Public Beta v1.09.01 is Now Available!
Moderators: Joel Billings, elmo3, Sabre21
RE: Public Beta v1.09.01 is Now Available!
Q. Will it show as `1.901 somewhere? Mine still shows as 1.90
RE: Public Beta v1.09.01 is Now Available!
ORIGINAL: morvael
I tested it once, and it is possible.
any problems with current games & the update ?
also noticed when updated done the main screen still showed 1.0900 & not 1.0901
Those are my principles, and if you don't like them... well, I have others.
RE: Public Beta v1.09.01 is Now Available!
Ice, my main screen shows 1.09.01 in three places.


- Attachments
-
- beta.jpg (147.66 KiB) Viewed 223 times
RE: Public Beta v1.09.01 is Now Available!
Different screen/game...sent direct to you as unable to upload
Those are my principles, and if you don't like them... well, I have others.
- malyhin1517
- Posts: 2021
- Joined: Sun Sep 20, 2015 7:52 am
- Location: Ukraine Dnepropetrovsk
RE: Public Beta v1.09.01 is Now Available!
Thank you for continuing to work on the game! You have made major changes in Soviet air force, was transferred MiG-3 to fighters, PE-3 to night fighter, but the PE-2 remained a level bomber, although it is a dive bomber! Don't plan to transfer it into tactical bombers?
Sorry, i use an online translator 

RE: Public Beta v1.09.01 is Now Available!
Pe-2 is difficult to classify due to their versatility but is best modelled as level bomber.
WitE dev team - (aircraft data)
WitE 1.08+ dev team (data/scenario maintainer)
WitW dev team (aircraft data, partial data/scenario maintainer)
WitE2 dev team (aircraft data)
WitE 1.08+ dev team (data/scenario maintainer)
WitW dev team (aircraft data, partial data/scenario maintainer)
WitE2 dev team (aircraft data)
- malyhin1517
- Posts: 2021
- Joined: Sun Sep 20, 2015 7:52 am
- Location: Ukraine Dnepropetrovsk
RE: Public Beta v1.09.01 is Now Available!
Yes, it is little used as a dive bomber, but also as a level bomber was used, mainly bombed from a low altitude.
Sorry, i use an online translator 

