Ruyter - as if I don't have enough to do already. My helicopters are closing in, but they're all dipping sonar only, with no MAD, which means their prosecution rate is slooow. Hopefully they'll localize before the SSN can attack. Worse, if the SSN has radioed to the Oscar that's out there somewhere, then TG De Ruyter may be in deep trouble before long.
With the northern attack headed south, I have a large number of fighters in the air east of TG 20 with nothing to do. Since the Russians are sending most of an Su-27 squadron out to meet them, I decide to engage them rather than hang around uselessly. That exchange goes well, but as I start wrapping it up I get urgent ESM reports of Mig-31 radars over northern Norway, Not one or two of them, but 12 of them. A full squadron! With that much power something major's going on. This has to be the heavy aviation anti-carrier raid, and I've just used up most of my airborne Phoenixes! Perfect timing...
Assorted minor items:
It looks like most of the Medium ASW missions are not set to the 1/3 rule. Similarly the TG20 North Flank Barcap is not set to the 1/3 rule. I'm not sure if this is deliberately done to make a surge at the start?
The reference points for many of the close ASW missions are relative fixed, instead of relative rotating.
When the Fencer raid starts forming up the support Fencers have their radars on, which gives a nice positive ID and raid warning to NATO. Perhaps they would be more discreet with radars off?
I was wondering why the CF-18s are on an allied side, instead of under player control? The ones on intercept went charging up into the furball and got stomped by long range missile shots without accomplishing much.
I haven't looked at the Mig-31 WRA yet, but are they set to RTB upon use of their long-range missiles, or are they hanging around to use their short range missiles? I've managed to kill a number of them at medium ranges, when I suspect they might have been able to safely disengage and RTB earlier.
For the most part my plans didn't involve major changes to the opening layout. I'm going to take half an hour for ELINT assets to spread out and get a better read on the situation, before making heavy fighter sweeps in the north. Once I've taken a chunk out of the enemy fighter cover I'll try a coordinated TLAM strike to reduce the coastal airbases in the middle and north of the theatre. I suspect I'll be on the defensive in the south, and I'll try and grind down the enemy before raiding their southern airbases. Low cloud is going to complicate any LGB attacks, which means buddy lasing from well within the medium air defence envelope, which will definitely be dangerous. I'm moving TG Virginia due east, in a somewhat risky move, to bring them inshore as quickly as possible, in the hope that I can use their long-range SAMs to interfere with enemy air activity in that region. Other than that, no major changes.
So the battle commences, and it immediately becomes clear that the Russians aren't going to sit around politely while I take half an hour for sensor readings. Within minutes I've got an SSN close aboard TG20, and another near the Ike. ASW helicopters sink the two intruders, but it's very likely that the Russians have gotten a good read on at least one of my carriers. It only takes a few minutes before I'm getting reports of large numbers of attack aircraft launching and forming up over northern Norway, confirming my suspicions. Things are going to get warm at TG 20, and I start scrambling fighters to get ready to greet the attackers.
Down south the situation isn't any better, as swarms of Russian aircraft start pushing into southern Norway. My hasty response isn't well coordinated, and I fumble to bring in interceptors from various bases as the threat grows and grows. Before long I'm trying to fend off Mig-31s, and somehow get my short-ranged F-16's into the fight without losing them all. At first it seems like the Mig-31s are on a high-speed southern dash to nowhere, before I realize they're pointing right at my NATO AWACS. Flee AWACS, flee! Intervening fighters manage to get those Mig-31s, and I manage to destroy an incoming Mig-29 raid, after which I try to pull back and disengage while dealing with the remaining Su-27s and Mig-31s. The enemy is far enough south that they're in SAM range now, so I turn on the radars and start using long range Nike shots to try and force them to turn and break lock. I haven't hit anything that way, but I think the disruption is proving useful.
As all this is happening I realize that I've made a mistake about the northern strike. It's not headed for TG 20. It's headed south into Norway, and I haven't got a lot in position to intercept it. My Norwegian fighter defences are already seriously depleted, and I probably won't have time to re-arm (even on quick turnaround) before the attack arrives. My CVGNs are too far away for newly launched fighters to get there in time to intercept. I'm bringing in my Marine F-18s (who might make it in time) and the UK cap (who will probably have to refuel in Norway), and a few CAP F-14s that may be close enough to interfere. I suspect I'll be launching Norwegian-based aircraft with attack loadouts just to use their defensive missiles and keep them from being caught on the ground. (Will those crafty Russians be making SRBM attacks in coordination with the arrival of the Su-24s? Hmmm... Maybe I should launch sooner?)
About this time another SSN contact appears, this one close by TG De Ruyter - as if I don't have enough to do already. My helicopters are closing in, but they're all dipping sonar only, with no MAD, which means their prosecution rate is slooow. Hopefully they'll localize before the SSN can attack. Worse, if the SSN has radioed to the Oscar that's out there somewhere, then TG De Ruyter may be in deep trouble before long.
