Can you have a time for events to disappear?

Fury Games has now signed with Matrix Games, and we are working together on the next Strategic Command. Will use the Slitherine PBEM++ server for asynchronous multi-player.

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demyansk
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Can you have a time for events to disappear?

Post by demyansk »

After you finish the turn, certain events pop up and ask you to dismiss them with a click of the mouse button. Can you have a timer on them? They don't seem to disappear for me unless I click on it.
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BillRunacre
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RE: Can you have a time for events to disappear?

Post by BillRunacre »

Hi

We have had it in the past where they would disappear after a while, but sometimes people missed them (e.g. knock at the door etc) so they are set to disappear when you click on them.
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Templer_12
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RE: Can you have a time for events to disappear?

Post by Templer_12 »

And I hope it remains this way!!!
Perhaps, if you find time, build an option in to the menu.
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demyansk
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RE: Can you have a time for events to disappear?

Post by demyansk »

Good idea templar. I tend to do some things while the AI is completing the turn.
currycook
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RE: Can you have a time for events to disappear?

Post by currycook »

Would strongly like an option for this to disappear. Its a pain to have to click on them to get rid of them. Sometimes I would just like to walk away and let the computer do its thing as time for me to play is limited and this means I have to sit at the screen. I fully understand how some like it, the first time its great. But then again and again and again. I just like the recap at the end.
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demyansk
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RE: Can you have a time for events to disappear?

Post by demyansk »

Thanks for responding, I do the same thing curry. Recap is good. The game does play like some of the mods from global conflict. The one good thing is all the custom scenarios that will come out. Now, I have to find time for all of this
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BillRunacre
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RE: Can you have a time for events to disappear?

Post by BillRunacre »

It is possible to turn off the messages during the AI's turn via the Options screen, it's the third one down on the right, so that you will only see those relevant to your turn.

Hopefully that will help so you can leave the game running during the AI's turn as desired, once you've finished reviewing any that pop up at the end of your turn.
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Hartmann
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RE: Can you have a time for events to disappear?

Post by Hartmann »

I hate nothing more than popup windows that just disappear by themselves, so whatever will be changed eventually, I hope we'll at least keep an option of having to click them for them to close.
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AstroCat
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RE: Can you have a time for events to disappear?

Post by AstroCat »

ORIGINAL: Hartmann

I hate nothing more than popup windows that just disappear by themselves, so whatever will be changed eventually, I hope we'll at least keep an option of having to click them for them to close.
Me too, bummer to miss stuff along the way.
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Templer_12
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RE: Can you have a time for events to disappear?

Post by Templer_12 »

ORIGINAL: AstroCat

ORIGINAL: Hartmann

I hate nothing more than popup windows that just disappear by themselves, so whatever will be changed eventually, I hope we'll at least keep an option of having to click them for them to close.
Me too, bummer to miss stuff along the way.
Yup.
The windows and their messages, of course, are a part of the game, and add immersion and often are useful or important. e. g. Intelligence reports a carrier close to your fleet.
Reports could save lives!
vaalen
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RE: Can you have a time for events to disappear?

Post by vaalen »

I am planning to buy the game today. I am happy that you have to click on the popups to dismiss them. There are few things I hate more in a game than a pop up that disappears by itself.
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demyansk
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RE: Can you have a time for events to disappear?

Post by demyansk »

Thanks Bill for the reply
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