ship graduates the cost to build it ceases and those points can then be put to a different ship. I can boost the shipyards if you think
it'll help.

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition


ORIGINAL: larryfulkerson
For a while there Brian and I were doing about 3 turns per day and lately it's slipped to more like 2.5 or so because I've had to
micro-manage the path of my TF's around the Jap home islands because of the Allied subs. I'm using waypoints to stear around
the subs but they move every once in a while so my pathing has to change to compensate. I'm trying not to get the TF adjacent
to the sub because that's the reaction range of a sub. So far so good.
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The only re-routing takes place toward the beginning and ending of the route and is a relatively small part of the total route.ORIGINAL: SqzMyLemon
Do you realize how much fuel you are wasting to avoid one submarine? Routing your TF's like that is extremely wasteful.
I've got about 35 - 40 TF's stacked up at Ominato waiting to unload and I've started sending the larger TF's to different ports.ORIGINAL: SqzMyLemon
Drop your cargo off at Ominato, it will travel to where it is needed.
I thought I'd get the routes to work first and then concentrate on efficiency. This isn't my first time through a Jap side game but I'mORIGINAL: SqzMyLemon
I know you are learning Japan, but you need to maximize your efficiency.
I'm micro-worried about the RES at Tokyo because I've already once this game had to turn off the HI for lack of RES. The levelsORIGINAL: SqzMyLemon
Last comment I'll make on your economy. You are far too worried about resources at Tokyo. Are you going to micromanage individual shipments all game if it drops a little? That's crazy.
This part I understood. So I was aiming at the closest port-pair at first but then TF's started stacking up at Ominato and I hadORIGINAL: SqzMyLemon
All you need to do is get the resources to Japan, it doesn't matter where. Let the game engine move it where it needs to go.
Yeah, my comment above touched on this a little. I'm finding that some of the larger TF's are having to go to ports not traditionallyORIGINAL: SqzMyLemon
Route your resource convoys how ever you want to. If you have "so many" taskforces waiting to unload at Ominato, then you are running an inefficient system.
I'm not sure about this mod's treatment of the economy either. There's been so many changes to the mod that the economy isn'tORIGINAL: SqzMyLemon
Granted, I don't fully understand this mod and it seems like the Japanese economy has been beefed up to the point where keeping it running is tough, I don't know. All I know is that having a million little resource TF's sailing around isn't efficient.
Oh no. Say it's not so. People like me need your advice. I'm studying what you've given already.ORIGINAL: SqzMyLemon
Good luck Larry, but I'm done offering practical suggestions. Sail your TF's into deep water and out of search range and see what happens when your opponent patrols a little farther out. [:D]






Oh. I did not know that. Thanks for the heads up. I'll rest them until they reach about 40 or so and then thrust them backBataan is a Malaria hex. You will not see your Fat drop below 25 until after you take the base and build it up.





