4 player E-mail: AAR

Post descriptions of your brilliant successes and unfortunate demises.

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Orm
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RE: 4 player E-mail: A

Post by Orm »

The TRS in South Africa is loaded with fighters and then sail to Cape St Vincent (0-box).

The Dutch TRS sail to the Bay of Bengal where it embarks a motorized corps from India.

The Liners sail from England to Cape St Vincent loaded with a militia (3-box).

Another TRS sail from England, loaded with naval bombers, to the Cape St Vincent (0-box).

Yet another TRS sail from England to the 0-box of Cape St Vincent. This one is unloaded.

HMS Dorsetshire sail from Alexandria. Will Axis intercept?

And should I roll for interception this impulse without asking first?

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Mayhemizer_slith
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RE: 4 player E-mail: A

Post by Mayhemizer_slith »

Yes, no need to ask this impulse. We intercept every ship!
If your attack is going really well, it's an ambush.

-Murphy's war law
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Orm
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RE: 4 player E-mail: A

Post by Orm »

Mar/Apr '41
Impulse #6

The interception of HMS Dorsetshire succeeds and the cruiser stay in the sea area.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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Centuur
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RE: 4 player E-mail: A

Post by Centuur »

ORIGINAL: AllenK

Rightly or wrongly, and for that someone more knowledgeable in the rules will have to comment, the problem (as far as I can tell after much trial and error) is MWiF isn't allowing the US CP's to transport the 3 US BP's lent to France. It is, however, allowing US CP's to participate in transporting CW or French resources.

Looking at the rules on trade agreements, this might well be correct, or at least what the programme is implementing.

SHIPMENT
Where possible, these resources (or build points) are transported by rail (see 13.6.1). If this isn’t possible, the recipient must provide the convoys required to receive them (exception: the joint Japan-USA convoy, see above). If the recipient cannot provide the convoys, they do not receive the resources (or build points).

That does seem to go against the wording for the Refute Naval War Zones US Entry Option, however.

32. U.S. Refutes Naval War Zones – The U.S.A. may use its own convoy points to ship any resources and/or builds points that the U.S.A. is lend-leasing to any allied major power. These convoy points may be attacked by Axis units even if they are not at war with the USA.

Which should take precedence?

Option 32 should take precedence. And unfortunately, that option has bugs in it. I've seen the same problems occuring. The US should be given the opportunity to say if they are using their convoy points for transporting any resources or build points which are send in trade agreements if this option is chosen, before any other allied convoy points will be used. That doesn't happen, I'm afraid.
So I would suggest that you put a gamesave in the tech forum (or in the beta section part of the game), since mine is very old already.
Peter
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Orm
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RE: 4 player E-mail: A

Post by Orm »

Mar/Apr '41
Impulse #6

HMS Liverpool leaves Alexandria and the Italians tries to intercept but fail. The cruiser continues to the 4 box in West Med.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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AllenK
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RE: 4 player E-mail: A

Post by AllenK »

ORIGINAL: Centuur

ORIGINAL: AllenK

Rightly or wrongly, and for that someone more knowledgeable in the rules will have to comment, the problem (as far as I can tell after much trial and error) is MWiF isn't allowing the US CP's to transport the 3 US BP's lent to France. It is, however, allowing US CP's to participate in transporting CW or French resources.

Looking at the rules on trade agreements, this might well be correct, or at least what the programme is implementing.

SHIPMENT
Where possible, these resources (or build points) are transported by rail (see 13.6.1). If this isn’t possible, the recipient must provide the convoys required to receive them (exception: the joint Japan-USA convoy, see above). If the recipient cannot provide the convoys, they do not receive the resources (or build points).

That does seem to go against the wording for the Refute Naval War Zones US Entry Option, however.

32. U.S. Refutes Naval War Zones – The U.S.A. may use its own convoy points to ship any resources and/or builds points that the U.S.A. is lend-leasing to any allied major power. These convoy points may be attacked by Axis units even if they are not at war with the USA.

Which should take precedence?

Option 32 should take precedence. And unfortunately, that option has bugs in it. I've seen the same problems occuring. The US should be given the opportunity to say if they are using their convoy points for transporting any resources or build points which are send in trade agreements if this option is chosen, before any other allied convoy points will be used. That doesn't happen, I'm afraid.
So I would suggest that you put a gamesave in the tech forum (or in the beta section part of the game), since mine is very old already.

Thanks Centuur, will do.
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Orm
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RE: 4 player E-mail: A

Post by Orm »

Mar/Apr '41
Impulse #6

The battleship squadron on Malta sail for the West Med. HMS Warspite is loaded with the 2nd Infantry division.

CW submarines sail for the Italian Coast and the West Med.

TWo CV and one BB in England sail for the 3-box in Cape St Vincent.

The main French fleet sail to the 4-box in Cape St Vincent.

CW, and France, send out plenty of convoy escorts. Including a few, older, battleships.
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RE: 4 player E-mail: A

Post by Mayhemizer_slith »

My movie starts in about 40 minutes. After that I will be offline about 3 hours.
If your attack is going really well, it's an ambush.

-Murphy's war law
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AllenK
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RE: 4 player E-mail: A

Post by AllenK »

I'll be around apart from a 45 min break at 19:30.
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Orm
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RE: 4 player E-mail: A

Post by Orm »

CW decline to initiate combat in the Cape St Vincent. France has the option to initiate combat in the East Med.

HMS London initiate combat in the West Med. Does Germany, or Italy, send any additional air to the sea area?

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warspite1
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RE: 4 player E-mail: A

Post by warspite1 »

Can you show a piccy of the East Med please so that I may consult with Admiral Gensoul?
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Mayhemizer_slith
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RE: 4 player E-mail: A

Post by Mayhemizer_slith »

Italian ATR to box 2, thank you. It will fly fly as second bomber.
If your attack is going really well, it's an ambush.

-Murphy's war law
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AllenK
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RE: 4 player E-mail: A

Post by AllenK »

Edit: never mind.
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Mayhemizer_slith
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RE: 4 player E-mail: A

Post by Mayhemizer_slith »

I vote for my answer! [:D]
If your attack is going really well, it's an ambush.

-Murphy's war law
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Orm
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RE: 4 player E-mail: A

Post by Orm »

ORIGINAL: warspite1

Can you show a piccy of the East Med please so that I may consult with Admiral Gensoul?


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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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AllenK
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RE: 4 player E-mail: A

Post by AllenK »

I always forget it shows each country separately, so when I just saw the Me-109, I knew that wouldn't be committed. ATR is fine to go.
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warspite1
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RE: 4 player E-mail: A

Post by warspite1 »

Admiral Gensoul - he say no. The French Eastern Mediterranean Fleet maintain close support of the vital convoys and have no appetite to go chasing after submarines and aircraft.
Now Maitland, now's your time!

Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
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Orm
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RE: 4 player E-mail: A

Post by Orm »

Neither side finds in the West Med. (Die rolls 8 and 6)

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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Orm
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RE: 4 player E-mail: A

Post by Orm »

France decline to initiate combat in the East Med. Axis can initiate combat in Cape St. Vincent and East Med.

Will Italy search in the East Med?

Picture of Cape St Vincent coming soon.

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Picture from Mar/Apr '41 Impulse #6 (Allied) - Naval Combat
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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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AllenK
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RE: 4 player E-mail: A

Post by AllenK »

Yes to the East Med.
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