TM, RA, and BTS Re-Write
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
RE: Allied Wessels
Doesn't generally work that way. I sure wish it did!
Does anyone know if any changes made to Mod actually can be or is added to a game in progress?
Does anyone know if any changes made to Mod actually can be or is added to a game in progress?

Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.
RE: Allied Wessels
Unless it's a future upgrade, there is not much else that will appear in a game in progress. A restart would be necessary....GP
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RE: Allied Wessels
OK. It is serious Mod time today for me. I have five hours ALONE in this house and I intend to spend the majority of that time fixing things. I'm planning on going through every entry in this thread and cleaning up all that is mentioned.
Will Post as I go.
Will Post as I go.

Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.
RE: Allied Wessels
ORIGINAL: John 3rd
OK. It is serious Mod time today for me. I have five hours ALONE in this house and I intend to spend the majority of that time fixing things. I'm planning on going through every entry in this thread and cleaning up all that is mentioned.
Will Post as I go.
Good grief! I can't remember the last time I had 5 hours alone.
If it ain't broke, don't fix it!
RE: Allied Wessels
It don't happen here very often. LOVE IT!

Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.
RE: Allied Wessels
John, The Focus Pacific mod has up to date air art for French, New Zealand, and Australia. In perticular the french sub float plane, the OZ and NZ buffs. Also, I don't remember which one but the Liz in early 42 is missing air art. Just a few observations from my PBEM with Mike....GP
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RE: Allied Wessels
Keep adding to my list Sir!

Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.
RE: Allied Wessels
ORIGINAL: General Patton
John, The Focus Pacific mod has up to date air art for French, New Zealand, and Australia. In perticular the french sub float plane, the OZ and NZ buffs. Also, I don't remember which one but the Liz in early 42 is missing air art. Just a few observations from my PBEM with Mike....GP
I believe that a lot of that art came from our work here. Got asked real nice if it could be 'borrowed.' More then happy to say yes. Want to fix the Buffalo art for NZ/Aust Buffs.

Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.
RE: Allied Wessels
This is my list for work on the Mods:
1. A Niitaka-Class CA conversion to an AA heavy escort. Looking at losing TTs and/or FP space. VERY interesting idea.
2. Check numbers of Emily/Mavis groups.
3. Add the recon variant of the Nell with 5 Chutai being the max number of deployable aircraft.
4. Fix a-24 upgrade path.
5. Add NZ 14th Inf Brig with 17th Artie Regiment. Will pattern off of 8th Brigade...
6. Correct Oro Bay location number.
7. Fix 9th Aussie ID with correct TOE
8. CA Algerie needs a FP Air Group.
9. Fix Brit 2nd ID with correct TOE
Am I missing anything? Let me know please.
1. A Niitaka-Class CA conversion to an AA heavy escort. Looking at losing TTs and/or FP space. VERY interesting idea.
2. Check numbers of Emily/Mavis groups.
3. Add the recon variant of the Nell with 5 Chutai being the max number of deployable aircraft.
4. Fix a-24 upgrade path.
5. Add NZ 14th Inf Brig with 17th Artie Regiment. Will pattern off of 8th Brigade...
6. Correct Oro Bay location number.
7. Fix 9th Aussie ID with correct TOE
8. CA Algerie needs a FP Air Group.
9. Fix Brit 2nd ID with correct TOE
Am I missing anything? Let me know please.

Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.
RE: Allied Wessels
Art for the Liz. Also French sub float planes [:)]....GP
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RE: Allied Wessels
10. Lizzie Art
11. Surcouf FP
11. Surcouf FP

Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.
RE: Allied Wessels
Well in your latest RA release there are still the Dutch ship issues I've posted about: fb.asp?m=4085805
In a hopefully easy to read format, here are the ship fixes:
Java: 50 -> 25 deck armor (50 is the slope armor behind the belt armor)
De Ruyter: 30 -> 100 turret armor
Tromp: 15 -> 25 turret armor
Admiralen Batch I: Modify weapons
[center]12 cm No.4 - Front 2(1)
12 cm No.4 - Rear 2(1)
7.5 cm AA - Right 1(1)
7.5 cm AA - Left 1(1)
12.7 mm MG - Right 2(1)
12.7 mm MG - Left 2(1)
53.3 cm W1 Torp - Center 6(3)
DC Rack - Rear 2(1)[/center]
Admiralen Batch II: Modify weapons
[center]12 cm No.5 - Front 2(1)
12 cm No.5 - Rear 2(1)
7.5 cm AA - Center 1(1)
2 pdr AA - Right 2(1)
2 pdr AA - Left 2(1)
12.7 mm MG - Right 2(1)
12.7 mm MG - Left 2(1)
53.3 cm W1 Torp - Center 6(3)
DC Rack - Rear 2(1)[/center]
Note that technically both Admiralen batches were designed with four DCTs (2 right, 2 left). On the other hand there was only one DC rack on the Batch I as far as I know and none(?) on the Batch II. Either way as I'm unsure as to exactly what kind of DCs they were originally made for and as it had probably changed by the time of the Pacific war I simply left it as 2 rear racks.
The following might have some errors, but more reasonable than the values currently used:
Sm GM: 6 -> 8 cruise speed
Sm GM: 1600 -> 3000 endurance
Sm GM: 120 -> 180 fuel
Sm GM: 30 -> 43 maneuver
Sm GM: No 7.5 cm gun? Might carry two ancient (pre-WW1) 3.7 cm guns (not AA capable)
Med GM: 6 -> 8 cruise speed
Med GM: 3100 -> 3500 endurance
Med GM: 323 -> 235 fuel
Med GM: 30 -> 40 maneuver
Med GM: Single 7.5 cm/40 gun? Probably not AA capable
A Class: 7 -> 8 cruise speed
A Class: 700 -> 1200 endurance
A Class: 40 -> 30 fuel
A Class: 30 -> 67 maneuver
Merbaboe: 6 -> 8 cruise speed
Merbaboe: 600 -> 625 endurance
Merbaboe: 120 -> 15 fuel
Merbaboe: 30 -> 71 maneuver
Alor: 6 -> 10 cruise speed
Alor: 1600 -> 1300 endurance
Alor: 120 -> 33 fuel
Alor: 30 -> 71 maneuver
Soemenep: 12 -> 10 max speed
Soemenep: 6 -> 8 cruise speed
Soemenep: 600 -> 1500 endurance
Soemenep: 120 -> 45 fuel
Soemenep: 30 -> 53 maneuver
Djember: 6 -> 10 cruise speed
Djember: 600 -> 1700 endurance
Djember: 120 -> 43 fuel
Djember: 30 -> 70 maneuver
Ardjoeno: 15 -> 10 max speed
Ardjoeno: 6 -> 8 cruise speed
Ardjoeno: 120 -> 13 fuel
Ardjoeno: 30 -> 71 maneuver
Arend: 12 -> 18 max speed
Arend: 6 -> 12 cruise speed
Arend: 3100 -> 4000 endurance
Arend: 323 -> 275 fuel
Arend: 30 -> 51 maneuver
Finally weapon fixes. Accuracy is hard to pin down, but range and penetration should definitely be higher.
15cm/50 No. 11: 21 -> 28 range
15cm/50 No. 11: 47 -> 50 accuracy
15cm/50 No. 11: 86 -> 128 penetration
15cm/50 No. 11: 43 -> 64 anti-armor
15cm/50 No. 10: 21 -> 28 range
15cm/50 No. 10: 47 -> 50 accuracy
15cm/50 No. 10: 86 -> 128 penetration
15cm/50 No. 10: 43 -> 64 anti-armor
15cm/50 No. 9: 21 -> 28 range
15cm/50 No. 9: 47 -> 50 accuracy
15cm/50 No. 9: 86 -> 128 penetration
15cm/50 No. 9: 43 -> 64 anti-armor
15cm/50 No. 6: 21 -> 23 range
15cm/50 No. 6: 47 -> 48 accuracy
15cm/50 No. 6: 86 -> 128 penetration
15cm/50 No. 6: 43 -> 64 anti-armor
Guessed values for the old 3.7 cm/20 naval gun:
3.7cm/20 Gericke: 3 range
3.7cm/20 Gericke: 28 accuracy
3.7cm/20 Gericke: 6 penetration
3.7cm/20 Gericke: 10 effect
3.7cm/20 Gericke: 3 anti-armor
3.7cm/20 Gericke: 7 anti-soft
Guessed values for the old 7.5 cm/40 naval gun:
7.5cm/40 No.3: 12 range
7.5cm/40 No.3: 30 accuracy
7.5cm/40 No.3: 20 penetration
7.5cm/40 No.3: 15 effect
7.5cm/40 No.3: 10 anti-armor
7.5cm/40 No.3: 14 anti-soft
In a hopefully easy to read format, here are the ship fixes:
Java: 50 -> 25 deck armor (50 is the slope armor behind the belt armor)
De Ruyter: 30 -> 100 turret armor
Tromp: 15 -> 25 turret armor
Admiralen Batch I: Modify weapons
[center]12 cm No.4 - Front 2(1)
12 cm No.4 - Rear 2(1)
7.5 cm AA - Right 1(1)
7.5 cm AA - Left 1(1)
12.7 mm MG - Right 2(1)
12.7 mm MG - Left 2(1)
53.3 cm W1 Torp - Center 6(3)
DC Rack - Rear 2(1)[/center]
Admiralen Batch II: Modify weapons
[center]12 cm No.5 - Front 2(1)
12 cm No.5 - Rear 2(1)
7.5 cm AA - Center 1(1)
2 pdr AA - Right 2(1)
2 pdr AA - Left 2(1)
12.7 mm MG - Right 2(1)
12.7 mm MG - Left 2(1)
53.3 cm W1 Torp - Center 6(3)
DC Rack - Rear 2(1)[/center]
Note that technically both Admiralen batches were designed with four DCTs (2 right, 2 left). On the other hand there was only one DC rack on the Batch I as far as I know and none(?) on the Batch II. Either way as I'm unsure as to exactly what kind of DCs they were originally made for and as it had probably changed by the time of the Pacific war I simply left it as 2 rear racks.
The following might have some errors, but more reasonable than the values currently used:
Sm GM: 6 -> 8 cruise speed
Sm GM: 1600 -> 3000 endurance
Sm GM: 120 -> 180 fuel
Sm GM: 30 -> 43 maneuver
Sm GM: No 7.5 cm gun? Might carry two ancient (pre-WW1) 3.7 cm guns (not AA capable)
Med GM: 6 -> 8 cruise speed
Med GM: 3100 -> 3500 endurance
Med GM: 323 -> 235 fuel
Med GM: 30 -> 40 maneuver
Med GM: Single 7.5 cm/40 gun? Probably not AA capable
A Class: 7 -> 8 cruise speed
A Class: 700 -> 1200 endurance
A Class: 40 -> 30 fuel
A Class: 30 -> 67 maneuver
Merbaboe: 6 -> 8 cruise speed
Merbaboe: 600 -> 625 endurance
Merbaboe: 120 -> 15 fuel
Merbaboe: 30 -> 71 maneuver
Alor: 6 -> 10 cruise speed
Alor: 1600 -> 1300 endurance
Alor: 120 -> 33 fuel
Alor: 30 -> 71 maneuver
Soemenep: 12 -> 10 max speed
Soemenep: 6 -> 8 cruise speed
Soemenep: 600 -> 1500 endurance
Soemenep: 120 -> 45 fuel
Soemenep: 30 -> 53 maneuver
Djember: 6 -> 10 cruise speed
Djember: 600 -> 1700 endurance
Djember: 120 -> 43 fuel
Djember: 30 -> 70 maneuver
Ardjoeno: 15 -> 10 max speed
Ardjoeno: 6 -> 8 cruise speed
Ardjoeno: 120 -> 13 fuel
Ardjoeno: 30 -> 71 maneuver
Arend: 12 -> 18 max speed
Arend: 6 -> 12 cruise speed
Arend: 3100 -> 4000 endurance
Arend: 323 -> 275 fuel
Arend: 30 -> 51 maneuver
Finally weapon fixes. Accuracy is hard to pin down, but range and penetration should definitely be higher.
15cm/50 No. 11: 21 -> 28 range
15cm/50 No. 11: 47 -> 50 accuracy
15cm/50 No. 11: 86 -> 128 penetration
15cm/50 No. 11: 43 -> 64 anti-armor
15cm/50 No. 10: 21 -> 28 range
15cm/50 No. 10: 47 -> 50 accuracy
15cm/50 No. 10: 86 -> 128 penetration
15cm/50 No. 10: 43 -> 64 anti-armor
15cm/50 No. 9: 21 -> 28 range
15cm/50 No. 9: 47 -> 50 accuracy
15cm/50 No. 9: 86 -> 128 penetration
15cm/50 No. 9: 43 -> 64 anti-armor
15cm/50 No. 6: 21 -> 23 range
15cm/50 No. 6: 47 -> 48 accuracy
15cm/50 No. 6: 86 -> 128 penetration
15cm/50 No. 6: 43 -> 64 anti-armor
Guessed values for the old 3.7 cm/20 naval gun:
3.7cm/20 Gericke: 3 range
3.7cm/20 Gericke: 28 accuracy
3.7cm/20 Gericke: 6 penetration
3.7cm/20 Gericke: 10 effect
3.7cm/20 Gericke: 3 anti-armor
3.7cm/20 Gericke: 7 anti-soft
Guessed values for the old 7.5 cm/40 naval gun:
7.5cm/40 No.3: 12 range
7.5cm/40 No.3: 30 accuracy
7.5cm/40 No.3: 20 penetration
7.5cm/40 No.3: 15 effect
7.5cm/40 No.3: 10 anti-armor
7.5cm/40 No.3: 14 anti-soft
- ny59giants
- Posts: 9891
- Joined: Mon Jan 10, 2005 12:02 pm
RE: Allied Wessels
12. CA Hawkins needs to have rear turret armor of 75 (has none now)
13. BB Colorado, I think, needs to have the right radar for its first upgrade
13. BB Colorado, I think, needs to have the right radar for its first upgrade
[center]
[/center]

