PT boat generation

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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adsoul64
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RE: PT boat generation

Post by adsoul64 »

Many thanks. This means I have to set "do not unload" to prevent a TF to unload all the supply before having the chance to create midget subs. Is it correct?
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rustysi
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RE: PT boat generation

Post by rustysi »

ORIGINAL: PaxMondo

No, I've read it. lots. Just can't find things again in it that I know are there. like the list of national capital bases or whatever they are called. I know there is a list of them in the manual. Yesterday tried and finally gave up trying to find them though ... but they are there ... somewhere...[&:]

Hey Pax you know how to find what you're looking for... look for something else.[:D]
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rustysi
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RE: PT boat generation

Post by rustysi »

ORIGINAL: adsoul64

Many thanks. This means I have to set "do not unload" to prevent a TF to unload all the supply before having the chance to create midget subs. Is it correct?

Sounds right since the TF needs its supply to create what you want.
It is seldom that liberty of any kind is lost all at once. Hume

In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche

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RE: PT boat generation

Post by TOMLABEL »

ORIGINAL: Alfred
Hmn, I could tell you how it's done but then someone would green button me.

The basics include:
  • having a good memory
  • generally rechecking before posting
  • familiarity with the manual
  • converting data into principles
  • searching the main and sub forums separately
  • present answers succinctly and in logical order

Alfred

Yep, looks like green button for me....

[;)][:D]

Seriously...Thank you Alfred!![&o] I loved your post!!!

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RE: PT boat generation

Post by jakla1027 »

Hey guys got a question,

I've been reading through this post and I'm looking for some clarification. I have loaded up two American AK's with supplies and have shipped them to Calcutta. I have them in a transport task force & set for do not unload. I loaded all the supplies in the U.S., then sent them to Australia and then on to Calcutta. Now the task force has arrived in Calcutta I cannot create PT boats in the TF menu. Is this because it's not an American or Australian Port? After reading this thread and the manual (page 108), I interpret that you can only generate PT boats in a U.S. or Australian port, but should be able to generate PT boats anywhere using a transport TF as long as the TF is composed of U.S. or Australian Ak's or AP' loaded with supplies (that was loaded in a U.S. or Australian port)

So why can I not generate PT boats from the transport TF mentioned above when looking at the TF menu? The option to build PT boats is greyed out in the TF menu. Anybody got any ideas? any advice/clarification would be greatly appreciated.[:)]
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btd64
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RE: PT boat generation

Post by btd64 »

Do you have any in the pool? Look under ship availability in the intelligence screen....GP
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RE: PT boat generation

Post by jakla1027 »

Yep, got 20 PT boats in the pool, forgot to include that in my previous post[8|]
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RE: PT boat generation

Post by BBfanboy »

The port nationality is a problem, but you also need to check if there are PT boats in the pools. If you currently have your max numbers on map or if you recently lost some and they have not had time to regenerate and populate the pools, no amount of supply or location will help.

EDIT - GP beat me to it. Pls. disregard.
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btd64
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RE: PT boat generation

Post by btd64 »

Ok, are the ships docked or not and at a level 1 port or better? Are the 20 PT boats in the left column?....GP
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btd64
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RE: PT boat generation

Post by btd64 »

Also, post a screen shot of the TF....GP
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btd64
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RE: PT boat generation

Post by btd64 »

As BB said having the right national pt's in the pool at the right base matters....GP
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Yaab
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RE: PT boat generation

Post by Yaab »

Thread resurrection.

Let me see if I get it right.

You have 10,000 supplies at a base or a ship loaded with supplies in CONUSA, docked at the same base. You have 20 PTs available in the pool. You want to create PT boats at the base. In this situation, no matter what you do, you will ALWAYS create a flotilla of 12 PT boats at base, even though 2,4 or 6 PT boats would be perfectly enough for the base. So now, if you want to have the surplus PTs in another base, you either have to move them in a TF (subpoptimal if the base is beyond PTs range) or move the ship with supplies to the other base and create eight PTs there, even though in the new locale four PTs would be enough, disband the surplus ones etc .

Basically, for all creatable small craft (PTs, barges etc) there is no way to tell the game HOW MANY small craft you want to create, and you always create a fixed number of a given craft type as per manual page 108, provided the craft are available in their respective pools?

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RE: PT boat generation

Post by BBfanboy »

ORIGINAL: Yaab

Thread resurrection.

Let me see if I get it right.

You have 10,000 supplies at a base or a ship loaded with supplies in CONUSA, docked at the same base. You have 20 PTs available in the pool. You want to create PT boats at the base. In this situation, no matter what you do, you will ALWAYS create a flotilla of 12 PT boats at base, even though 2,4 or 6 PT boats would be perfectly enough for the base. So now, if you want to have the surplus PTs in another base, you either have to move them in a TF (subpoptimal if the base is beyond PTs range) or move the ship with supplies to the other base and create eight PTs there, even though in the new locale four PTs would be enough, disband the surplus ones etc .

