4 player E-mail: AAR

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Orm
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RE: 4 player E-mail: A

Post by Orm »

ORIGINAL: warspite1

If you have time this evening Ormster can you send over the game so that I can get working on the end of turn stuff for the Soviets, ChiComms and French please?
I will. Just rolling for partisans.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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Orm
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RE: 4 player E-mail: A

Post by Orm »

Jan/Feb '41
End of Turn

One partisan appears in China.

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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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warspite1
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RE: 4 player E-mail: A

Post by warspite1 »

Okay chaps - usual question. For planning purposes, is there any expectation of play tonight and/or over the weekend?
Now Maitland, now's your time!

Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
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Orm
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RE: 4 player E-mail: A

Post by Orm »

I hope that I can collect enough information so that I can complete the end of turn this evening or tomorrow morning. But que sera, sera.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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Mayhemizer_slith
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RE: 4 player E-mail: A

Post by Mayhemizer_slith »

AllenK reported that he is busy this weekend and can't play before Sunday evening.

I will send German instructions today or tomorrow. I will also send instructions for Italian and Japanese (I think there is only 1 or 2 ships to return) RTB.

AllenK have to tell what Japan is going to build.
If your attack is going really well, it's an ambush.

-Murphy's war law
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Orm
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RE: 4 player E-mail: A

Post by Orm »

If Germany place their entry markers I can do the US entry and mail a new save.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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Mayhemizer_slith
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RE: 4 player E-mail: A

Post by Mayhemizer_slith »

Germany places markers to defense (0 value markers to offense). If there is a 0 value marker in defense, move it to offense.
If your attack is going really well, it's an ambush.

-Murphy's war law
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Mayhemizer_slith
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RE: 4 player E-mail: A

Post by Mayhemizer_slith »

Units destroyed

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If your attack is going really well, it's an ambush.

-Murphy's war law
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warspite1
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RE: 4 player E-mail: A

Post by warspite1 »

Gents can I make another suggestion please?

Where one party is going to be off line for any length of time, can we not say that the other team member can make decisions? This is particularly true of weekends which represent the best chance of making serious headway.

Suggestion:
I am sure this is happening anyway but both players on each team have a rough idea what their colleague is doing.

If they are then unable to play for at least a couple of nights (but the other person is) then the other person takes control.

I am just mindful that we have yet to get the USSR and the US in the war and when they do, turns will really start to take a long time.

Thoughts?
Now Maitland, now's your time!

Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
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Orm
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RE: 4 player E-mail: A

Post by Orm »

ORIGINAL: Mayhemizer

Germany places markers to defense (0 value markers to offense). If there is a 0 value marker in defense, move it to offense.
Just remember that you can not transfer the best markers at once due to the bug I told you about earlier. The program always moves the lowest marker regardless of the one selected.

Edit: Currently it will take 6 turns before you can move the best marker on turn 7. If you transfer the 0 marker it will then be 8 turns before the best marker can be moved.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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Mayhemizer_slith
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RE: 4 player E-mail: A

Post by Mayhemizer_slith »

Yes I remember. I want 0 marker from defense to offense. Next impulse I take Gibraltar and I want to break the pact soon [;)]

But just in case of disaster I place new markers to defense.

Edit: I think this is quite bad bug, it cannot be worked around. Except maybe editing save file, I take a look at it tonight.
If your attack is going really well, it's an ambush.

-Murphy's war law
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Mayhemizer_slith
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RE: 4 player E-mail: A

Post by Mayhemizer_slith »

I received guidelines from AllenK, Axis instructions will follow tonight.
If your attack is going really well, it's an ambush.

-Murphy's war law
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Orm
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RE: 4 player E-mail: A

Post by Orm »

Jan/Feb '41
End of Turn

US place one Entry Chit in the European pool.

USA starts a Oil Embargo against Japan.

USA refutes Naval War zones!

One Entry Chit was moved to the Japanese Tension Pool.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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AllenK
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RE: 4 player E-mail: A

Post by AllenK »

ORIGINAL: warspite1

Gents can I make another suggestion please?

Where one party is going to be off line for any length of time, can we not say that the other team member can make decisions? This is particularly true of weekends which represent the best chance of making serious headway.

Suggestion:
I am sure this is happening anyway but both players on each team have a rough idea what their colleague is doing.

If they are then unable to play for at least a couple of nights (but the other person is) then the other person takes control.

I am just mindful that we have yet to get the USSR and the US in the war and when they do, turns will really start to take a long time.

Thoughts?
Have sent Mayhemizer some instructions so he can play on in my absence.
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warspite1
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RE: 4 player E-mail: A

Post by warspite1 »

ORIGINAL: AllenK

ORIGINAL: warspite1

Gents can I make another suggestion please?

Where one party is going to be off line for any length of time, can we not say that the other team member can make decisions? This is particularly true of weekends which represent the best chance of making serious headway.

Suggestion:
I am sure this is happening anyway but both players on each team have a rough idea what their colleague is doing.

If they are then unable to play for at least a couple of nights (but the other person is) then the other person takes control.

I am just mindful that we have yet to get the USSR and the US in the war and when they do, turns will really start to take a long time.

Thoughts?
Have sent Mayhemizer some instructions so he can play on in my absence.
warspite1

Great news thanks - and Ormster has blanket authority to take my decisions if I am not around.
Now Maitland, now's your time!

Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
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Orm
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RE: 4 player E-mail: A

Post by Orm »

Jan/Feb '41
End of Turn

Production

Germany 24
MAR
PARA
INF
Pilot
FTR2
LND3
AA gun (105 mm)

Italy 9
CA Trieste (repair)
CA Bolzano (repair)
Pilot
NAV3
LND2

Japan 10
Pilot
MIL x2
AMPH (2nd)
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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Orm
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RE: 4 player E-mail: A

Post by Orm »

Jan/Feb '41
End of Turn

CW spent 6 oil on reorganization. France, USA, and USSR, spend 1 oil each on reorganization.

Production:
China (6+1):
Warlord
GARR
Cav Div
Pilot

CW (26):
MOT
2 x MIL
CVP0
CP
FTR2
FTR3
LND2
LND4
CV (1st)
2 x Pilot

France (2+2):
TRS (2nd)

USA (18):
Repair CW CV
CV (1st)
CVL (1st)
CA (1st)
HQI
CP
Pilot
CVP1
INF

USSR (16):
HQI
MECH
INF
FTR3
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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Orm
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RE: 4 player E-mail: A

Post by Orm »

Mar/Apr '41
New Turn

Reinforcements

Germany
HQA
INF

Italy
FTR2
BB
SUB

Japan
2 x MIL
CP
FTR2
CV
INF
MAR div
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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Orm
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RE: 4 player E-mail: A

Post by Orm »

Mar/Apr '41
New Turn

Reinforcements:

CW:
MIL (CAN)
MIL (NZ)
INF (IND)
3 x CP
CA
BB
2 x CVP0
2 x CVP1
NAV2

USA:
INF

Com China:
MTN
Cav Div

USSR:
MOT
INF
FTR2
LND4

USSR Remove LND3
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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Orm
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RE: 4 player E-mail: A

Post by Orm »

Mar/Apr '41
New Turn

Volontary Resource Lending.

CW -> China 2 resources (1 oil)
Frace -> CW 2 resources
Germany -> Italy 6 resources (1 oil)
USA -> France 3 BP
USA -> CW 5 resources (5 oil) + 1 BP
USA -> China 1 resource
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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