Replacements et al -- small idea

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Deathtreader
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Joined: Tue Apr 22, 2003 3:49 am
Location: Vancouver, Canada.

Replacements et al -- small idea

Post by Deathtreader »

Hi,

For SS:
Was just wondering about the effects of replacements in campaign games. When purchasing replacements(so to speak)to rebuild units/sub-units might be a nice feature to have a rule that if replacements > xx% of original estab then training level drops by 1 level e.g.. from elite to veteran etc. and possibly lower morale as well.
Something along those lines.....

Just a thought. [:)]

Rob.
So we're at war with the Russkies eh?? I suppose we really ought to invade or something. (Lonnnng pause while studying the map)
Hmmmm... big place ain't it??
- Sir Harry Flashman (1854)
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CapnDarwin
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RE: Replacements et al -- small idea

Post by CapnDarwin »

We are already talking a bit about using a force pool, training, morale, and readiness hits, field repairs, and a few other odds and ends. Once we get the core game engine going we do want to really want to revamp the campaign play.
OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LTD
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Deathtreader
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RE: Replacements et al -- small idea

Post by Deathtreader »

ORIGINAL: Capn Darwin

We are already talking a bit about using a force pool, training, morale, and readiness hits, field repairs, and a few other odds and ends. Once we get the core game engine going we do want to really want to revamp the campaign play.


Sounds good! [&o]

Rob.
So we're at war with the Russkies eh?? I suppose we really ought to invade or something. (Lonnnng pause while studying the map)
Hmmmm... big place ain't it??
- Sir Harry Flashman (1854)
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