Headhunter - Lokasenna (A) vs. mind_messing (J) - No MM yet

Post descriptions of your brilliant victories and unfortunate defeats here.

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RE: Headhunter - Lokasenna (A) vs. mind_messing (J) - No MM yet

Post by Lokasenna »

Something funny happened on September 26.

What gives with this sort of thing? He swept into enormous CAP for me, and it was detected 35 minutes out. I had CAP at all altitudes (high, medium, low, and in between). He was vastly outnumbered. And yet the combat lasted about 3 attacks and then showed the message for the sweeping - with all 3 of his coordinated units. Intercept time for my units was not that long (the USN planes here are actually on CVs in the hex, set to range 0 - like all of the rest of the CAP).

This was disappointing.

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RE: Headhunter - Lokasenna (A) vs. mind_messing (J) - No MM yet

Post by Lokasenna »

October 3, 1944

Posse
Concluded with the capture of Singapore on September 23. The Repair Shipyard is nearly intact, and maximum size 50. Repairs on a vast number of vessels can now commence in earnest while we work on our next targets and continue mopping up in Thailand/Indochina.

As a followup to Posse, paratroops are dropped to capture as many undefended bases as possible around Palembang and on Borneo. We scoop up all the islands east of Palembang, as well as the remaining dots west of Sumatra. On Borneo, we get Ketapang, Pontianak, Kuching, and Sambas to hem in the troops at Singkawang if we can (which has stubbornly resisted - shortly after I began marching down Malaya he landed a small group of units at the place).

Gibbet
Nothing major to report except that Sawahloento (the dot base northeast of Padang) has been captured and is being built to AF 1+ for supply distribution purposes. Still waiting on units to march down from the north. The IJA has established a line of defense at Padang and the base east of it, which will be tough to crack unless we cut off their supplies.

Corral
Miri and Jesselton are taken with almost no trouble. On September 30th/October 1st, we landed at Jolo. Due to a CAP mistake and strong enemy air strikes, we lose a handful of APAs - the first losses in this entire set of operations. Stings, but acceptable. With Jolo in our hands, the noose begins to tighten.

Hangman
All of Thailand is now in Allied hands. We are clearing out a few divisions that are trapped in a few places (outside Udon Thani, outside Tavoy, near Siem Reap) and beginning to send everything east to Vinh. We should be able to spot any seaborne evacuation effort from Indochina, if he were able to regain a port capable of loading much of anything, so my concern is closing the northern door.

New Guinea
With the capture of Waigeo, all of New Guinea is officially in Allied hands except for Babo, which I'm not going to bother with.

Manado remains a major Japanese airbase, with 300+ fighters routinely based there.

Timor
Using paratroops and Dutch Catalinas from Darwin, we capture all the little bases north of Timor. We're going to build an airfield at Wetar to provide CAP for continued landings at Lautem, just in case the IJNAF gets uppity with any remaining supply at Kendari or Makassar.

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RE: Headhunter - Lokasenna (A) vs. mind_messing (J) - No MM yet

Post by Lokasenna »

Strategic Map, base view only, October 5, 1944

Looking at SE Asia makes me feel good.

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RE: Headhunter - Lokasenna (A) vs. mind_messing (J) - No MM yet

Post by Lokasenna »

Score screen - October 3, 1944

Still haven't achieved a 2:1 ratio on air losses, but the numbers are good all the same.

My last score screen update was August 12. Here's that image:
ORIGINAL: Lokasenna
Image

And here we are now.

Allied VPs: +12529
Japan VPs: +962

Ratio: 1.154:1

Allied a/c: +1990
Japan a/c: +4319 (many turkeys! over 3000 of these in the air, my pilots are getting to be elite)

Allied LCU: +497
Japan LCU: +2734 (mostly Hangman)

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RE: Headhunter - Lokasenna (A) vs. mind_messing (J) - No MM yet

Post by Lokasenna »

An example... here is my top pilots screen for USN only, sorted by Exp. Long live Butch O'Hare.

So far as I can tell, the numbers at the top for each service are a count of every pilot who has at least 1 kill?

