vpaccessbug

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rico21
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vpaccessbug

Post by rico21 »

start position

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rico21
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RE: vpaccessbug

Post by rico21 »

2

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RE: vpaccessbug

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3

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RE: vpaccessbug

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4

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RE: vpaccessbug

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5

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RE: vpaccessbug

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end position

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rico21
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RE: vpaccessbug

Post by rico21 »

AI start AFV...
When a vp is occupied (wooden building here where AFV can't move) then
AI choices another hexe near vp and between vp and AFV.
If this hexe is occupied(woods here where AFV can't move), AI does not choice another hexe
and stop AFV.
This irritate many UP844.
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Peter Fisla
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RE: vpaccessbug

Post by Peter Fisla »

AI AFVs will never enter Buildings, rubble, lumberyards. However they should be able to drive near by these VPOs. I will take a look...
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Peter Fisla
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RE: vpaccessbug

Post by Peter Fisla »

Fixed, it will be part of UPDATE 2 :)
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