Advanceexit

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rico21
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Advanceexit

Post by rico21 »

start position






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rico21
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RE: Advanceexit

Post by rico21 »

final position with advance






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rico21
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RE: Advanceexit

Post by rico21 »

Hi,Peter
When the unit is in exit hexe,it doesn't exit in advance phase.
The file :
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rico21
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RE: Advanceexit

Post by rico21 »

+ when I pass mouse on red R, any message appears.
Thanks.
Sorry for the different pictures but the issue is real.
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Peter Fisla
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RE: Advanceexit

Post by Peter Fisla »

Units can only exit the map in Movement Segment, not in Advance segment. This is not a bug...
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rico21
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RE: Advanceexit

Post by rico21 »

I'm wrong explanation sorry.
The issue is that next turn the AI unit stay on exit hexe and AI doesn't want to exit its unit.
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Peter Fisla
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RE: Advanceexit

Post by Peter Fisla »

ORIGINAL: rico21

I'm wrong explanation sorry.
The issue is that next turn the AI unit stay on exit hexe and AI doesn't want to exit its unit.

I will take a look today...
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Peter Fisla
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RE: Advanceexit

Post by Peter Fisla »

Thanks Rico21, I have fixed the bug. The fix will be part of UPDATE2.
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rico21
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RE: Advanceexit

Post by rico21 »

Thanks Peter, very good looking. [8D]
The bugs hunt is very painful but being robbed of victory in case of bug in the last turns is much more painful.
So the hunt continues...
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rico21
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RE: Advanceexit

Post by rico21 »

Thanks Peter, You haven't fixed the bug. The fix will be part of UPDATE3. [:)]
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Peter Fisla
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RE: Advanceexit

Post by Peter Fisla »

ORIGINAL: rico21

Thanks Peter, You haven't fixed the bug. The fix will be part of UPDATE3. [:)]

Yes I did fix the bug, AI personnel units exit the map. Please run the attached saved game file.

Important: The Player, or the AI can ONLY exit the map in the MOVEMENT segment and NOT in ADVANCE segment...that's the game rule.
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Peter Fisla
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RE: Advanceexit

Post by Peter Fisla »

Here is the picture of the saved game test scenario in the above message from me.



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rico21
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RE: Advanceexit

Post by rico21 »

You're right
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