My First Created Scenario!

SPWaW is a tactical squad-level World War II game on single platoon or up to an entire battalion through Europe and the Pacific (1939 to 1945).

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Vetkin
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My First Created Scenario!

Post by Vetkin »

Hi everyone,

I just created a scenario, Germans vs. Russians, early in Barbarossa, (I'll give more details later) I need some testers etc. to comment on how I did on my first time... hehehe I won't take insults from criticisms etc. cuz I know it's not perfect :D

BUT I have one big problem! How do I know which scen*.* FILE# it IS!?!? Help please!!! I want to post the scenario immediately for those who are interested to try it... but so far I don't know how to actually find the exact scenario file(s)... Help!!! :(
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M4Jess
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Post by M4Jess »

Sorry dude you have to count...
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Im making war, not trouble~

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Vetkin
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Post by Vetkin »

Thanks for the help Jess...

Using a bit of logic, +2 cans of Coke, I have found the correct file (in less than 20 minutes I might add) hahaha

Gotta give a lot of credit to the veteran scenario designers...Wild Bill and company, Redleg, etc. Making a scenario is much much HARDER than I first thought, not to mention time-consuming, and this is just a small one. ANYWAYS... :D

BEHIND ENEMY LINES version 0.1 (TEST)
---
Fictional
Date: Mid-1941
Location: Somewhere in Western Soviet Union, smack-dab in the chaos of the opening of Barbarossa...

Synopsis: The Germans have just launched Barbarossa...A vital supply depot with a small train station , a farm, a fresh water station and loads of weapons caches is smack-dab in the middle of a German advance that has penetrated the base that has been defending this vital logistics link. However, the German line has not yet come this far but blitzkrieg-minded German commanders have ordered Special-Ops and some German infantry (w/ light armor sections for support) to assault and take over this base. If they succeed then outlying bases will lose a vital ressuply station and will have to abandon their lines, hence causing further chaos to the Soviet Army. The resupply base is also being used to train Conscripts to be sent to the front...

Notes: If you want a moderately easy-medium(?) difficulty game, play as the Germans. But I have designed this scenario for the human player to play the Soviets (difficult.)

GERMAN BRIEFING:

Assault and wipe out/disperse enemy forces in the vital re-supply base. Watch out for reinforcements...

SOVIET BRIEFING:

Command your newly trained Conscripts and the rifle squads guarding the base to repel the German advance. Hold on for as long as possible. A few squads are en route to relieve the stationed rifle squads but it seems like everybody will have to fight. Comrade Stalin commands it!

notes if you're playing Soviet: Use every weapon/means possible to repel the German advance. We are not equipped to handle tanks but there are many ways to destroy them. Think! And hopefully we will survive this.

Length: 25 turns.

---

Jess, would you mind testing the scenario? Pretty please!? :D Others interested please download the scenario and play it... Comments, suggestions, criticisms would be greatly & openly welcomed :D

Thanks everyone!
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NaKATPase
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Post by NaKATPase »

a fellow named "ectizen" developed a little utility called "Scenario Wrangler" which allows you to swap scenarios around without having to manually change the number. That utility allows you to browse the number more easily...

his website was SPWAW TOOLS but I just checked it and it seems to be down... you can either try checking back there, or send me a PM and I can email you the utility (it's only 350 k).

It's a nice all around program in general.
NaKATPase:
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"I'd love to step out, but I'd have to see the girl first." -- GM
"A lot of frogs are like that when they're young and repulsive." -- TS
Vetkin
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Post by Vetkin »

Here's the file...It replaces your scenario 199, (default blank scenario slot)
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scen199.zip
(26.4 KiB) Downloaded 30 times
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Vetkin
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Post by Vetkin »

Nakatpase,

thanks, I'll look for it and hopefully download it in a while.... :D Meanwhile, can you try the scenario? hehehe shamelessly plugging here...
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NaKATPase
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Post by NaKATPase »

I'll try it after friday 2pm...

(I'm finishing my last final exam of the year :))
NaKATPase:
Colocalized with coracle in septate junctions.

"I'd love to step out, but I'd have to see the girl first." -- GM
"A lot of frogs are like that when they're young and repulsive." -- TS
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Orzel Bialy
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I'll take it for a spin...

Post by Orzel Bialy »

when I get home tonight! :)
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Vetkin
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Post by Vetkin »

Ey Orzel... thanks :D I'd really appreciate any help, like suggestions on improving the scenario, strengths (if any hehe), flaws (i'm sure there are a lot of these), fun factor, etc.

I'm planning to make a small campaign but I haven't decided the theme yet... BTW I also made the map there... which anybody can use without my permission hehehe :D
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Hades
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Post by Hades »

Hey I played you Scen. It was pretty fun I got a MV 1700 to 500 I lost 30 guys and killed 190. I thought it was too easy just to rush your tanks in and hold the vhexs and wait for it to end. I didnt even have a INF squad in the walls. Maybe you could add an AT gun or a light tank. Also I didnt like how some of the INF platoons were split up across the road. There is an invisible building a hex or two north of the small round tower by the HQ.
"History admires the wise, but it elevates the brave."
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Vetkin
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Post by Vetkin »

OK, I will take your suggestions into consideration to make the scenario better; have you tried playing as the Soviets? That's what I actually designed it 4 :D But I'll add an AT gun here and there... I guess the 76 artillery didn't have the accuracy to effectively stop those early panzers huh?

