Questions from a new japanese

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verdugo94
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Questions from a new japanese

Post by verdugo94 »

Hello, I am playing my first match as a japanese and I have some doubts [&:] I hope you could please help me

I have r&d on, but I still do not understand how it works..

About R&D, for example KI-49 Helen, it says that it has 14 factories repaired (although it started with some of them damaged) and 14 damaged, I've expanded them this turn, the tab when I pass the mouse over it says that the r&d is 2 %, where does that 2% comes from?

Image


Now about the production of infantry squads, it is very very low, is it possible to increase it? In fact squads IJA do not produce any and it is used by most of my troops.

Image
[/img]

And finally about points preparation, if for example I select an infantry unit from 25 Army which is landed in Singora, it has 100 pp for Singora, now if I want for example, to attack Alor Star with the same unit, I select, and starting preparing the attack in Alor Star and It automatically appears a base of 25 pp, what I want to know is how can I know in advance which units have pp "investigated" and for which bases?

Thanks you very much for your help
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obvert
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RE: Questions from a new japanese

Post by obvert »

1. For your R & D factories, when all factories have repaired for any specific airframe you will begin to research that plane. While they repair no research is done, so the 2% is likely from early days before you expanded. The ideal size for an R & D factory is 30. It will produce 1 research point per day and of course you need 100 to move the airframe ahead one month. Also, if you have over 500 engines in the pools that are the type used by a specific airframe you get an engine bonus, but it has a price in engines "spent" to hurry research.

2. Infantry squads are produced through your armaments factories and manpower centres. You do not need to accumulate a pool of them. As long as you have armament pools and local supply you can resupply your units with new squads.

3. You can attack without prep for land bases, especially if they are not strongly held. For naval invasions you'll usually want prep at 100%, especially for atoll landings. You should also have full 100% prep to cross rivers into a base, for example Singapore. A river crossing triggers a shock attack, and without prep and against a strong defence, your units will be shredded.

If you hit the see all units button on the top menu you can sort by prep and see what is prepped for where.

"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill
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geofflambert
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RE: Questions from a new japanese

Post by geofflambert »

One thing which is commonly misunderstood is that facilities that start the game not 100% repaired have actually not been fully constructed when the game starts. This is true for refineries and oil fields but it is especially true for R&D factories. They have not been damaged, they simply have not been built yet in the first place. The game designers chose to use the same mechanisms to build these factories that is used to repair factories, but haven't made it abundantly clear that there is a difference. Once R&D factories are at 100%, you can use them to build the aircraft they were researching or switch them to a different AC, which more often than not will cause the factory to show as damaged, as it will require some effort to prepare it to produce a different AC. This is especially true if you convert a factory from producing single engine AC to two engine AC. Another option you have is to convert an R&D factory from researching AC model A to doing the same for AC model B. You must convert before the factory changes to a production facility, however.

verdugo94
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RE: Questions from a new japanese

Post by verdugo94 »

Thanks you all for your answers :)

1. For your R & D factories, when all factories have repaired for any specific airframe you will begin to research that plane. While they repair no research is done, so the 2% is likely from early days before you expanded. The ideal size for an R & D factory is 30. It will produce 1 research point per day and of course you need 100 to move the airframe ahead one month. Also, if you have over 500 engines in the pools that are the type used by a specific airframe you get an engine bonus, but it has a price in engines "spent" to hurry research.

And ,when they start repairing? Because some of them have started and other not. And one more, the factories that I create to invest will became later the factories that will produce that aircraft? For example if I hace 28 factories to invest the KI-49, they will produce 28 KI´s per month?

2. Infantry squads are produced through your armaments factories and manpower centres. You do not need to accumulate a pool of them. As long as you have armament pools and local supply you can resupply your units with new squads.

Is it recommended to modify armament and manpower production?

3. You can attack without prep for land bases, especially if they are not strongly held. For naval invasions you'll usually want prep at 100%, especially for atoll landings. You should also have full 100% prep to cross rivers into a base, for example Singapore. A river crossing triggers a shock attack, and without prep and against a strong defence, your units will be shredded.

