If you made custom campaign - I'd love to play them too

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jpinard
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If you made custom campaign - I'd love to play them too

Post by jpinard »

I'm at a point where I still can't get enough of this game in beta stage, which has never happened to me in over 25 years of PC gaming. Normally I sign up for a beta and after 20-30 hours, get a bit or totally burned out. I then have to dial back or quit if I have any intention of playing the game post-release. Once you hit full burnout, it's hard to get back that fresh game-play feeling. Yet after a 100+ hours into this game in just the beta stage, I'm still loving it nearly as much as that first week when I went "WOW, this game blew away my expectations!" It's a testament to how solid, stable, and brilliant the game is. Honestly, the game a month ago was in better shape than 90% of the game released for real.

So to make a short request long, if you have a campaign you've been working on I'd love to play it. Dropbox is an easy way to share. I don't have anything to contribute myself, as I've just been enjoying the experience on the "play" side [:)]
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crispy131313
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RE: If you made custom campaign - I'd love to play them too

Post by crispy131313 »

I'm not sure if I can drop box the campaign because of the the terms of the beta confidentiality agreement.
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Rhialto2
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RE: If you made custom campaign - I'd love to play them too

Post by Rhialto2 »

I would like to see a Spanish Civil War start campaign with International brigades, Condor legion etc leading into the standard campaign.
jpinard
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RE: If you made custom campaign - I'd love to play them too

Post by jpinard »

ORIGINAL: crispy131313

I'm not sure if I can drop box the campaign because of the the terms of the beta confidentiality agreement.

I wouldn't share it. But we can always wait til after it officially releases if you want.
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crispy131313
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RE: If you made custom campaign - I'd love to play them too

Post by crispy131313 »

ORIGINAL: jpinard

ORIGINAL: crispy131313

I'm not sure if I can drop box the campaign because of the the terms of the beta confidentiality agreement.

I wouldn't share it. But we can always wait til after it officially releases if you want.

I will share it upon release. I am still making some tweaks, but the game does have new aspects that are absent from the main game. There is much more interaction with Major Minors for one, and I have more focus on Axis economy, and the Allies can try to cripple the Axis in this aspect as well as they have in history.

Here is a snippet of how I have made some changes:

Switzerland:
In my current game, I have diplomacy chits invested in Switzerland because they are almost leaning Allies now, and I am not only dependent on Switzerland to remain Axis leaning to ensure continuing imports from Switzerland but also my imports from Portugal as Portugal will only continue to import Tungsten in exchange for Gold which is routed through Switzerland. An Allied leaning Switzerland could also seize our plundered gold reserves, which would result in a large loss of MPP.

Oil:
It is December 1942, and while I have captured Stalingrad I have failed to capture any oilfields in the Caucasus. I am now beginning to receive periodic supply reductions in my major factories in Germany (lowering my MPP). Only capture of these oil fields can stop the supply reductions (to reflect oil shortages). Failure to capture these oilfields will now cost much more then the MPP that they produce.

Turkey:
Turkey has accepted lend lease assistance from both the UK and USA (receive actual units) and is heavily Allied leaning as a result. However, due to Germany's Treaty of Friendship and as agreed to in the Claudius Agreement (both decision events), in exchange for German War materials (actual unit) Chromite shipments to Germany will begin in January 1943, regardless of Turkey's leaning until such time as the Allies may intervene. (but at what diplomatic cost?)

Most changes are dependent on decision events. Another would be a decision event to accept the Blue Division from Spain, as Franco would see this as a contribution to our war effort, and would result in Spain reducing her Axis leaning. Then what would the UK do in response? Would the UK condemn Spain for sending the blue division, which would deteriorate Allied diplomacy with Spain. But if UK does not condemn Spain, how does Stalin view UK complacency? The UK must weigh the pros and cons. Or what if Greece was pro-Axis prior to Italy declaring war? Could Germany strike a deal, and give concessions to Greece? How would the Balkans countries react? What if the UK enacted her right to bring Portugal into the war in September 1939? And so on.













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TheBattlefield
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RE: If you made custom campaign - I'd love to play them too

Post by TheBattlefield »

ORIGINAL: crispy131313

Oil:
It is December 1942, and while I have captured Stalingrad I have failed to capture any oilfields in the Caucasus. I am now beginning to receive periodic supply reductions in my major factories in Germany (lowering my MPP). Only capture of these oil fields can stop the supply reductions (to reflect oil shortages). Failure to capture these oilfields will now cost much more then the MPP that they produce.

Hi Crispy!

That sounds quite interesting. Could I hope - of course, with the most severe thanks - for a loan for my unworthy mod?

Damn, what happened in December 1942? The fuel supply did not become a problem until mid-1944, when the hydropower stations and the Romanian sources were attacked. I would try to link this event to the territorial successes of the Allies, real in terms of ownership of the Axis oilfields and hypothetically regarding the possible airfields for Allied bombers. Just a thought...
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crispy131313
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RE: If you made custom campaign - I'd love to play them too

Post by crispy131313 »

The oil shortages are compounded, so it begins with the failure to capture Maikop by December 1942 and becomes more severe beginning Dec 1943 based on the alignment of additional oil fields. I will do some further reading on this. And of course it can be borrowed, I don't hold a patent lol
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TheBattlefield
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RE: If you made custom campaign - I'd love to play them too

Post by TheBattlefield »

ORIGINAL: crispy131313

The oil shortages are compounded, so it begins with the failure to capture Maikop by December 1942 and becomes more severe beginning Dec 1943 based on the alignment of additional oil fields. I will do some further reading on this. And of course it can be borrowed, I don't hold a patent lol
Yep. Doubtless gamey in the sense of a challenging difficulty level, but not quite historical I think. The literature points more to the fact that Maikop does not improve an Axis emergency, but should shorten supply routes and secure future campaigns. The German plight emerged later on from the massive Allied airiness in the widest sense and the steadily improving initial situation for targeted bomb attacks by Allied territorial gains in the narrow sense.

Basically I also find the oil question not quite unimportant for this game. I do not believe that it urgently needs the introduction of a resource oil. But even now oil fields are indicated on the map and it should already have some special effects if they are in danger. The small loss of this local MPP is actually a little too short. Therefore, I find your event idea very appealing. I would disconnect these from a timed clocking and the Maikop/Iraq target and rather connect with locations already in the sphere of influence of the Axis. Unfortunately there are no scripts that address certain unit groups directly. Otherwise the supply of motorized units could be shortened or even their strength reduced slightly to simulate a partial failure of these formations. But this would be a little gamey too. The proportion of motorized troops in WW2 is comparatively low from today's perspective. Take a look at the endless thousands of dead mules and horses. The "dry" leftover Tigers and Panthers of the German Ardenne offensive were already a very special problem and not a reason for the advancing German defeat but rather a late symtom of the same.








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