-
- Posts: 31
- Joined: Sun Jul 02, 2006 11:54 pm
RE: Public Beta v1.09.01 is Now Available!
Normally play the 1941-1945 Campaign -Alt CV and noticed that the Combat values seem to be much lower then they should be for example the Totenkopf SS Mot Div is 14-50 when before it was 25-50 and if you attach it to the LVI PZ Corp there is no change in its Combat value,it should increase to 38-50.
In fact in the user preferences the unit counter info toggle is not working.
In fact in the user preferences the unit counter info toggle is not working.
RE: Public Beta v1.09.01 is Now Available!
To select Alt CV you now have a game option, so any scenario can be played with Alt CV, while the Alt CV scenario is now a copy of the standard campaign.
-
- Posts: 31
- Joined: Sun Jul 02, 2006 11:54 pm
RE: Public Beta v1.09.01 is Now Available!
ORIGINAL: morvael
To select Alt CV you now have a game option, so any scenario can be played with Alt CV, while the Alt CV scenario is now a copy of the standard campaign.
Missed that.
Cheers.
RE: Public Beta v1.09.01 is Now Available!
As one data point using the new beta patch, I did get about 2,200 Soviet aircraft kills, slightly less than I would normally achieve.
RE: Public Beta v1.09.01 is Now Available!
@Choles1 that is near the results I get now, between 2200-2500. Before I was getting 4100-4500.
RE: Public Beta v1.09.01 is Now Available!
It was possible in 1.09.00 to get way over 5000 airplanes destroyed on turn 1, so figures around 2000 seem really low. I'm not sure what the historical aircraft casualties for the Soviet were during the first three days? It was estimated to be around 2000 on the first day, but after that?
Morvael & team, you should consider carefully how to bugfix this. Most players seem to skip airbase bombing after turn 1 completely already in 1.09.00. I know Luftwaffe's main task wasn't airfield bombing after the first wave of attacks, but this option should be left as at least marginally viable in my opinion.
Morvael & team, you should consider carefully how to bugfix this. Most players seem to skip airbase bombing after turn 1 completely already in 1.09.00. I know Luftwaffe's main task wasn't airfield bombing after the first wave of attacks, but this option should be left as at least marginally viable in my opinion.
RE: Public Beta v1.09.01 is Now Available!
This will be fixed, but I'm waiting a few days to see if there will be some other bugs reported. So far this is the only one.
RE: Public Beta v1.09.01 is Now Available!
ORIGINAL: RoflCopter4
38. HQs will be resupplied via air drops just like other units, they will no longer accumulate supply and fuel dumps. HQ and attached support units will receive all resources directly.
Wait what? WHY? How on earth am I supposed to use air supply then? I thought the whole point of air supply was to supply corps/army HQs with supply and fuel dumps which are then distributed to attached units. If you can't accumulate dumps in HQs then air supply is effectively rendered utterly useless, since it is practically impossible to supply every unit requiring it by air. This is even worse if you're on the offensive, because a unit that's in captured territory can't use an airbase next to it to receive the supply, meaning you get like 10% of the load to the unit (IE a total waste).
I don't understand why this change was made. I used this feature extensively, it's safe to say I can't imagine playing without it.
Well, i didnt even know that i can air drop through HQ. So under 1.09 next turn after air drop HQ will distibute supply/fuel to attached units that are max 5 hexes away, and its more efficient, right?
RE: Public Beta v1.09.01 is Now Available!
This change to airsupply HQ is used to prevent an exploit where people were using airdrop to create tons of stocks in an HQ while the HQ was sitting in berlin, waiting to be moved to the front to forever supply panzer divisions.
Whatever airsupply drop is not very efficient and if you really want to have something not too bad, you have to airsupply an airfield close to the units you want to resupply.
Whatever airsupply drop is not very efficient and if you really want to have something not too bad, you have to airsupply an airfield close to the units you want to resupply.
Brakes are for cowards !!
RE: Public Beta v1.09.01 is Now Available!
Under 1.09.01 you're supplying HQ unit and support units attached to it directly, just like any other units (increasing their supply, ammo and fuel on hand).
Previously you were creating supply and fuel dumps in the HQ, so an empty HQ could be used to ferry them to frontline units for (almost) free. HQ should not affect logistical capacity in this way. They are not supposed to represent transport columns (which are actually represented by vehicles in pool), and circumventing shortage of those in this way.
Previously you were creating supply and fuel dumps in the HQ, so an empty HQ could be used to ferry them to frontline units for (almost) free. HQ should not affect logistical capacity in this way. They are not supposed to represent transport columns (which are actually represented by vehicles in pool), and circumventing shortage of those in this way.
RE: Public Beta v1.09.01 is Now Available!
This may seem a silly question, but if you do an airdrop to units, does it preclude/stop them from receiving supplies from rail or do they get two bites of the cherry?ORIGINAL: morvael
Under 1.09.01 you're supplying HQ unit and support units attached to it directly, just like any other units (increasing their supply, ammo and fuel on hand).
Previously you were creating supply and fuel dumps in the HQ, so an empty HQ could be used to ferry them to frontline units for (almost) free. HQ should not affect logistical capacity in this way. They are not supposed to represent transport columns (which are actually represented by vehicles in pool), and circumventing shortage of those in this way.
Those are my principles, and if you don't like them... well, I have others.
RE: Public Beta v1.09.01 is Now Available!
Two bites, but they ask only for the missing part, so if you drop some, this part gets smaller and proportionally less is delivered. But this saves you some trucks.
In case of fuel I prefer to fill units to the max, in order not to depend on land delivery which may not get me to 100%. Also, if you push really deep you may end outside normal supply chain. Happened to me.
In case of fuel I prefer to fill units to the max, in order not to depend on land delivery which may not get me to 100%. Also, if you push really deep you may end outside normal supply chain. Happened to me.
RE: Public Beta v1.09.01 is Now Available!
Thanks Morvael and Denniss for all you've done for WITE!
GHC 9-0-3
SHC 10-0-4
SHC 10-0-4