If you hit the see all units button on the top menu you can sort by prep and see what is prepped for where.


I think i didnt explain myself well, how can I know which units have bonus in pp and for which places?

And one more, which are the most importan things that I have to keep an eye on it to avoid the collapse of my factories? Because I have had an eye on the HI´s and they do not show signs of decrease...
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Lokasenna
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RE: Questions from a new japanese

Post by Lokasenna »

ORIGINAL: verdugo94

Thanks you all for your answers :)

1. For your R & D factories, when all factories have repaired for any specific airframe you will begin to research that plane. While they repair no research is done, so the 2% is likely from early days before you expanded. The ideal size for an R & D factory is 30. It will produce 1 research point per day and of course you need 100 to move the airframe ahead one month. Also, if you have over 500 engines in the pools that are the type used by a specific airframe you get an engine bonus, but it has a price in engines "spent" to hurry research.

And ,when they start repairing? Because some of them have started and other not. And one more, the factories that I create to invest will became later the factories that will produce that aircraft? For example if I hace 28 factories to invest the KI-49, they will produce 28 KI´s per month?

2. Infantry squads are produced through your armaments factories and manpower centres. You do not need to accumulate a pool of them. As long as you have armament pools and local supply you can resupply your units with new squads.

Is it recommended to modify armament and manpower production?

3. You can attack without prep for land bases, especially if they are not strongly held. For naval invasions you'll usually want prep at 100%, especially for atoll landings. You should also have full 100% prep to cross rivers into a base, for example Singapore. A river crossing triggers a shock attack, and without prep and against a strong defence, your units will be shredded.

If you hit the see all units button on the top menu you can sort by prep and see what is prepped for where.


I think i didnt explain myself well, how can I know which units have bonus in pp and for which places?

And one more, which are the most importan things that I have to keep an eye on it to avoid the collapse of my factories? Because I have had an eye on the HI´s and they do not show signs of decrease...

Yes, you will need more vehicle production. Exactly how much depends on the scenario (stock scenario 2 has an entire extra tank division, for example) and your personal inclination. If you're playing scenario 2, I recommend around 225-250 points of production. Under scenario 1, you could perhaps do 200 or maybe less.

Armaments at 600 (which is what it starts at, I think) should be fine. You could maybe even turn some off, or convert to vehicle factories (which would save you a small amount of supply compared to simply expanding vehicle factories). But I left mine at 600, and just turned them off later.


But I must correct something else here. Unit prep does not matter for river crossing shock attacks. Unit prep (for non-HQ units) is used for 2 things, and 2 things only:

1) Casualties suffered on the beach during landings
2) Defending the base you are prepped for
dave sindel
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RE: Questions from a new japanese

Post by dave sindel »

ORIGINAL: Lokasenna

ORIGINAL: verdugo94

Thanks you all for your answers :)

1. For your R & D factories, when all factories have repaired for any specific airframe you will begin to research that plane. While they repair no research is done, so the 2% is likely from early days before you expanded. The ideal size for an R & D factory is 30. It will produce 1 research point per day and of course you need 100 to move the airframe ahead one month. Also, if you have over 500 engines in the pools that are the type used by a specific airframe you get an engine bonus, but it has a price in engines "spent" to hurry research.

And ,when they start repairing? Because some of them have started and other not. And one more, the factories that I create to invest will became later the factories that will produce that aircraft? For example if I hace 28 factories to invest the KI-49, they will produce 28 KI´s per month?

2. Infantry squads are produced through your armaments factories and manpower centres. You do not need to accumulate a pool of them. As long as you have armament pools and local supply you can resupply your units with new squads.

Is it recommended to modify armament and manpower production?

3. You can attack without prep for land bases, especially if they are not strongly held. For naval invasions you'll usually want prep at 100%, especially for atoll landings. You should also have full 100% prep to cross rivers into a base, for example Singapore. A river crossing triggers a shock attack, and without prep and against a strong defence, your units will be shredded.

If you hit the see all units button on the top menu you can sort by prep and see what is prepped for where.


