saved oil for production in isolated cities

Post bug reports and ask for game support here.

Moderator: Shannon V. OKeets

Post Reply
4personalbusiness
Posts: 100
Joined: Wed Nov 23, 2016 11:04 am

saved oil for production in isolated cities

Post by 4personalbusiness »

Hi all. This is Peter K, back again after a lay-off. I'm playing a game with Lars and I've been trying to master the use of resources and factories in production. I've managed to figure most of it out but there is one thing that's vexing me: how to use saved oil for production in isolated cities. It seems straightforward but the game is canceling my default/overrides between the final production plan phase and the build phase. For example, Leningrad is isolated but has saved oil and a red factory. Also, Archangel is isolated and frozen but has oil and two factories. I have tried several methods of assigning the saved oil to be used for production. The changes "take" when I make them but then are reversed at some point afterwards. Like I said, I've mastered the use of convoys, default and override settings, trade and everything else related to production but I can't get the saved oils to "stick" to production. Thanks, Peter

PS, having a ball with the game. Amazing work.
User avatar
paulderynck
Posts: 8516
Joined: Sat Mar 24, 2007 5:27 pm
Location: Canada

RE: saved oil for production in isolated cities

Post by paulderynck »

Are you setting them to "Produce in place"?

Paul
4personalbusiness
Posts: 100
Joined: Wed Nov 23, 2016 11:04 am

RE: saved oil for production in isolated cities

Post by 4personalbusiness »

Yes, I've tried produce in place, produce rail/ship, and where to...they all work until I save the game, close and re-open. Then, the saved oil default settings are erased. I guess this wouldn't be a problem if I were playing solitaire or hotseat, but our game is a PBEM so it must be saved, closed and re-opened many times. I just confirmed this by playing all the way through an EOT without closing and re-opening the game and my settings did not erase. So, this makes me think it actually could be a bug and not user error, which was my first, second, and third thoughts. What do you think?
User avatar
paulderynck
Posts: 8516
Joined: Sat Mar 24, 2007 5:27 pm
Location: Canada

RE: saved oil for production in isolated cities

Post by paulderynck »

Doesn't sound good. Try doing them as Overrides instead of Defaults.
Paul
4personalbusiness
Posts: 100
Joined: Wed Nov 23, 2016 11:04 am

RE: saved oil for production in isolated cities

Post by 4personalbusiness »

Yeah, none of the settings work in this case. The work around is to not close and re-open the game between production planning final and production phases. Normally this is not a big deal but in a PBEM game, obviously, it is. So, when the Axis has the initiative, I save the allies' game after PPF and send Lars a file. After his builds, he sends me a file and my saved oil settings are lost. Until this is fixed, I'll have to do the Axis builds so I don't have to close and re-open the game.
User avatar
Centuur
Posts: 9084
Joined: Fri Jun 03, 2011 12:03 pm
Location: Hoorn (NED).

RE: saved oil for production in isolated cities

Post by Centuur »

This sounds like a bug. Any chance of posting a gamesave in here (zip the file and upload it here, using the post reply button)?

Peter
4personalbusiness
Posts: 100
Joined: Wed Nov 23, 2016 11:04 am

RE: saved oil for production in isolated cities

Post by 4personalbusiness »

Sure. Click through to Russian ppf and order a Leningrad oil to produce in place. Then, if you play through to Russian production, it's fine. However, if you save and close the game after Axis production, the oil production setting is lost and it's too late to change it back.

Interestingly, I found if you save the game before Axis production and then re-open, the oil production setting is NOT lost.

I've also found that this particular glitch isn't limited to isolated cities. Anytime you change the setting on a saved oil (eg, order it moved somewhere), this setting is lost between phases if you close the game.

Thanks for for looking into it.

Pete

Attachments
369SO42Axi..fv2.GAM.zip
(1.54 MiB) Downloaded 8 times
User avatar
Centuur
Posts: 9084
Joined: Fri Jun 03, 2011 12:03 pm
Location: Hoorn (NED).

RE: saved oil for production in isolated cities

Post by Centuur »

There is a bug here, regarding the oil point in Murmansk.

This is caused by the fact that the USSR has to trade an oil point to France. MWIF wants this one to be a saved oil point in Murmansk and doesn't seem to find a destination, thus putting this oil point on "idle". For as long as this oil point is on "idle", MWIF refuses any other saved oil point to go into the factories of the USSR. That's the bug.

However, if I let France save this oil point overseas in Fort de France on Martinique and recompute, I am able to produce with oil points in Murmansk and Leningrad.

I'm not able to use saved oil in Archangel for production. This is caused by the fact that two oil points traded from the US are put into the factories there.
Peter
4personalbusiness
Posts: 100
Joined: Wed Nov 23, 2016 11:04 am

RE: saved oil for production in isolated cities

Post by 4personalbusiness »

Check what happens in Leningrad. This is the purest example because the city is completely cut off from trade, cps, and everything else. If you order Leningrad saved oil to produce in place and then close the game after Axis production, the setting is lost. I think that is the heart of the matter.
4personalbusiness
Posts: 100
Joined: Wed Nov 23, 2016 11:04 am

RE: saved oil for production in isolated cities

Post by 4personalbusiness »

Wait, I see you covered Leningrad in your post. I'll cut off trade altogether and see what happens. Thanks again.
Post Reply

Return to “Tech Support”