With the northern attack headed south, I have a large number of fighters in the air east of TG 20 with nothing to do. Since the Russians are sending most of an Su-27 squadron out to meet them, I decide to engage them rather than hang around uselessly. That exchange goes well, but as I start wrapping it up I get urgent ESM reports of Mig-31 radars over northern Norway, Not one or two of them, but 12 of them. A full squadron! With that much power something major's going on. This has to be the heavy aviation anti-carrier raid, and I've just used up most of my airborne Phoenixes! Perfect timing...
Assorted minor items:
It looks like most of the Medium ASW missions are not set to the 1/3 rule. Similarly the TG20 North Flank Barcap is not set to the 1/3 rule. I'm not sure if this is deliberately done to make a surge at the start?
The reference points for many of the close ASW missions are relative fixed, instead of relative rotating.
When the Fencer raid starts forming up the support Fencers have their radars on, which gives a nice positive ID and raid warning to NATO. Perhaps they would be more discreet with radars off?
I was wondering why the CF-18s are on an allied side, instead of under player control? The ones on intercept went charging up into the furball and got stomped by long range missile shots without accomplishing much.
I haven't looked at the Mig-31 WRA yet, but are they set to RTB upon use of their long-range missiles, or are they hanging around to use their short range missiles? I've managed to kill a number of them at medium ranges, when I suspect they might have been able to safely disengage and RTB earlier.
RE: New BIG scenario for testing - NF 13.1 Shoulder to Shoulder
Thanks for the excellent report Andrew. I'll address a couple points:
-I'll check the 1/3 rule bits, some are set to 1 or 2 AC instead but I cannot recall which
-the close Ref Pts are fixed as it they are a fixed sector around the heavies, don't know if it makes that much difference.
-I'll fixe those Fencer radars, they're in escort and I keep forgetting to check that.
-The Mig-31s might need a tweak.
The F-18 are on an allied side as a compromise. I did not want to get into scenario creep and involve the soviets in Denmark. But I did want the player to understand that the threat was there. The intercept mission was meant to be a Self Defence compromise. I guess its not working out too well, so I'll have to re-think.
I look forward to your follow on. Quite glad the timing is working out right, its tricky to judge with the distances involved.
B
-I'll check the 1/3 rule bits, some are set to 1 or 2 AC instead but I cannot recall which
-the close Ref Pts are fixed as it they are a fixed sector around the heavies, don't know if it makes that much difference.
-I'll fixe those Fencer radars, they're in escort and I keep forgetting to check that.
-The Mig-31s might need a tweak.
The F-18 are on an allied side as a compromise. I did not want to get into scenario creep and involve the soviets in Denmark. But I did want the player to understand that the threat was there. The intercept mission was meant to be a Self Defence compromise. I guess its not working out too well, so I'll have to re-think.
I look forward to your follow on. Quite glad the timing is working out right, its tricky to judge with the distances involved.
B
Check out our novel, Northern Fury: H-Hour!: http://northernfury.us/
And our blog: http://northernfury.us/blog/post2/
Twitter: @NorthernFury94 or Facebook https://www.facebook.com/northernfury/
And our blog: http://northernfury.us/blog/post2/
Twitter: @NorthernFury94 or Facebook https://www.facebook.com/northernfury/
RE: New BIG scenario for testing - NF 13.1 Shoulder to Shoulder
Quote Andrew......
" I'm moving TG Virginia due east, in a somewhat risky move, to bring them inshore as quickly as possible, in the hope that I can use their long-range SAMs to interfere with enemy air activity in that region. Other than that, no major changes."
I will be interested in how this works out.... I was thinking they might be at considerable risk.....
" I'm moving TG Virginia due east, in a somewhat risky move, to bring them inshore as quickly as possible, in the hope that I can use their long-range SAMs to interfere with enemy air activity in that region. Other than that, no major changes."
I will be interested in how this works out.... I was thinking they might be at considerable risk.....
-
Rory Noonan
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- Joined: Thu Dec 18, 2014 1:53 am
- Location: Brooklyn, NY
RE: New BIG scenario for testing - NF 13.1 Shoulder to Shoulder
3600 active units, simulation pulses taking 50-70ms for (probably) each game second.

RE: New BIG scenario for testing - NF 13.1 Shoulder to Shoulder
Grognerd
Nothing quite that fancy[:D]
When you go to game options, 2nd Tab, you can click on 'Show Diagnostics' and you get more info in the top bar of your screen.
AU = number of active units being handled by the game. This is everything from a static parking spot on an airfield to a SAM missile tracking a target. 3500 is very high, average game is below 1500. A year ago it was difficult to get any computer to run anything over 2000. Game engine improvements have really allowed the bigger scenarios to run quite well.
Pulse Time = the amount of time it takes for the game to process one second of play and is an indicator of how hard your working your computer. Don't really know what normal is but usually less than 20 although the number jumps around quite wildly sometimes.
