On the three day trial I ran way above in this thread, on day One(Jan 1st 1941) the Japanese took Batan Island - as normal for Dec 7, the following turn the Japanese took Makin Island (again - as usual).
Beyond that - the engine has it's own AI that always functions independent of AI Scripts.
So it comes down to how much time you wish to spend going over the entire database to fine-tine for a new scenario.
B
ORIGINAL: Bullwinkle58
ORIGINAL: dr.hal
I agree, going back to far destroys too many norms. Bullwinkle is right, too many things to adjust to make it work within the bounds of the developers. However a week or two would "benefit" both sides in terms of industry and training... I believe this is somewhat in line with developer thought in that currently one can redirect the KB, etc. so that Pearl can be avoided. Why not go one step further and rethink the wider launch scenario.
That might not matter to a human Japan player.
In a PBEM, a roll-back benefits Japan a lot more if the Allies have to still "play stupid" until 12/7. Yeah, the Allies can train a few pilots for two weeks. But depending on what they're allowed to move (a long list of HRs) Japan gets to hyper-refine the 12/7 surprise while the Allied player just takes it. In the long, long run it probably doesn't matter, if the Japan player doesn't quit once the fun is over. But a lot of these what-if mods seek to make Japan something it wasn't. The game's design philosophy AND victory conditions (so many players reject them and then wonder why the game has less flavor) seeks to make a "fair" game inside the parameters of what Japan was and could have done.
Now if you want to play from Nov 25 and give the Allies knowledge the PH attack is coming, and give him free rein over all of his assets, that's different. But I doubt Japan players want to attack PH or the PI with a full CAP aloft and all surface combatants in TFs and undocked.



