Recruiting Tournament Commanders
Moderator: MOD_SPWaW
- DoubleDeuce
- Posts: 1236
- Joined: Fri Jun 23, 2000 8:00 am
- Location: Crossville, TN
- Contact:
Recruiting Tournament Commanders
Just wanted to let everyone know I have opened command position enlistments for a project I have set up. If you would like to command Hungarian, Polish, Belgian, Norwegian or Finnish forces in a small playtest tournament drop on by
Playtesters/Commanders needed for SPWAW Tournament
Look forward to your input, suggestions and comments.
[ April 27, 2001: Message edited by: Double Deuce ]
Playtesters/Commanders needed for SPWAW Tournament
Look forward to your input, suggestions and comments.
[ April 27, 2001: Message edited by: Double Deuce ]
I believe most - if not all - PBeM games are done with OpFire confirm off. I play even solo with it off as it speeds up the game, and it feels more 'realistic' that way to meOriginally posted by Urquhart:
Just a question:i never played PBEM games and i was asking my self how do u manage the op fire??For the rest it seems to be clear but that point is an important part of the game.Anyway i submitted the form!!Looking forward!!!!!
See u on the battlefield!!

Alex
"Tonight a dynasty is born." Ricky Proehl, then of the Saint Louis Rams. He was right! Go Pats! Winners of Super Bowls 36, 38 and 39.
- DoubleDeuce
- Posts: 1236
- Joined: Fri Jun 23, 2000 8:00 am
- Location: Crossville, TN
- Contact:
- DoubleDeuce
- Posts: 1236
- Joined: Fri Jun 23, 2000 8:00 am
- Location: Crossville, TN
- Contact:
Welcome aboard 11B! Although this will be a smaller "training" exercise to work out the tournament's bugs, accidents do happen in the field .Originally posted by 11Bravo:
What the hey, I joined up.
Should I bring a bodybag, or will one be provided?

I am especially looking for newer players as well as those who know the game really well so they can share their knowledge. They will help lead and coach the newer players and we'll have some fun in the process.

For those who would like to consider command of a company size unit in an online multiplayer campaign (my new fancy phrase for a tournament) come on in and look around.
Right now I could really use 6 commanders for the Coalition forces. There are 6 units of Polish, Belgian and Norwegian soldiers who desperatly need commanders.
The good fighter requirement is what shunted me off to the Federation.Bravo11,i hope you'll stayn with us in the coalition!!!We really need some good fighters
Actually, it was a tough choice between Polish and Hungarian chow, but I have a craving for goulash.
Besides, with the Finns on our side, how can we lose?
Squatting in the bush and marking it on a map.
-
- Posts: 1
- Joined: Wed Apr 18, 2001 8:00 am
- Location: Poland, Gdansk
- Gallo Rojo
- Posts: 701
- Joined: Thu Oct 26, 2000 8:00 am
- Location: Argentina
Ciao!Originally posted by Urquhart:
Just a question:i never played PBEM games and i was asking my self how do u manage the op fire??For the rest it seems to be clear but that point is an important part of the game.Anyway i submitted the form!!Looking forward!!!!!
See u on the battlefield!!
If you can understand Spanish I can tell you how to do it.
It’s a little long to tell you in english and I’m tired to do it now ...

The bayonet is a weapon with a worker on each end
- Gallo Rojo
- Posts: 701
- Joined: Thu Oct 26, 2000 8:00 am
- Location: Argentina
[QUOTE]Originally posted by Urquhart:
Just a question:i never played PBEM games and i was asking my self how do u manage the op fire??
OK, I had a nap so I’m ready to do it in English...
Fundamental difference is that you don’t have the chance to choose against which enemy units you’ll use your “opportunity fire” as you do on solitaire or on-line games.
On PBM your. Instead of this your units will fire upon any enemy that comes into its LOS (depending on his stance, experience, suppression and other usual factors).
Good news are that you can set at what range you want that your units will react and use OP option.
To do so go to the unit information screen (right click on the unit). You’ll see a first green line named: “set range”.
This range is the range at witch this unit may engage the enemy during the other player movement phase. For example: when set at 7, enemy units within seven hexes may be fired upon if there are shots available and suppression is not to high.
For example: If you want that your infantry remains ambushed to close assault enemy tanks and vehicles, you will have to set this at “1”. This way your infantry units won’t attack until enemy is at a distance of 1 hex.
You can see that if you’re on a defective or delay mission the game will automatically set range = 1 for infantry units and set range = 6 for most AT guns. On advance, assault and meeting engagements rage is usually set at maximum weapon’s range.
One important note is that if you set rage of one of your units at say “6” and during the battle you shot with it at a longer range, this new range will be assumed as the OP range.
Hope that have helped.
PS:
Urquhart
Il mio nonno era italiano. Genovese. Salutti!

Just a question:i never played PBEM games and i was asking my self how do u manage the op fire??
OK, I had a nap so I’m ready to do it in English...
Fundamental difference is that you don’t have the chance to choose against which enemy units you’ll use your “opportunity fire” as you do on solitaire or on-line games.
On PBM your. Instead of this your units will fire upon any enemy that comes into its LOS (depending on his stance, experience, suppression and other usual factors).
Good news are that you can set at what range you want that your units will react and use OP option.
To do so go to the unit information screen (right click on the unit). You’ll see a first green line named: “set range”.
This range is the range at witch this unit may engage the enemy during the other player movement phase. For example: when set at 7, enemy units within seven hexes may be fired upon if there are shots available and suppression is not to high.
For example: If you want that your infantry remains ambushed to close assault enemy tanks and vehicles, you will have to set this at “1”. This way your infantry units won’t attack until enemy is at a distance of 1 hex.
You can see that if you’re on a defective or delay mission the game will automatically set range = 1 for infantry units and set range = 6 for most AT guns. On advance, assault and meeting engagements rage is usually set at maximum weapon’s range.
One important note is that if you set rage of one of your units at say “6” and during the battle you shot with it at a longer range, this new range will be assumed as the OP range.
Hope that have helped.
PS:
Urquhart
Il mio nonno era italiano. Genovese. Salutti!

The bayonet is a weapon with a worker on each end