Europe In Turnmoil Mod.
- Hellfirejet
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RE: Europe In Turnmoil Mod.
One major change to the naval game,is the ship v ship combat damage caused per attack,my battleships are not made of glass so you won't see stupid results like 5 or more strength loss from just one attack,just 1 or 2 damage will be the norm.Also air_attack effect against ships has been vastly reduce.
Make it so!
- Hellfirejet
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RE: Europe In Turnmoil Mod.
There will be a much higher chance that naval combat will cause no damage,because in history that was indeed the case,it does not matter if the game turns are hourly,weekly,fortnightly or Monthly,at sea you were a marksman if you got 5% success rate.
Make it so!
- FroBodine
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RE: Europe In Turnmoil Mod.
What does NB: mean, please? You reference it twice in your original post, then again in post #9.
- Hellfirejet
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- FroBodine
- Posts: 874
- Joined: Sat May 05, 2007 4:13 am
- Location: Brentwood, California (not the OJ one)
RE: Europe In Turnmoil Mod.
Thank you. I never knew that. 51 years and that never crossed my path until now.
)

RE: Europe In Turnmoil Mod.
ORIGINAL: jglazier
Thank you. I never knew that. 51 years and that never crossed my path until now.)
NB = nota bene; "note well"
RE: Europe In Turnmoil Mod.
Looks like an answer to a lot of things simultaneous turns are a must for playing a human opponent. And I don't see anything I have a problem with.But I was sold already with the dedication.I think scraping Warspite was a crime[:(].
RE: Europe In Turnmoil Mod.
ORIGINAL: kirk23
One major change to the naval game,is the ship v ship combat damage caused per attack,my battleships are not made of glass so you won't see stupid results like 5 or more strength loss from just one attack,just 1 or 2 damage will be the norm.Also air_attack effect against ships has been vastly reduce.
Air attacks though should be powerful. Carriers dominated the war but in SC they are floating piñatas where the air units don't do vast amounts of damage while the motherships are crazy vulnerable.
The movement stuff looks great and reflects my main feeling about the problems in the naval war even if the distances over the time frame are implausibly low.
- Hellfirejet
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RE: Europe In Turnmoil Mod.
All areas of research are now maxed out to level 5 as standard.
Make it so!
- MemoryLeak
- Posts: 507
- Joined: Mon Dec 04, 2000 10:00 am
- Location: Woodland, CA USA
RE: Europe In Turnmoil Mod.
Are these MODs finished and published or are they still in progress?
If they are available where are they located and are installation instructions included?
If they are available where are they located and are installation instructions included?
If you want to make GOD laugh, tell him your future plans
USS Long Beach CGN-9
RM2 1969-1973
USS Long Beach CGN-9
RM2 1969-1973
- Hellfirejet
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- Hellfirejet
- Posts: 3038
- Joined: Fri Oct 15, 2010 1:19 pm
- Location: Fife Scotland
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RE: Europe In Turnmoil Mod.
As I mentioned in an earlier post,all research now max out at level 5,plus as I feel research progresses to quickly,I have limited the amount of chits from 2 to just 1,this should slow down research.


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- Research.jpg (175.7 KiB) Viewed 650 times
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- Hellfirejet
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RE: Europe In Turnmoil Mod.
Waffen SS special forces added to the campaign Red on Black background.


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- Waffen SS ..l forces.jpg (116.32 KiB) Viewed 650 times
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- Hellfirejet
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RE: Europe In Turnmoil Mod.
New City and major port added for Italy La Spezia.


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- NewCitya..aSpezia.jpg (48.69 KiB) Viewed 650 times
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- Hellfirejet
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RE: Europe In Turnmoil Mod.
Ok I have tried really hard to make the naval game work,using the premise that capital units were individual ships,and I have come to the conclusion that the naval game can only work effectively if all naval units are represented as Squadron and Flotilla sized.So Battleships are squadron sized units,a Battle squadron equals 2 or 3 battleships plus destroyer screen.


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- Navalgame..overhaul.jpg (190.02 KiB) Viewed 651 times
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- Hellfirejet
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RE: Europe In Turnmoil Mod.
Download link for Europe in turmoil mod.
Europe in turmoil mod
Please unzip and save mod to here: Documents\My Games\Strategic Command WWII - War In Europe\Campaigns

Europe in turmoil mod
Please unzip and save mod to here: Documents\My Games\Strategic Command WWII - War In Europe\Campaigns

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- Europe in ..moil mod.jpg (73.55 KiB) Viewed 651 times
Make it so!
RE: Europe In Turnmoil Mod.
Thanks kirk 23 this is a great mod. I'm just playing it for 3 turns and I really like that turns pass for the Axis and Allies for 1 week. I also like that the research tree (with having 5 for each), the amount of naval units and ground units.
I would only recommend to rename the special forces for SS/Guards.
Again thanks for this mod and the amount of work you put into it. It looks really great.
I would only recommend to rename the special forces for SS/Guards.

Again thanks for this mod and the amount of work you put into it. It looks really great.
RE: Europe In Turnmoil Mod.
Unzipped Mod as per instructions. Opps got it
- Hellfirejet
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RE: Europe In Turnmoil Mod.
ORIGINAL: Biker1984
Thanks kirk 23 this is a great mod. I'm just playing it for 3 turns and I really like that turns pass for the Axis and Allies for 1 week. I also like that the research tree (with having 5 for each), the amount of naval units and ground units.
I would only recommend to rename the special forces for SS/Guards.![]()
Again thanks for this mod and the amount of work you put into it. It looks really great.
Cheers[;)]
The biggest change is to the naval game,you should find that all the ship types are much more durable,with the added bonus that the enemy fleets last beyond 1941 which rarely happens in the standard game.
Make it so!