This scenario is particularly large, some players like large games some don't. The Devs asked a few months ago if we could test out some big ones and I have a bad case of rampant scenario creep so this one evolved. In its original conception it was one scenario, but then I started breaking them apart to allow players and the game to manage them better. Coming full circle in this one but am ready to break it apart into two or three smaller chunks if need be.
B

Nothing quite that fancy[:D]
When you go to game options, 2nd Tab, you can click on 'Show Diagnostics' and you get more info in the top bar of your screen.
AU = number of active units being handled by the game. This is everything from a static parking spot on an airfield to a SAM missile tracking a target. 3500 is very high, average game is below 1500. A year ago it was difficult to get any computer to run anything over 2000. Game engine improvements have really allowed the bigger scenarios to run quite well.
Pulse Time = the amount of time it takes for the game to process one second of play and is an indicator of how hard your working your computer. Don't really know what normal is but usually less than 20 although the number jumps around quite wildly sometimes.
This scenario is particularly large, some players like large games some don't. The Devs asked a few months ago if we could test out some big ones and I have a bad case of rampant scenario creep so this one evolved. In its original conception it was one scenario, but then I started breaking them apart to allow players and the game to manage them better. Coming full circle in this one but am ready to break it apart into two or three smaller chunks if need be.
B

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Check out our novel, Northern Fury: H-Hour!: http://northernfury.us/
And our blog: http://northernfury.us/blog/post2/
Twitter: @NorthernFury94 or Facebook https://www.facebook.com/northernfury/
And our blog: http://northernfury.us/blog/post2/
Twitter: @NorthernFury94 or Facebook https://www.facebook.com/northernfury/
RE: New BIG scenario for testing - NF 13.1 Shoulder to Shoulder
Morning apache, I see we're on the same schedule [;)]
Check out our novel, Northern Fury: H-Hour!: http://northernfury.us/
And our blog: http://northernfury.us/blog/post2/
Twitter: @NorthernFury94 or Facebook https://www.facebook.com/northernfury/
And our blog: http://northernfury.us/blog/post2/
Twitter: @NorthernFury94 or Facebook https://www.facebook.com/northernfury/
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Rory Noonan
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RE: New BIG scenario for testing - NF 13.1 Shoulder to Shoulder
It's evening here, hope we're not on the same schedule meaning you're starting the day with Sailor Jerry.

RE: New BIG scenario for testing - NF 13.1 Shoulder to Shoulder
Ahhh, didn't notice the 'From' box [:'(]. No Sailor Jerry here, just plenty of strong coffee. Hope all is well in Oz.
B
B
Check out our novel, Northern Fury: H-Hour!: http://northernfury.us/
And our blog: http://northernfury.us/blog/post2/
Twitter: @NorthernFury94 or Facebook https://www.facebook.com/northernfury/
And our blog: http://northernfury.us/blog/post2/
Twitter: @NorthernFury94 or Facebook https://www.facebook.com/northernfury/
RE: New BIG scenario for testing - NF 13.1 Shoulder to Shoulder
Ok
A few fixes to the points Kitchen Sink and AndrewJ.
Ver 1.2
-Restricted speed on some of the CAP missions
-Turned off the radars on escorting jammers
-Set up the MiG-31s so they fire and RTB
-Touched up a couple of the ASW missions
Thanks guys.
B
A few fixes to the points Kitchen Sink and AndrewJ.
Ver 1.2
-Restricted speed on some of the CAP missions
-Turned off the radars on escorting jammers
-Set up the MiG-31s so they fire and RTB
-Touched up a couple of the ASW missions
Thanks guys.
B
- Attachments
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- NorthernF..derV1.2.zip
- (1.42 MiB) Downloaded 26 times
Check out our novel, Northern Fury: H-Hour!: http://northernfury.us/
And our blog: http://northernfury.us/blog/post2/
Twitter: @NorthernFury94 or Facebook https://www.facebook.com/northernfury/
And our blog: http://northernfury.us/blog/post2/
Twitter: @NorthernFury94 or Facebook https://www.facebook.com/northernfury/
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Rory Noonan
- Posts: 2418
- Joined: Thu Dec 18, 2014 1:53 am
- Location: Brooklyn, NY
RE: New BIG scenario for testing - NF 13.1 Shoulder to Shoulder
Harpoon was my gateway to this; but Harpoon was buggy, restrictive and very simple in many respects. The competing DBs and everything that went along with that took away from the experience too.
CMANO isn't for everyone, but if your username rings true I think you'll love it.
SquattingFrog in YouTube has some great videos with recent builds; some of the other videos on YT (while still great) look a bit dated with all the improvements to the sim.
Back on topic, Gunner I have a day to devote to CMANO today, I'll fire up your scen and give it a shot.
CMANO isn't for everyone, but if your username rings true I think you'll love it.
SquattingFrog in YouTube has some great videos with recent builds; some of the other videos on YT (while still great) look a bit dated with all the improvements to the sim.
Back on topic, Gunner I have a day to devote to CMANO today, I'll fire up your scen and give it a shot.
