How the Axis could have won. Allied AAR RTW

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n0kn0k
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RE: How the Axis could have won. Allied AAR RTW

Post by n0kn0k »

You could try using 3d units (forgive me all you grogs) and disable national colors. It brightens up the map a bit.
When playing the AI as Axis, some players take the country in 2 turns, most in 3. So playing as the Polish is to win as much time a possible. Try moving an army into Warchau and block the germans with a layers of corps to win time. It's a bit gamey, but i usually sell the aircraft to pay for reinforcements.
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Orm
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RE: How the Axis could have won. Allied AAR RTW

Post by Orm »

ORIGINAL: warspite1

ORIGINAL: Orm

The long, dark, Autumn evenings are saved. [:)]

warspite1

Long? It could be a very quick game [;)]
It could. But since your new to the game I think it will be a few rounds before the Allies win.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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warspite1
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RE: How the Axis could have won. Allied AAR RTW

Post by warspite1 »

ORIGINAL: Orm

ORIGINAL: warspite1

ORIGINAL: Orm

The long, dark, Autumn evenings are saved. [:)]

warspite1

Long? It could be a very quick game [;)]
It could. But since your new to the game I think it will be a few rounds before the Allies win.
warspite1

[:D]
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warspite1
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RE: How the Axis could have won. Allied AAR RTW

Post by warspite1 »

Okay so I guess I need to give the Poles some love and attention here. First of all I need to understand what I must do to stop them surrendering.

4.10 states that the loss of the capital will mean surrender, although 4.11 also says that if National Morale falls to zero then surrender will happen then also.

This is where not having the manual yet is a bit of a downer. I could be reading up on the next moves on the train into and out of work. Never mind, I shall try and save some time by looking at any videos that are out there to see if I can pick up some tips.
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Aurelian
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RE: How the Axis could have won. Allied AAR RTW

Post by Aurelian »

Stick the Polish army around Warsaw. Poland lasted until the some time in October in my game.
Building a new PC.
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operating
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RE: How the Axis could have won. Allied AAR RTW

Post by operating »

Warspite,

Are you using a photoshop program for screenshots? or, Are your screenshots being kept in a in-game file/folder that can be reproduced into jpg, ect. form??
and one flew over the Cuckoos nest
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warspite1
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RE: How the Axis could have won. Allied AAR RTW

Post by warspite1 »

ORIGINAL: Aurelian

Stick the Polish army around Warsaw. Poland lasted until the some time in October in my game.
warspite1

Yes, I've been exploring that. The central plank of that plan went out the window when I found the Poznan Army can only move two hexes...


Kutno - so far and yet so far....
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warspite1
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RE: How the Axis could have won. Allied AAR RTW

Post by warspite1 »

ORIGINAL: operating

Warspite,

Are you using a photoshop program for screenshots? or, Are your screenshots being kept in a in-game file/folder that can be reproduced into jpg, ect. form??
warspite1

I take a Print Screen. Then put that into Paint and crop to suit. Because the pictures are coming out large for some reason, I then use Irfanview to reduce the size. Hope that helps and I've answered the question.
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warspite1
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RE: How the Axis could have won. Allied AAR RTW

Post by warspite1 »

The Wielkopolska Cavalry Brigade, attached to the Poznan Army, was ordered to Kutno. Sadly it came across the two divisions of the German XXI Infantry Corps (3rd Army) northwest of the city and was overwhelmed. The brigade practically ceased to exist as a result and the only troops entering Kutno will be those stragglers lucky enough to have survived the mauling.

The Poznan Army, following the cavalry, set out on their march east but ran out of steam in the valley between the Warta and Notec rivers.


The Killing Fields of Western Poland....
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warspite1
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RE: How the Axis could have won. Allied AAR RTW

Post by warspite1 »

The Poles give up the border areas and head for Warsaw for the final battle. Polish bombers and fighters alike are sent against the German VIII Infantry Corps and their supporting armour (I don't like that the armour units do not seem to have a corps designation [:(]). The bombers inflict slight losses on the infantry in return for a further thinning of their number.

The Karpaty Army is ordered to retreat to the north bank of the Vistula south of Radom, which is itself occupied by the retreating 10th Mechanised Brigade. The Krakowska Cavalry Brigade in turn holds the forest area to the southwest of that city.

All reinforcements available are used to bring the, still forming, Prusy Army up to near full strength but this army is some distance from Warsaw. As a result, the Warsaw Garrison is ordered to take up positions southwest of the capital - directly in the path of VIII Corps.

The Modlin Garrison is charged with a similar blocking move northwest of Modlin. The Modlin Army enters the city, while the weak Wyskow Corps is all that is left to defend Warsaw, flanked by the Narew Corps.

The KOP border guards enter Grodno - there is nothing in the east should Stalin decide to get aggressive....


The last stand of the Plucky Poles
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warspite1
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RE: How the Axis could have won. Allied AAR RTW

Post by warspite1 »

Meanwhile back at the ranch.....

The British don't seem to have any troops in the UK except for two weak garrison units - and they only have 100MPP. So how are they supposed to get a BEF to France?
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warspite1
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RE: How the Axis could have won. Allied AAR RTW

Post by warspite1 »

ORIGINAL: n0kn0k

You could try using 3d units (forgive me all you grogs) and disable national colors. It brightens up the map a bit.
When playing the AI as Axis, some players take the country in 2 turns, most in 3. So playing as the Polish is to win as much time a possible. Try moving an army into Warchau and block the germans with a layers of corps to win time. It's a bit gamey, but i usually sell the aircraft to pay for reinforcements.
warspite1

I missed this post. I agree that does seem a bit gamey. I'll probably not go down that route.... well not yet anyway [;)]
Now Maitland, now's your time!