Basically, for all creatable small craft (PTs, barges etc) there is no way to tell the game HOW MANY small craft you want to create, and you always create a fixed number of a given craft type as per manual page 108, provided the craft are available in their respective pools?
The number created is standard up to a maximum, assuming the pool has that many PTs for that nationality. So no, you cannot specify how many you want, but can just return the extra PTs to the pools one at a time by putting them in the port using the button on the port screen. It will take a few days for the PTs to reappear in the pools.
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RE: PT boat generation

Post by RangerJoe »

Look at the bright side. You don't have to build the PT boats in the USA and then load them onto tankers and ship them to where you want them. If I remember correctly, that is what actually happened.
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Yaab
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RE: PT boat generation

Post by Yaab »

Thx. The High Command accepts the idiosyncracies of PT boat generation.
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HansBolter
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RE: PT boat generation

Post by HansBolter »

British and American PT boats draw from separate pools, but the intel screen shows what I believe to be the total of both pools.

The only way to find out what percentage of the pool total may be British MTBs is to create a British MTB PT TF and see how many you get.

The create PT Boats text will be grayed out in otherwise qualifying British ports if their pool is dry, even if the intel screen shows PT boats in the 'total' pool (meaning American PTs are available).

The Brits have way, way less PTs than the Americans.

Add the Dutch MTBs to this equation and it gets even more complicated as they also have their own limited pool that is not reported separately on the intel screen.

I believe, and have never been able to confirm, that the pool total on the intel screen is combined total of American, British and Dutch.

The way PT boat availability is tracked and reported to teh player leaves much to be desired.

The same can be said of the Landing Craft pool. There is no reporting of what types of craft are available, or when. There are plenty of different types. You never know what type you are going to get or when a given type will run out, or be replenished, or even IF it will be replenished.

Pools craft seems to have only been half heartedly implemented. Guess they were at the low end of the priority list when time started running out on the design effort.

Hans

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RE: PT boat generation

Post by Timotheus »

ORIGINAL: PaxMondo

No, I've read it. lots. Just can't find things again in it that I know are there. like the list of national capital bases or whatever they are called. I know there is a list of them in the manual. Yesterday tried and finally gave up trying to find them though ... but they are there ... somewhere...[&:]


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RE: PT boat generation

Post by BillBrown »

ORIGINAL: PaxMondo

No, I've read it. lots. Just can't find things again in it that I know are there. like the list of national capital bases or whatever they are called. I know there is a list of them in the manual. Yesterday tried and finally gave up trying to find them though ... but they are there ... somewhere...[&:]

I do not think they are in the manual

Here is a list that michaelm provided in this thread: tm.asp?m=3976041&mpage=1&key=national�

FYI, here are the current national bases {primary, alternate}:
{ BASE_TOKYO, BASE_OSAKA }, // Japanese Army
{ BASE_TOKYO, BASE_OSAKA }, // Japanese Navy
{ BASE_SAN_FRANCISCO, BASE_EASTERN_USA }, // US Navy
{ BASE_SAN_FRANCISCO, BASE_EASTERN_USA }, // US Army
{ BASE_SAN_FRANCISCO, BASE_EASTERN_USA }, // US Marines
{ BASE_SYDNEY, BASE_MELBOURNE }, // Australia
{ BASE_AUCKLAND, BASE_CHRISTCHURCH }, // New Zealand
{ BASE_ADEN, BASE_UNITED_KINGDOM }, // British
{ BASE_UNITED_KINGDOM, 0 }, // French
{ BASE_TJILITJAP, BASE_SOERABAYA }, // Dutch
{ BASE_CHUNGKING, BASE_CHENGTU }, // Chinese
{ BASE_KUYSYSHEVKA, BASE_SOVIET_UNION },// Soviet
{ BASE_KARACHI, BASE_ADEN }, // Indian
{ BASE_MOMBASA, BASE_CAPETOWN }, // Commonwealth
{ BASE_MANILA, BASE_CAGAYAN }, // Philippines
{ BASE_SINING, 0 }, // Communist China
{ BASE_VANCOUVER, BASE_CANADA }, // Canada
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RE: PT boat generation

Post by USSAmerica »

ORIGINAL: Yaab

Thx. The High Command accepts the idiosyncracies of PT boat generation.

[:D]
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RE: PT boat generation

Post by BBfanboy »

ORIGINAL: USSAmerica

ORIGINAL: Yaab

Thx. The High Command accepts the idiosyncracies of PT boat generation.

[:D]
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