Editor

Moderators: Hubert Cater, BillRunacre

User avatar
sPzAbt653
Posts: 10073
Joined: Thu May 03, 2007 7:11 am
Location: east coast, usa

RE: Editor

Post by sPzAbt653 »

I did once have a situation where files in my recycle bin were still being read so perhaps emptying that if all else fails.

[&o][&o][&o]

I don't think I would have ever thought of that. Seems to be working ok now.
User avatar
Hairog
Posts: 1587
Joined: Tue Jul 11, 2000 8:00 am
Location: Cornucopia, WI

RE: Editor

Post by Hairog »

Is there anyway to research a nuke or to add a few to a scenario?
WW III 1946 Books
SC3 EAW WW Three 1946 Mod and Naval Mods
WarPlan and WarPlan Pac Alpha and Be
User avatar
Hairog
Posts: 1587
Joined: Tue Jul 11, 2000 8:00 am
Location: Cornucopia, WI

RE: Editor

Post by Hairog »

How would you instigate a strategic bombing campaign using scripts similar to the RAF and USAAF?
WW III 1946 Books
SC3 EAW WW Three 1946 Mod and Naval Mods
WarPlan and WarPlan Pac Alpha and Be
dhucul2011
Posts: 426
Joined: Wed Sep 12, 2007 7:32 pm

RE: Editor

Post by dhucul2011 »

For both you would have to use a decision event and then supply and strength scripts to hammer a resource and any units in it. You could then have recurring supply scripts to keep the resource hex at zero.

1. DE based on a set of condition positions. For example, on November 1, 1945 if there are no Allied units near Hamburg you could have a DE advising that another A-Bomb is available and that the President has chosen Hamburg as the target. Yes or No
2. A supply script fires to destroy the city and port 10,10.
3. A strength script fired to hit any unit there 10,10.
4. Recurring type 2 supply scripts to keep the city and port at zero.
5. Probably a NM script to hit German (and Italian) morale.
User avatar
Hairog
Posts: 1587
Joined: Tue Jul 11, 2000 8:00 am
Location: Cornucopia, WI

RE: Editor

Post by Hairog »

Hummmm...so there is no research for a nuke by anyone? No unit etc. Just a script?

And there is no way to use a dozen or so heavy bombers to continuously attack cities using the AI? I've seen the AI do this so there must be a script somewhere.
WW III 1946 Books
SC3 EAW WW Three 1946 Mod and Naval Mods
WarPlan and WarPlan Pac Alpha and Be
dhucul2011
Posts: 426
Joined: Wed Sep 12, 2007 7:32 pm

RE: Editor

Post by dhucul2011 »

I'm not sure about how to script an AI strategic bombing campaign other than using a supply script but there is no nuke research or unit for now. I think that Hubert planned on adding this (it's long overdue) but ran out of time.

Let's hope for its inclusion along with manpower and oil in the first expansion.

A Bombs need to be scripted for now.

In SC2 there was a nice mushroom cloud picture and abomb .wav. I'm sure that Bill could dig those up for us modders?
Mountaineer
Posts: 110
Joined: Fri Sep 06, 2013 7:06 am

RE: Editor

Post by Mountaineer »

Does anyone else have a problem with the editor larger than the screen of their computer and unable to adjust or move it?

Also, can you change the production delay of items like heavy tanks and AT?
User avatar
sPzAbt653
Posts: 10073
Joined: Thu May 03, 2007 7:11 am
Location: east coast, usa

RE: Editor

Post by sPzAbt653 »

Does anyone else have a problem with the editor larger than the screen of their computer and unable to adjust or move it?
Have you tried changing the resolution ? It's in the Edit drop down menu, or hit F3.
Also, can you change the production delay of items like heavy tanks and AT?
Campaign drop down menu > Edit Country Data > Edit Production Delay Data
User avatar
Blond_Knight
Posts: 998
Joined: Sat May 15, 2004 3:52 am

RE: Editor

Post by Blond_Knight »

I think the inclusion of a script gui, even after the initial release would stimulate more mods.
User avatar
Hairog
Posts: 1587
Joined: Tue Jul 11, 2000 8:00 am
Location: Cornucopia, WI

RE: Editor

Post by Hairog »

Where are the scripts for a particular scenario stored? I've change some popup scripts in the event scripts folder using the editor for the scenarios I'm working on and saved them, update them etc. yet when I run them it reverts to another script from another folder. Scripts that I've also changed.

Aren't the scripts for Scenario X in "documents/mygames/SC3/campaigns/X/scripts/events or AI"? Doesn't the game look in that folder?

When I open them they are correct but they don't match up with the scenario when the game plays. What am I missing?

WW III 1946 Books
SC3 EAW WW Three 1946 Mod and Naval Mods
WarPlan and WarPlan Pac Alpha and Be
User avatar
sPzAbt653
Posts: 10073
Joined: Thu May 03, 2007 7:11 am
Location: east coast, usa

RE: Editor

Post by sPzAbt653 »

Aren't the scripts for Scenario X in "documents/mygames/SC3/campaigns/X/scripts/events or AI"? Doesn't the game look in that folder?

Yes, that looks correct. I did have a similar problem and Bill suggested to look in the Recycle Bin for SC3 files, because for some reason it reads from those. This was in fact true in my case, and deleting those files cleared the issue.
User avatar
Hairog
Posts: 1587
Joined: Tue Jul 11, 2000 8:00 am
Location: Cornucopia, WI

RE: Editor

Post by Hairog »


Thanks I'll look there.
WW III 1946 Books
SC3 EAW WW Three 1946 Mod and Naval Mods
WarPlan and WarPlan Pac Alpha and Be
Post Reply

Return to “Strategic Command WWII War in Europe Public Beta”