The Gamiest Game in Town - EL (J) vs Rio Bravo (A)

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witpqs
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RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)

Post by witpqs »

ORIGINAL: el lobo

witpqs

People like you, Pax, (Mike S.) who have (had) this kind of information at your finger-tips, and, understand it, drive me a little crazy with envy.

I am working on understanding this stuff so thanks for the information and the boost.
If you run Tracker it will be at your fingertips, too!

There is a devices tab. In addition to showing the pools of the devices, it shows their stats. Most important among the stats for infantry squads is anti-soft and anti-hard. I just made a few screen pics and cobbled them together.

You learn how the capabilities of your squads change with upgrades during the course of a campaign game.
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el lobo
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RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)

Post by el lobo »

ORIGINAL: adarbrauner

Changing again the (retreating) plan?

Why?

Isn't it underway already???
adar, a time for a little clarification.

Are you talking about the plan I presented in post 713, "BURMA Mar 1, 1943 Turn 450?"

If so, it has not changed and is underway.

I did not call it a "retreating" plan as it may be actually advancing on the enemy at some point. But it will hopefully set some of the groundwork for retreat in the future.

When I say "retreat," here I am using it in the context of packing-up and moving out of bases,

Does this make sense?
El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
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Gamey is not a game style. It is someone's definition.
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el lobo
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RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)

Post by el lobo »

ORIGINAL: adarbrauner

Like it.
* laughing *

Commander Haggard is a SRB also. And you can tell him I said so, through neutral ports of course.
El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
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Gamey is not a game style. It is someone's definition.
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RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)

Post by el lobo »

ORIGINAL: HansBolter

In the interface that list all of the LCUs in a hex, in the upper right corner there is yellow text that reads either "show hard" or " show soft" depending on how you have it toggled.
Click on this text to show the non-default view and you get a new listing of different data two columns of which are fatigue and disruption.
This is a great way to assess the ready status of your troops beyond the simple measure of abled and disabled squads.
Interesting Hans.

Note, there is only one TOE number shown.

So, while we are on the topic of TOE, can you or anyone else explain the TOE numbers in the upper left of the Unit Information Screen, (xx/yy) under the unit's number and name? I know the higher, the better, but the explanation in the Manual makes no sense to me.

"The 90/100 indicates the total number of non-disabled (ready) and disabled elements as a percentage of the units TO&E."

As I read this, it says that the unit is 90% ready and 100% disabled.

This may be another example of where I am mentally placing the coma in the wrong place.
El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786

Gamey is not a game style. It is someone's definition.
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el lobo
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RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)

Post by el lobo »

ORIGINAL: witpqs

If you run Tracker it will be at your fingertips, too!
Yeah withqs, I do run Tracker but that tab is in one of the deep-dark corners of the program in which you need a flash-light, read, understanding. I'll keep peaking in there, I know that I must, and maybe someday I will find the light switch. I think that the real problem is that it doesn't look like any fun to me.

One of the things that scares me is that it is a damn long list. How did they ever run a war before computers?

Thanks again.
El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
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Gamey is not a game style. It is someone's definition.
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RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)

Post by el lobo »

BURMA Mar 5, 1943 Turn 454

I have a love, hate relationship with massive Allied bombing runs.

I love the fact that my fighters get a chance to shot them down and gain experience.
I hate that they just keep coming and coming.

This morning we had thirteen waves and one wave this afternoon at Lashio. I had CAP the first four morning waves and the afternoon wave, including one Jack, which got no kills on its maiden run.

I hate it when they do a lot of damage.
But I love it when they get results like today. Airfield damage = 0, Supply hits = 0, Casualties = 0.


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El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786

Gamey is not a game style. It is someone's definition.
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PaxMondo
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RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)

Post by PaxMondo »

ORIGINAL: HansBolter
ORIGINAL: PaxMondo

ORIGINAL: Andav

While Artillery does the same thing, it also build the Chinese experience so I tended to not bombard ...


+1



My experience indicates a unit will plateau at 59 experience from bombardment alone.
The AI tends to bombard daily forever in hexes it doesn't have the strength to attack in.
My Chinese units never go over 59 experience from this no matter how long it goes on.
Units seem to have to participate in an assault to gain xp above 59.

Foregoing the opportunity to cause the enemy to use supply, lose morale and increase disruption to avoid giving him experience is counterproductive.
And so taking them from 30 to 59 EXP is exactly what I avoid doing. 30 EXP CHI troops are easy to kill ... 59 is essentially my troops EXP level ... I don't want fair fights, I want routes!

[:D][:D][:D]
Pax
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RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)

Post by HansBolter »

ORIGINAL: el lobo
ORIGINAL: HansBolter

In the interface that list all of the LCUs in a hex, in the upper right corner there is yellow text that reads either "show hard" or " show soft" depending on how you have it toggled.
Click on this text to show the non-default view and you get a new listing of different data two columns of which are fatigue and disruption.
This is a great way to assess the ready status of your troops beyond the simple measure of abled and disabled squads.
Interesting Hans.

Note, there is only one TOE number shown.

So, while we are on the topic of TOE, can you or anyone else explain the TOE numbers in the upper left of the Unit Information Screen, (xx/yy) under the unit's number and name? I know the higher, the better, but the explanation in the Manual makes no sense to me.

"The 90/100 indicates the total number of non-disabled (ready) and disabled elements as a percentage of the units TO&E."

