4 player E-mail: AAR
Moderator: Shannon V. OKeets
- Mayhemizer_slith
- Posts: 9600
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
RE: 4 player E-mail: A
I think it is quite obious that Axis want to go first [8D]
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
RE: 4 player E-mail: A
Indeed. But I still wanted you to say it. [:)]ORIGINAL: Mayhemizer
I think it is quite obious that Axis want to go first [8D]
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
RE: 4 player E-mail: A
Picture from Nov/Dec '40 - Weather


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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
- Mayhemizer_slith
- Posts: 9600
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
RE: 4 player E-mail: A
Sorry that this is taking so long. Axis are planning long and hard. And there seems to be a bug related to O-chit and artillery but we can work it around as we use PBE roller. Let's hope something happens tonight.
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
RE: 4 player E-mail: A
What is the nature of the bug?
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
- Mayhemizer_slith
- Posts: 9600
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
RE: 4 player E-mail: A
Doubling artillery in ground strike makes game crash.
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
RE: 4 player E-mail: A
Ouch. I hope that you will post a bug report.ORIGINAL: Mayhemizer
Doubling artillery in ground strike makes game crash.
When you simulate this, remember that the artillery is actually not doubled during the ground strike but get one extra die roll.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
- Mayhemizer_slith
- Posts: 9600
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
RE: 4 player E-mail: A
ORIGINAL: Orm
Ouch. I hope that you will post a bug report.ORIGINAL: Mayhemizer
Doubling artillery in ground strike makes game crash.
When you simulate this, remember that the artillery is actually not doubled during the ground strike but get one extra die roll.
I will report it tonight if I can recreate it. I was not sure if I can do that so I tested and had to read rules after crash. At least it easy to work around using PBE roller.
Yes, extra roll, not doubled.
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
RE: 4 player E-mail: A
What sort of time? This is a key part of the game and it would be good if we can get some serious turn time in this evening (real life permitting of course).
What time can peeps be at their computers ready for action?
warspite1: I should be around from 5pm
Orm:
Mayhemizer:
Allenk:
What time can peeps be at their computers ready for action?
warspite1: I should be around from 5pm
Orm:
Mayhemizer:
Allenk:
Now Maitland, now's your time!
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
RE: 4 player E-mail: A
Is that 5pm WEST (Western European Summer Time or UTC +1).ORIGINAL: warspite1
What sort of time? This is a key part of the game and it would be good if we can get some serious turn time in this evening (real life permitting of course).
What time can peeps be at their computers ready for action?
warspite1: I should be around from 5pm
Orm:
Mayhemizer:
Allenk:
Sweden has CEST (Central European Summer Time or UTC +2).
With that said I will arrange to be available whenever it works for you guys.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
RE: 4 player E-mail: A
Apart from a break between 18:30 and 20:00 (UK time), I'm available all afternoon and evening.
RE: 4 player E-mail: A
Okay I can do from say 2pm then - how about Ormster and Mayhemizer?
What I am trying to achieve here is a time we are all online and getting the game played OR a player has authority to make moves and decisions for his partner.
If peeps don't want to do this then that's fine - I just think it would be nice to get some major progress. This game will naturally slow when the US and the Soviets come aboard so it would be good if every now and then we can get some dedicated MWIF sessions going.
What I am trying to achieve here is a time we are all online and getting the game played OR a player has authority to make moves and decisions for his partner.
If peeps don't want to do this then that's fine - I just think it would be nice to get some major progress. This game will naturally slow when the US and the Soviets come aboard so it would be good if every now and then we can get some dedicated MWIF sessions going.
Now Maitland, now's your time!
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
- Mayhemizer_slith
- Posts: 9600
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
RE: 4 player E-mail: A
I can't play before evening, but if we decide what we will do AllenK can play naval phase.
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
RE: 4 player E-mail: A
N/D 40 Axis 1
No DoW or alignments.
Japan land. Germany & Italy combined.
Italy flies a Nav to St. Vincent 3-box and 2 Nav's to West Med 3-box.
Scharnhorst, Gneisenau and Hipper join the Nav in St. Vincent 3-box.
Italian CA moves to East Med. I decline the intercept (where else would it be goin) and it stops in the 3-box.
3 areas available for naval combat.

No DoW or alignments.
Japan land. Germany & Italy combined.
Italy flies a Nav to St. Vincent 3-box and 2 Nav's to West Med 3-box.
Scharnhorst, Gneisenau and Hipper join the Nav in St. Vincent 3-box.
Italian CA moves to East Med. I decline the intercept (where else would it be goin) and it stops in the 3-box.
3 areas available for naval combat.

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RE: 4 player E-mail: A
First up, East Med.
Searches: Axis 2, Allies 8. The Italian cruiser locates the unescorted convoy (0-box only chosen) and proceeds to sink it.

Searches: Axis 2, Allies 8. The Italian cruiser locates the unescorted convoy (0-box only chosen) and proceeds to sink it.

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RE: 4 player E-mail: A
Job done, the Italian cruiser heads back to port.
I presume the CW will stay in the sea zone?
I presume the CW will stay in the sea zone?
RE: 4 player E-mail: A
Indeed.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
RE: 4 player E-mail: A
Next, West Med.
No additional Axis aircraft fly. CW can get the Beuafighter and/or Blenheim to the 2-box and Spitfire to the 0-box. Any takers?
No additional Axis aircraft fly. CW can get the Beuafighter and/or Blenheim to the 2-box and Spitfire to the 0-box. Any takers?
RE: 4 player E-mail: A
No, thank you.ORIGINAL: AllenK
Next, West Med.
No additional Axis aircraft fly. CW can get the Beuafighter and/or Blenheim to the 2-box and Spitfire to the 0-box. Any takers?
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
RE: 4 player E-mail: A
Through the rain squalls both sides think they get glimpses of enemy ships or possibly their own but they vanish into the murk before positive identification can be made. Searches: Axis 4, Allies 3. No combat.
Finally, Cape St. Vincent.
Hipper goes hunting for the convoys.
The Axis don't add any further air. CW can send Spitfire, Beaufighter or Swordfish to the 1-box, Gladiator to the 0-box, Harrow to 2-box and Blenheim to 3-box. How about the CW?
Finally, Cape St. Vincent.
Hipper goes hunting for the convoys.
The Axis don't add any further air. CW can send Spitfire, Beaufighter or Swordfish to the 1-box, Gladiator to the 0-box, Harrow to 2-box and Blenheim to 3-box. How about the CW?