Play Soviets and tell me what you think
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Vetkin
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Post by Vetkin »

That invisible building is actually supposedly the small supply drop off point/train station... have to fix that...

I won't have access to the computer for around 1 1/2 to 2 days because its being repaired but keep the comments coming I'll be in an internet cafe to check :D
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Post by Hades »

This time I did it as the Soviets and got a DV 2500 to 500 the losses around 150 to 250. It was alot harder as the Reds, I managed to hold the Germans at the wall. I barely managed to kill the Panzers and scout cars with a combination of those 76mms and my mortars. The last two had to be killed be very brave squads and close assulting them. Which reminds me, none of the Rifle Squads had molotovs which woulda been helpful. For some reason the Germans threw themselves threw the gate and further south. They didnt try to attack anywhere else. I thought that was odd. Maybe some of the trucks could have some MGs in them, maybe a DshK:D Other than that, it was alot of fun this time. Had a couple close calls.
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Post by tracer »

Originally posted by NaKATPase
I'll try it after friday 2pm...

(I'm finishing my last final exam of the year :))


What are you studying toward (degree)? I made a guess based on your screen name ;)

Good luck on the test, enzyme-boy. :D
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Post by Vetkin »

HAdes, thanks for playtesting :D I'll send you an improved (promise!) version later on tonight :D
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Post by Hades »

alrighty
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Orzel Bialy
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Ok...

Post by Orzel Bialy »

just some quick tips so far...mapwise...as I have not finished the scenario yet.

Map-wise:
1. Go back in and re-do the tracks over the canals/rivers. They will turn into the proper bridge spans.
2. Drop some trees at the intersections of the canals/rivers that won't "join" properly for you. It's a quick cheat that allows the player to glance right over those types of mechanics flaws. ;)
3. Throw in a small hill here or there...if you feel like getting that in depth...as it gives maps a bit more realistic edge.
4. When putting in large buildings go back and check the hexes surrounding the target hex. To give the some larger buildings height the editor puts a hill under the main target and adjacent hexes. Take out the ones that may fall outside the building and create a blocked Line of Sight for the defenders of that building...though not all of them if you want to give that building some height.
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Vetkin
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Post by Vetkin »

Here's version 0.2 for everybody, improved game balance, fixed bridges over the rivers (or streams)

The Germans should have a bit more of a harder time this time taking over the base.

The Soviets will have difficulty in reinforcing because of some sneaky german tactics hehe

Some units added...

I fixed it a little b4 I read Orzel's suggestions, v0.3 should look much much better :D

I'm thinking of making this scenario an escalating battle, with reinforcements pouring from both sides of the map as each side recognizes the gravity of capturing the supply point. Very intriguing... Might change scenario name to "Meat Grinder" if I do this hehehe What do you think Orzel?
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Attachments
scen199.zip
(27.53 KiB) Downloaded 10 times
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Vetkin
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Post by Vetkin »

Historical basis on mission:
(But its still fictional)

Stalin had 240 divisions defending at the time of Barbarossa. Because of the novel and crushing Blitzkrieg tactics of the German Army, 180 of these were divisions were swiftly getting slaughtered, captured, surrounded or just plainly getting out of contact.

This mission is in the outskirts of Mozyr, a vague town in the Pripet Marshes in the path of Army Group Center. The town was historically overrun BUT there is an interesting point. Although it seems insignificant, a counter-attack was launched from this town designed to delay/halt the advance of a section of Army group center which was to wheel right to encircle Kiev (which was encircled.)

So the Behind Enemy Lines mission is a prologue to this counterattack. If the Soviets hold the supply base to the town, the Soviets will have a chance to counterattack and maybe significantly delay the German assault. If the Soviets fall then a thorn will be removed from the Germans' assault plan for the encirclement of Kiev.

The second mission, (after I polish and perfect this first one) will be 2 kinds:

1.) A Soviet Assault vs. Germany - The counterattack from the flank

2.) If the supply base falls... The stand at Mozyr - A Soviet delay ending in the town of Mozyr - If Mozyr falls then whatever happened in history will happen... But if they delay the German army significantly in the marshes... who knows??
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Post by Wild Bill »

My congratulations to you Vetkin! This is kind of like sex. You never forget the first one ;)

You have excellent advice here from these guys. There is a program that comes with SPWAW or did, and it is called SPWAW manager.

This is a great little tool that allows you to move, rename, and a whole bunch of other stuff. If any of you wish this handy little tool, speak up right here and I'll attach it later for you.

I like it.

Personally, Vetkin, I save each scenario in a zip file with a number indicating the scenario slot for which it is numbered.

For example.

008-BarbarossaSPWAW.zip

Now from that name I know (1) where it goes so I can look first and leave that slot #8 open. (2) I know the basic theme of the battle and (3) I know it is a scenario for SPWAW, not SP2, SP3 or SPWW2.

Its a handy way to keep up with some 1300 scenarios I have on file for the game.

Wild Bill
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