I think i didnt explain myself well, how can I know which units have bonus in pp and for which places?

And one more, which are the most importan things that I have to keep an eye on it to avoid the collapse of my factories? Because I have had an eye on the HI´s and they do not show signs of decrease...

Yes, you will need more vehicle production. Exactly how much depends on the scenario (stock scenario 2 has an entire extra tank division, for example) and your personal inclination. If you're playing scenario 2, I recommend around 225-250 points of production. Under scenario 1, you could perhaps do 200 or maybe less.

Armaments at 600 (which is what it starts at, I think) should be fine. You could maybe even turn some off, or convert to vehicle factories (which would save you a small amount of supply compared to simply expanding vehicle factories). But I left mine at 600, and just turned them off later.


But I must correct something else here. Unit prep does not matter for river crossing shock attacks. Unit prep (for non-HQ units) is used for 2 things, and 2 things only:

1) Casualties suffered on the beach during landings
2) Defending the base you are prepped for


@ Lokasenna - Can I have a clarification to "on the beach" ? Is this for any amphibious landing or for atolls only? I am prepping troops for landings at Port Moresby and Milne Bay. Is that necessary ? Because an attack isnt automatic on a non-atoll landing is it ?
Uncivil Engineer
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RE: Questions from a new japanese

Post by Uncivil Engineer »

ORIGINAL: verdugo94

And finally about points preparation, if for example I select an infantry unit from 25 Army which is landed in Singora, it has 100 pp for Singora, now if I want for example, to attack Alor Star with the same unit, I select, and starting preparing the attack in Alor Star and It automatically appears a base of 25 pp, what I want to know is how can I know in advance which units have pp "investigated" and for which bases?

Once your invasion forces land in Malaya you'll want to change all of them to prep for Singapore. They can easily fight their way down the peninsula while prepping for Singapore. You'll want prep as high as possible before you jump across onto Singapore island. If I remember, Imperial Guard division starts 100% prepped for Alor Star; you can rail them down to Singora and add them to the 5th Infantry units there. But, a tank regt or 2 should be able to handle the Brit/Indian defenders at Alor Star without help.
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RE: Questions from a new japanese

Post by Mike Dubost »

ORIGINAL: Uncivil Engineer

ORIGINAL: verdugo94

And finally about points preparation, if for example I select an infantry unit from 25 Army which is landed in Singora, it has 100 pp for Singora, now if I want for example, to attack Alor Star with the same unit, I select, and starting preparing the attack in Alor Star and It automatically appears a base of 25 pp, what I want to know is how can I know in advance which units have pp "investigated" and for which bases?

Once your invasion forces land in Malaya you'll want to change all of them to prep for Singapore. They can easily fight their way down the peninsula while prepping for Singapore. You'll want prep as high as possible before you jump across onto Singapore island. If I remember, Imperial Guard division starts 100% prepped for Alor Star; you can rail them down to Singora and add them to the 5th Infantry units there. But, a tank regt or 2 should be able to handle the Brit/Indian defenders at Alor Star without help.

Gentlemen, you have not answered the question which Verdugo is asking. He or she has made a logical but erroneous deduction that the partial prep is due to a secondary target being pre-selected. I was hoping one of you would chime in with the actual values, but lacking that, at a high level, what is going on is that you are the beneficiary of experienced troops.
Any land combat unit (LCU) with experience greater than [insert cutoff here, which I have forgotten] has a chance to retain some amount of preparation when a target is switched. This is solely a function of the LCU, not of previous or new target. Assuming the random values came out the same, you would see the same amount of prep if you re-ran the turn and selected a different target.
I confess that I am not able to locate the post at this time that informed me of this, so I don't know how much is definitely known regarding the values of experience or how much prep is typically retained. A quick use of the search box came up empty. Anyone want to supply my lacking info?
verdugo94
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RE: Questions from a new japanese

Post by verdugo94 »

ORIGINAL: Mike Dubost

ORIGINAL: Uncivil Engineer

ORIGINAL: verdugo94

And finally about points preparation, if for example I select an infantry unit from 25 Army which is landed in Singora, it has 100 pp for Singora, now if I want for example, to attack Alor Star with the same unit, I select, and starting preparing the attack in Alor Star and It automatically appears a base of 25 pp, what I want to know is how can I know in advance which units have pp "investigated" and for which bases?

