Flashpoint Campaigns: Red Storm 2.0.11 Update
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- CapnDarwin
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RE: Flashpoint Campaigns: Red Storm 2.0.11 Update
Tom, now that the game is stable Steve (MR) is looking at working the scenarios. Once we get an ETA we'll let folks know.
OTS is looking forward to Southern Storm getting released!
Cap'n Darwin aka Jim Snyder
On Target Simulations LTD
Cap'n Darwin aka Jim Snyder
On Target Simulations LTD
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RE: Flashpoint Campaigns: Red Storm 2.0.11 Update
Hi Cdcool
There was a bug that meant you couldn't turn AI control of the arty off, I believe it should be fixed in 2.0.11...
There was a bug that meant you couldn't turn AI control of the arty off, I believe it should be fixed in 2.0.11...
RE: Flashpoint Campaigns: Red Storm 2.0.11 Update
ORIGINAL: highlandcharge
Hi Cdcool
There was a bug that meant you couldn't turn AI control of the arty off, I believe it should be fixed in 2.0.11...
Thanks, I didnt see it in the Bug fixes
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Computer War and Exploration Games
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Computer War and Exploration Games
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- CapnDarwin
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RE: Flashpoint Campaigns: Red Storm 2.0.11 Update
I missed adding in info about the radio intercept icon, so there are a few fixes and tweaks that may have missed the list. We did a lot of work on this update. In some areas several times.[:D]
OTS is looking forward to Southern Storm getting released!
Cap'n Darwin aka Jim Snyder
On Target Simulations LTD
Cap'n Darwin aka Jim Snyder
On Target Simulations LTD
RE: Flashpoint Campaigns: Red Storm 2.0.11 Update
ORIGINAL: Capn Darwin
I missed adding in info about the radio intercept icon, so there are a few fixes and tweaks that may have missed the list. We did a lot of work on this update. In some areas several times.[:D]
How does AI Artillery work now?
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Computer War and Exploration Games
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Computer War and Exploration Games
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- CapnDarwin
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RE: Flashpoint Campaigns: Red Storm 2.0.11 Update
Pretty much as it always did. Not sure what error you were referring to earlier. The AI's FSCC gets a set of sighted targets, HQ intercepts and Radar intercepts like you do and it then selects what assets to apply where. The was an issue with player side FSCC toggle not working right, but that should be fixed.
Let me know what other issues you have or heard. [8D]
Let me know what other issues you have or heard. [8D]
OTS is looking forward to Southern Storm getting released!
Cap'n Darwin aka Jim Snyder
On Target Simulations LTD
Cap'n Darwin aka Jim Snyder
On Target Simulations LTD
RE: Flashpoint Campaigns: Red Storm 2.0.11 Update
ORIGINAL: Capn Darwin
Pretty much as it always did. Not sure what error you were referring to earlier. The AI's FSCC gets a set of sighted targets, HQ intercepts and Radar intercepts like you do and it then selects what assets to apply where. The was an issue with player side FSCC toggle not working right, but that should be fixed.
Let me know what other issues you have or heard. [8D]
Thanks!, yep the toggle wasn't working properly. If I come across any issues I will let you know.
Chief Admin
Computer War and Exploration Games
Facebook Group: https://www.facebook.com/groups/compute ... tion.games
Computer War and Exploration Games
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RE: Flashpoint Campaigns: Red Storm 2.0.11 Update
I do have one question, FSCC control is in two places, under the GAME MENU (Allow staff support FSCC control), and in the GAME PLAY OPTIONS (Allow staff support FSCC control).
If you deselect or select it in the GAME MENU it does NOT deselect or select it in the GAME PLAY SETUP OPTIONS. How does this work? Does it have to be selected in both places for it to work?
Thanks
If you deselect or select it in the GAME MENU it does NOT deselect or select it in the GAME PLAY SETUP OPTIONS. How does this work? Does it have to be selected in both places for it to work?
Thanks
Chief Admin
Computer War and Exploration Games
Facebook Group: https://www.facebook.com/groups/compute ... tion.games
Computer War and Exploration Games
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RE: Flashpoint Campaigns: Red Storm 2.0.11 Update
Is fail !
Can't load maps

Can't load maps

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RE: Flashpoint Campaigns: Red Storm 2.0.11 Update
good updated, plenty of things to be playing around with now 

AUCTO SPLENDORE RESURGO
- CapnDarwin
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RE: Flashpoint Campaigns: Red Storm 2.0.11 Update
MarW, see the maps thread for a link to download the files.
OTS is looking forward to Southern Storm getting released!
Cap'n Darwin aka Jim Snyder
On Target Simulations LTD
Cap'n Darwin aka Jim Snyder
On Target Simulations LTD
RE: Flashpoint Campaigns: Red Storm 2.0.11 Update
ORIGINAL: Capn Darwin
MarW, see the maps thread for a link to download the files.
Hi
Thanks, but where I find the link ?
- CapnDarwin
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RE: Flashpoint Campaigns: Red Storm 2.0.11 Update
Right here: tm.asp?m=4172172
OTS is looking forward to Southern Storm getting released!
Cap'n Darwin aka Jim Snyder
On Target Simulations LTD
Cap'n Darwin aka Jim Snyder
On Target Simulations LTD
RE: Flashpoint Campaigns: Red Storm 2.0.11 Update
Thank you very much for the update. This will keep us busy so you can take your time on Southern Storm. [;)]
I am more afraid of an army of 100 sheep led by a lion than an army of 100 lions led by a sheep.
… Charles Maurice de Talleyrand-Perigord
… Charles Maurice de Talleyrand-Perigord
RE: Flashpoint Campaigns: Red Storm 2.0.11 Update
Hey, coming back to this after a LONG absence. Good work, I hope that lag issue I had has been fixed by now...
Well, only one way to find out.
Well, only one way to find out.
- CapnDarwin
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RE: Flashpoint Campaigns: Red Storm 2.0.11 Update
Stimpak, let us know what you think.
OTS is looking forward to Southern Storm getting released!
Cap'n Darwin aka Jim Snyder
On Target Simulations LTD
Cap'n Darwin aka Jim Snyder
On Target Simulations LTD
RE: Flashpoint Campaigns: Red Storm 2.0.11 Update
No lag encountered so far at all. I may have just been lucky though, I'll keep playing.
Also digging through the datafiles... the Soviets got some pretty big buffs at origins [:D]
Also digging through the datafiles... the Soviets got some pretty big buffs at origins [:D]
RE: Flashpoint Campaigns: Red Storm 2.0.11 Update
Artillery seems much more brutal now, has anyone else noticed this? I'm assuming it's part of the bugfix, maybe has to do with the long range (1500+ meter) tank combat fix?