Thanks
Best regards
Moderator: MOD_SPWaW
Ok, this is NOTa slam, but I just couldn't help but find humor in the statement above and it's spelling. Oh, the irony!Originally posted by Paul Vebber:
IF we could write an AI that fought "intellignetly"
I guess you just haven't played enough to see what the ai is capable of. I always play with 5 victory clusters and have seen the ai pull back from their front line to defend their victory hexes.Originally posted by Brutto-Bob:
Uhmm...
What I've writed is referred to defend scenarious in WWII CPU generated long campaigns. That scenary type is too easy to win with few losses.
In these map the AI is very important because is called to make tactic choices while in others engagements simply react to human actions.
And always, in these scenarious, there are a front line with two objective bunches nearly on the same vertical row.
So AI build up an assault on both, as you have confirmed, so it's very easy to stop it with a mine field line and a statical defence. And, due to the vicinity of the opposite starting lines, border CPU troops before reaching objective are engaged by the defensive line causing the spread of the attack on the whole front line.
Always human border units take out he thin line of foes and start to surround the centre ones, weakened by fight, to an easy victory.
In Human assault vs CPU defence the way is similar. CPU build up a strong centre with pillbox, at-guns and armors. And protect the front with one thin line of mines. Once removed, is always simple to break through the map borders with fast units and encircle the defences until elimination (CPU never perform tactical retreats).