Once your invasion forces land in Malaya you'll want to change all of them to prep for Singapore. They can easily fight their way down the peninsula while prepping for Singapore. You'll want prep as high as possible before you jump across onto Singapore island. If I remember, Imperial Guard division starts 100% prepped for Alor Star; you can rail them down to Singora and add them to the 5th Infantry units there. But, a tank regt or 2 should be able to handle the Brit/Indian defenders at Alor Star without help.

Gentlemen, you have not answered the question which Verdugo is asking. He or she has made a logical but erroneous deduction that the partial prep is due to a secondary target being pre-selected. I was hoping one of you would chime in with the actual values, but lacking that, at a high level, what is going on is that you are the beneficiary of experienced troops.
Any land combat unit (LCU) with experience greater than [insert cutoff here, which I have forgotten] has a chance to retain some amount of preparation when a target is switched. This is solely a function of the LCU, not of previous or new target. Assuming the random values came out the same, you would see the same amount of prep if you re-ran the turn and selected a different target.
I confess that I am not able to locate the post at this time that informed me of this, so I don't know how much is definitely known regarding the values of experience or how much prep is typically retained. A quick use of the search box came up empty. Anyone want to supply my lacking info?

That answer is what I was looking forward :D thanks you very much, BTW I thought that pp were very important in any kind of attack not only landings.

One more question, I have conquered Miri, and when I pass the mouse over the base, the oil factories are like 151(149), it means that 149 of these factories are damaged? [&:]

Thanks you very much again
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RE: Questions from a new japanese

Post by BBfanboy »

ORIGINAL: verdugo94


That answer is what I was looking forward :D thanks you very much, BTW I thought that pp were very important in any kind of attack not only landings.

One more question, I have conquered Miri, and when I pass the mouse over the base, the oil factories are like 151(149), it means that 149 of these factories are damaged? [&:]

Thanks you very much again

Political Points have nothing to do with attacks. They (and Restricted unit status) are just a means of limiting (by their cost) the number of units that can be moved to the battle area early in the game - i.e. by having to save PP to buy a "restricted" unit to "unrestricted" status its deployment by ship is delayed. Many players also institute house rules that limit "restricted" units from crossing national boundaries to further delay the massing of armies.

Miri and Brunei are bases caught in the process of expanding their industry when the war breaks out. Expansion is shown in brackets, the same way as damaged industry. It is brought into production by repairing in exactly the same manner as damaged industry --by having a minimum of 10,000 supply at start of the turn and repair turned on, it will repair one point that turn.



No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
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RE: Questions from a new japanese

Post by CaptDave »

[/quote]

Political Points have nothing to do with attacks. They (and Restricted unit status) are just a means of limiting (by their cost) the number of units that can be moved to the battle area early in the game - i.e. by having to save PP to buy a "restricted" unit to "unrestricted" status its deployment by ship is delayed. Many players also institute house rules that limit "restricted" units from crossing national boundaries to further delay the massing of armies.

[/quote]

True enough, but in the context of this thread he's been using PP to mean preparation points.
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RE: Questions from a new japanese

Post by BBfanboy »

ORIGINAL: CaptDave

Political Points have nothing to do with attacks. They (and Restricted unit status) are just a means of limiting (by their cost) the number of units that can be moved to the battle area early in the game - i.e. by having to save PP to buy a "restricted" unit to "unrestricted" status its deployment by ship is delayed. Many players also institute house rules that limit "restricted" units from crossing national boundaries to further delay the massing of armies.

[/quote]

True enough, but in the context of this thread he's been using PP to mean preparation points.
[/quote]
I have never heard the % preparation referred to as "points" - thus my misinterpretation.

In that context, yes, preparation has a direct bearing on battle performance and some effect on reduction of losses during landings (it helps to know where the reefs are and where your beach is).
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
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