As I read this, it says that the unit is 90% ready and 100% disabled.

This may be another example of where I am mentally placing the coma in the wrong place.

The second number means the unit is at 100% of its TOE strength.
The first number is the percentage of abled TOE strength.
The unit is 90% abled.
Hans

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RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)

Post by el lobo »

Thanks Hans.

BURMA Mar 6, 1943 Turn 455

Rio assaulted Lashio again with waves of bombers and their escorts. Thirteen in the morning again, none in the afternoon.

My CAP held-up better this time lasting eight waves but still no joy for the Jack.

His results were much better with seventeen casualties.

I have been sweeping a base or two of his every day but have had little luck in finding his escorts. When I do find some they are gone the next day. Whack a Warhawk.

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El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
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Gamey is not a game style. It is someone's definition.
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RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)

Post by el lobo »


MISSING AIR GROUP QUESTION

I lost an air group. I had a Rufe unit and a Jake unit on my LSDs on the 15th of Feb. I transferred them to a base.

One of those late-night moves and shortly after I Ended Orders I realized that I forgot to put the LSDs into a TF before the transfer. So that means they go through the process of being crated-up, etc. and arrive damaged.

The next turn the Jakes did indeed arrive damaged but the Rufes have not shown anywhere, they are gone, from the game and Tracker. They were not scheduled to withdraw.

Is there any way I can track them or find where they went?

TIA

El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
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Gamey is not a game style. It is someone's definition.
GetAssista
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RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)

Post by GetAssista »

Should be either in Landbased Air list or in the reinforce queue. It is very unlikely that you've uncovered some new bug
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RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)

Post by PaxMondo »

Check destroyed groups list ... if they're gone, John would blame a memory leak and they definitely exist. moreso as the game moves into late war and the data base gets a LOT bigger.
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RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)

Post by el lobo »

Thanks Guys. I checked all of those.

When I previously checked Tracker I filtered it for FF but double checking today I checked un-filtered.

The screen-shots of witp are taken Feb 15th, turn 436.

The upper left shows the now missing Rufes, Airgroups ID # 247.

The Group Reinforcements Schedule shows Air Group 281 KuS-1 to arrive in five days, turn 441. Air Group 281 KuS-1 is Airgroups ID # 233.

When you check #247 in Tracker you see the Air Group 281 KuS-1, not my Rufes.

There is no Airgroups ID # 233 in Tracker.


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El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
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Gamey is not a game style. It is someone's definition.
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RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)

Post by PaxMondo »

open up the editor, post screenshots of AG 247. You're playing a mod and I don't have it and 247 is NOT a stock group. Need to see how it is configured.
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RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)

Post by el lobo »

Thanks Pax. I think I found them.

Snooping through the Editor shows the following. Tracker now shows the Airgroups ID #154 as the 801 Ku S-1 with nine A6M5 Zeros, arriving 16 Feb. They were not on the Group Reinforcements Schedule. The name change threw me off.


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El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
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Gamey is not a game style. It is someone's definition.
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RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)

Post by PaxMondo »

OK, so you had that group broke into 3 pieces, the 247 slot being empty was used for one of the temp thirds.
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RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)

Post by el lobo »

ORIGINAL: PaxMondo

OK, so you had that group broke into 3 pieces, the 247 slot being empty was used for one of the temp thirds.
Correct, and neither of the other two, one-thirds used 154 either.

Checking back though, I had not set the unit to up-grade. It is like they crated Rufes on the ship and un-carted Zeros on the dock. I wish I could do that with some Jakes to Nells.

BTW, George turned purple today.

El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786

Gamey is not a game style. It is someone's definition.
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RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)

Post by PaxMondo »

ORIGINAL: el lobo
ORIGINAL: PaxMondo

OK, so you had that group broke into 3 pieces, the 247 slot being empty was used for one of the temp thirds.
Correct, and neither of the other two, one-thirds used 154 either.


They wouldn't ... the original holds the place so they can re-combine to it.
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RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)

Post by el lobo »

BURMA Mar 11, 1943 Turn 460

As mentioned, I have been sweeping different bases within range of Mandalay daily and have come up empty for awhile. I don't know if this is the reason but Rio sent a wave of un-escorted B-25D Mitchells to Shwebo both yesterday and today. Out of eleven total, six were destroyed and Jack got it's first two kills.

The reserve units from east or Ramree arrived in Prome and are loading for Toungoo. On the road NE of Toungoo I have 1600 AV vs his 750 AV. If I can't clear the road with that we will when the reserves move in.

Rio likes to move a sacrificial recon unit into my bases. For the most part I let them sit there and let Rio continue to wonder what I have there. He moved one into Magwe two days ago and I destroyed it as it was shutting-off my oil.


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El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
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Gamey is not a game style. It is someone's definition.
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PaxMondo
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RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)

Post by PaxMondo »

ORIGINAL: el lobo

BURMA Mar 11, 1943 Turn 460

On the road NE of Toungoo I have 1600 AV vs his 750 AV. If I can't clear the road with that we will when the reserves move in.




tight odds ... I think that is jungle terrain ... so 2x odds, and then they've been there a while so likely have forts ... exp, leader etc all will factor into final odds ... what disablements you've been able to achieve with your combined arms attack will likely be the deciding factor as in most other ground combats ....
Pax
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