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operating
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RE: How the Axis could have won. Allied AAR RTW

Post by operating »

ORIGINAL: warspite1

ORIGINAL: operating

Warspite,

Are you using a photoshop program for screenshots? or, Are your screenshots being kept in a in-game file/folder that can be reproduced into jpg, ect. form??
warspite1

I take a Print Screen. Then put that into Paint and crop to suit. Because the pictures are coming out large for some reason, I then use Irfanview to reduce the size. Hope that helps and I've answered the question.
Yes,

Over at SCWWI forum screenshots (full size) can be made to take up the whole screen providing much detail when used in posts, similar to your post #28 here (even though it is cropped), which to me, I think is great.
and one flew over the Cuckoos nest
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RE: How the Axis could have won. Allied AAR RTW

Post by xwormwood »

ORIGINAL: warspite1

Meanwhile back at the ranch.....

The British don't seem to have any troops in the UK except for two weak garrison units - and they only have 100MPP. So how are they supposed to get a BEF to France?

The BEF enters the game via Decision Event (DE), just sit tight and wait for the cavalry (DE) to arrive.

Quote manual (page 177):

DE 123 – UK: Deploy the BEF in France or
the UK?

§§ Event fires: From the 1st September 1939
when the UK and France are both Allied and not
surrendered, and Paris is in Allied hands.
§§ Cost of accepting: 50 MPPs.
§§ Yes: The BEF, consisting of a strength 5 HQ (Lord
Gort), one strength 8 Army, and two strength 5
Corps will deploy at Rouen in northern France on
the 1st October 1939. Once the BEF are in France
they can provide boosts to French National Morale.
§§ No: The BEF will deploy at Portsmouth in
southern England on the 15th September 1939.
However, isolationists in the USA will make
capital out of the UK’s lack of desire to defend
their French allies, and this will move the USA
between 5-8% away from the Allies. The French
were also expecting the BEF to deploy in France,
just as they had in 1914, so by saying no, French
National Morale will decrease by 1,000 points
due to the shock and consternation at the lack
of support given them by their British ally.
If British units were still to be sent to France
before France falls, they could provide bonuses
to French morale, but the initial shock to French
morale is unlikely to be made good.
"You will be dead, so long as you refuse to die" (George MacDonald)
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xwormwood
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RE: How the Axis could have won. Allied AAR RTW

Post by xwormwood »

Btw.: you already have the manual, even though right now "only" in pdf-format.
look into your instalation folder, there should be a sub folder calles Manuals, which offers Strategy Guides also.
"You will be dead, so long as you refuse to die" (George MacDonald)
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operating
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RE: How the Axis could have won. Allied AAR RTW

Post by operating »

Here's an example of what I'm talking about in this SC blog: http://www.matrixgames.com/SC/Blog_1.asp . Click the sample screenshots provided once then once again to get even larger screenshot than what was originally produced. The viewer ends up seeing 3 levels of the same screenshot. I don't know about you, but I know that I appreciate this feature...
and one flew over the Cuckoos nest
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RE: How the Axis could have won. Allied AAR RTW

Post by Hellfirejet »

ORIGINAL: warspite1

ORIGINAL: kirk23

Hi Robert Imagine seeing you here! Advice the standard game naval combat is brutal,keep HMS Warspite well away from enemy forces,not just other ships,bombers will do serious damage to your fav ship.[:D]
warspite1

kirk23! Good to see you again. They've pared back the RN and put Scapa in Scotland!

Hi Robert,yes I know all about the naval game issues,I'm busy creating a new mod in an attempt to fix the naval game mainly,yes Scapa Flow attach to the UK mainland,I'm also going to alter the map to put that right,I don't care about game scale I'm not having it,by the way I have already fixed Rosyth being up beside Dundee on the map.As for the game its great so stick with it,glad to see you on the forum.[&o]




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warspite1
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RE: How the Axis could have won. Allied AAR RTW

Post by warspite1 »

ORIGINAL: Xwormwood

Btw.: you already have the manual, even though right now "only" in pdf-format.
look into your instalation folder, there should be a sub folder calles Manuals, which offers Strategy Guides also.
warspite1

Thanks for the assistance [:)]. I know I have the manual - I just hate reading from a screen (which is why I can't wait for the book to come).


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warspite1
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RE: How the Axis could have won. Allied AAR RTW

Post by warspite1 »

United Kingdom

Right so I do not have to worry about producing a BEF, so I need to decide what to spend my money on. But first I want to look at the naval war a bit.

Something that will need close attention if this game is in anyway realistic is the oceans - and the convoys within.

At the top of the screen are a number of tabs. If I click on the left most tab (War Maps) I can call up the convoy map eh voila.

For the Allies Active convoys are Red (Blue for the Axis) and Inactive are white for both.

So if I read this right I have an inactive convoy line to Canada and the USSR but clicking on the flags shows:

Middle East convoys to UK 70 Military Production Points (MPP). These go around the horn of Africa

Mediterranean/Far East convoys to the UK 16 MPP. These go through the Med.

South American and Caribbean convoys to the UK 18 MPP. These head across the Atlantic below those to Canada.

I started the game with 100 MPP maybe the UK produces the other 6?

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RE: How the Axis could have won. Allied AAR RTW

Post by Hellfirejet »

I apologize for interrupting your AAR Robert,but I thought you would like to see that Scapa Flow is back where it belongs in the Orkneys.[:)]




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