Frontal Assault against heavy urban

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

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Peltonx
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RE: Frontal Assault against heavy urban

Post by Peltonx »

ORIGINAL: chaos45

No HQBU for soviets so never 100% RR.....also on the attack for Soviets seemed better to just rotate through units on the offensive than worry about reserves to help.

IMO for soviets if the germans stay close you can basically do a 3 tier offensive if you have your forces set up right. Initial offensive with the rifle corps at the front they have massive CV and loaded with sappers plus artillery in army HQ...artillery BDE/division in direct support and airstrikes virtually no defense can stop that attack esp later 43 on.

Once the rifle corps break the frontline next you send in the cav corps to widen the breach/further weaken the German units u caused to retreat as shock armies loaded with cav corps will easily keep pushing the German units back- sappers/heavy tanks for cav corps attached SU.

Once the Cav corps have exploited as much as possible and moved into positions to secure the shoulders of the breach, then you pour in your tank and mech corps to finish smashing the german defense in detail and rout any german units you can to prevent the Germans from effectively counterattacking/sealing breach....not to mention each time u push german units back you can then pound them with airstrikes again which makes them easily beaten by hasty attacks after the first attack or two.

the problem is bro no one thinks like you.

No one thinks about trucks until after the fact.

Thanks for serving [:)]

I am ready for 2.0 per your info thanks bro [&o]




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Farfarer61
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Soviet Attack Echelon

Post by Farfarer61 »

As Chaos45 described, yes that is how it is done when you are Red on the offense. I have tried maintaining powerful "cut off and isolate" Axis mech/arm forces that lure these Soviet penetrations to their deaths, with reasonable, but not war-winning success. If you know how the stacking/unit number thing works you can hide everything from Recon. Your Infantry is hard wired to fail mid to late game, and you can't recycle ( refit ) the arm/mech (such as the SS Pz Divs and GD at 100 plus CV throughout 1944) to keep their edge. There is too much demand of course. It is enjoyable, if a bit 'sad' trying though.
Someone ( prescient ) posted long ago that as Axis, the moment you step off the line June 1941, you are playing for a Marginal victory in May 1945 with nothing to show for a few hundred turns of effort.
Stelteck
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RE: Soviet Attack Echelon

Post by Stelteck »

ORIGINAL: Farfarer
If you know how the stacking/unit number thing works you can hide everything from Recon.

Could we have more information on this please [8|]

I know this from manual :

For non-air base units, air reconnaissance can raise detection levels up to a maximum of four as follows:
Maximum Detection level 1: Non-Air base units located in non-clear terrain further then 3 hexes from supplied enemy units.
Maximum Detection level 2: Non air base units located in non-clear terrain and not adjacent to enemy units.
Maximum Detection level 4: Non-air base units located in clear terrain.

But the impact for hidding stacks of units is not clear.
Brakes are for cowards !!
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821Bobo
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RE: Soviet Attack Echelon

Post by 821Bobo »

Could we have more information on this please

Every unit has database number. If you hover with mouse over any on map unit in the pop-up among others will be the db number - UNIT #123. In every stack, counter with the highest number is always on top.
All you need to do is placing 2 Panzer/Mot. divisions in hex and find some other counter with higher db# and place it in that hex. Enemy will see only the top one counter. However if you have decent detection this can be countered to some extend with the highlight Armor/Mech/Mot. units - ctrl+3.
Stelteck
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RE: Soviet Attack Echelon

Post by Stelteck »

ORIGINAL: 821Bobo
Could we have more information on this please

Every unit has database number. If you hover with mouse over any on map unit in the pop-up among others will be the db number - UNIT #123. In every stack, counter with the highest number is always on top.
All you need to do is placing 2 Panzer/Mot. divisions in hex and find some other counter with higher db# and place it in that hex. Enemy will see only the top one counter. However if you have decent detection this can be countered to some extend with the highlight Armor/Mech/Mot. units - ctrl+3.

Thank you for the explanation. but ..... [X(]. It looks like an exploit to me, to be able to hide units using their database number, isn't it ?

Did developpers aware of this ? Having the top CV unit at top would be a better solution. Or the more mecanized as it is more difficult to hide vehicule than men.
Brakes are for cowards !!
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821Bobo
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RE: Soviet Attack Echelon

Post by 821Bobo »

Well, you can literally fly infinite recon missions(especially Axis) therefore I think it is legitimate tactics. It won't work in clear terrain agains opponent that is not complete ignorant and uses the highlight feature.
In RL there were many cases when recon failed to spot buildups.
Stelteck
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RE: Soviet Attack Echelon

Post by Stelteck »

ORIGINAL: 821Bobo

Well, you can literally fly infinite recon missions(especially Axis) therefore I think it is legitimate tactics. It won't work in clear terrain agains opponent that is not complete ignorant and uses the highlight feature.
In RL there were many cases when recon failed to spot buildups.

You are right the current recon is maybe a too effective. It is only the database ID thing that feel not right.
Brakes are for cowards !!
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