AI Air Units Suggestion for Offensive Scripts

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EdwinP
Posts: 175
Joined: Fri Feb 20, 2004 7:34 pm

AI Air Units Suggestion for Offensive Scripts

Post by EdwinP »

At the tactical level the AI does a good job of utilizing air units.

Strategically, it would be helpful if the AI could be told to focus air units on a particular offensive or region, or position AI units to support an Sea Lion invasion.

As others have noted, the Axis Air units in NA will operate out of theater; North Africa, when they are most needed.

It would be helpful if offensive scripts could include an Air Unit component with cancelation conditions or if the AI could determine when and where to focus Air units or the AI could be told the air unit priority for offensive scripts (such as a Alexandria Offensive script or a Sea Lion Script)

Example:

Offensive Script Example:
Air= [5,9] (Air Units Min, Max] - A minimum of 5 air units would be assigned to this offense. If stated this over-rides the standard AI Air Unit allocation.
AirCancel = [223,33][2,2][1,1][2] - Cancel Air Allocation if 1 allied unit within 2 hexes of location 223,33
AirVarCondition = [166][80][2][0] - Cancel Air Allocation if USSR > 80% readiness

AI Determines how to allocate air units.

If only offensive action is in North Africa - perhaps focus air units in that theater and do not operate out unless other threats are present.

Guard Script Suggestion

It would also be useful if a Guard Script could specify an Air Unit Type. This would be useful to place maritime bombers in optimal locations for naval support or convoy raids and to place fighters in optimal locations for interceptions.

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