RE: Allied Wessels
Thanks Michael.
Damn cardas...that is quite the list!
Damn cardas...that is quite the list!

Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.
RE: Allied Wessels
Lecivius nearly made me spew my tea!

Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.
RE: Allied Wessels
What did we name the sister ship to SS Surcouf?

Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.
RE: Allied Wessels
FIXED/DONE:
1. CA Niitaka conversion to CAAA. NASTY!
2. Checked Emily/Mavis Air Search Chutai/Daitai. Did slight tweaks of adding a few planes here and there. Very expensive aircraft so I don't want to mess with it very much.
3. Added 5 Chutai (9-12 Planes) of the Nell Search/Recon Variant. A factory producing 2/month has been added.
4. A-24---A-24b upgrade fixed. Should they be allowed to convert to something after A-24b?
5. Double Oro Bay locations fixed.
6. CA Algerie Air Group added.
7. CA Hawkins Rear Turret Armor fixed.
8. BB Colorado radar fixed.
1. CA Niitaka conversion to CAAA. NASTY!
2. Checked Emily/Mavis Air Search Chutai/Daitai. Did slight tweaks of adding a few planes here and there. Very expensive aircraft so I don't want to mess with it very much.
3. Added 5 Chutai (9-12 Planes) of the Nell Search/Recon Variant. A factory producing 2/month has been added.
4. A-24---A-24b upgrade fixed. Should they be allowed to convert to something after A-24b?
5. Double Oro Bay locations fixed.
6. CA Algerie Air Group added.
7. CA Hawkins Rear Turret Armor fixed.
8. BB Colorado radar fixed.

Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.
RE: Allied Wessels
ORIGINAL: John 3rd
What did we name the sister ship to SS Surcouf?
Bouvier....GP
Intel Ultra 7 16 cores, 32 gb ram, Nvidia GeForce RTX 2050
AKA General Patton
DW2-Alpha/Beta Tester
WIS Manual Team Lead & Beta Support Team
"Do everything you ask of those you command"....Gen. George S. Patton
AKA General Patton
DW2-Alpha/Beta Tester
WIS Manual Team Lead & Beta Support Team
"Do everything you ask of those you command"....Gen. George S. Patton
RE: Allied Wessels
THANKS! I must have looked right past it four or five times...STUPID!

Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.