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RE: Headhunter - Lokasenna (A) vs. mind_messing (J) - No MM yet

Post by Lokasenna »

Speeding right along...

October 19, 1944

Corral
In my previous post mentioning Jolo, I forgot that I'd taken it via SST as it was undefended. Japan recaptured it, but that won't last. We'll get it back soon. Otherwise, this short operation is almost concluded. The objective is accomplished - the entire north coast of Borneo is denied to Japan as a base of operations. Just waiting on troop movements and attacks to kill off some IJA.

Gibbet
The march is stalled, somewhat as expected. We'll send the 5th Indian, one of the bigger divisions, down to Djambi. It'll take a while to get there, but I suspect we won't encounter much resistance along the way. We'll also start flipping some hex sides and try to force him to move that way.

Hangman
Pockets of IJA remain around Cam Ranh Bay, and he retook the coastline of Indochina as units marched north towards Vinh. Not much I could do about it, but not all that much made it out - except for a large stack of artillery, which could vex me later. Otherwise, we are prepping to evict him from Vinh when the forces are right. Still 2 IJA divisions outside Tavoy, but they'll be wiped out soon enough.

Timor
We're shuttling more troops to Lautem, and eventually we'll capture it. The IJA is out of supplies, so far as I can tell. Using proper amphibs cuts down on losses on the beach. Once I get enough support in the hex, I will attack.

Ambon is captured, and we begin work on dot bases between Ambon and Manado.

Other stuff
In general, Singapore is a hotbed of activity - both logistics and hostile. Occasionally, Frank-r's try a sweep. I assume this is to attrit my pools, but we'll be alright. Our pilots are getting better. Praboem and PBang are major IJ airbases, and I haven't wanted to lose a bunch of planes shutting them down yet. We will do so eventually, though. I do send DDs and sometimes cruisers to bombard Palembang, but mines are an issue. There are sometimes new minefields there or in the hex just outside of it. DMS will need to be added.

I'm also getting lots of SIGINT hits on units moving around. I will try to post about that later. There are implications for future targets.

Oh yeah, we also took Ponape on October 10 and the Marshalls will be entirely in Allied hands soon - opening up easier SLOC to Sorong/Hollandia.

CV Wasp completes repairs at Gove on October 13 [:)].

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RE: Headhunter - Lokasenna (A) vs. mind_messing (J) - No MM yet

Post by Lokasenna »

October 13, 1944

This was somewhat surprising, but we managed to put some damage on the IJN. Sadly, none sunk or even badly damaged - but this is the last time we see anything bigger than PBs at Palembang.

Between mines, damage from the combat, and followup attacks from Lily divebombers, we lose a few Fletchers.

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RE: Headhunter - Lokasenna (A) vs. mind_messing (J) - No MM yet

Post by obvert »

ORIGINAL: Lokasenna

Something funny happened on September 26.

What gives with this sort of thing? He swept into enormous CAP for me, and it was detected 35 minutes out. I had CAP at all altitudes (high, medium, low, and in between). He was vastly outnumbered. And yet the combat lasted about 3 attacks and then showed the message for the sweeping - with all 3 of his coordinated units. Intercept time for my units was not that long (the USN planes here are actually on CVs in the hex, set to range 0 - like all of the rest of the CAP).

This was disappointing.

Coordinated sweeps are not reliable in terms of generating lasting combat with CAP. No idea why. This has happened repeatedly throughout my games. I've noticed the very same units going at the same targets another turn do much better if not coordinated and get many more kills. However, the coordinated sweeps generally do have a positive result, just very small numbers of kills achieved, but they do seem to add to the preservation of the sweepers too.
"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill
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RE: Headhunter - Lokasenna (A) vs. mind_messing (J) - No MM yet

Post by obvert »

ORIGINAL: Lokasenna

I'm so far behind... we just hit December 1, 1944. I have the turn and will do it tonight, however I have a question for any readers...

On January 1, USN CVs get a 4th group (Corsairs) and lose a fair number of strike craft. I want to say that the resulting configuration (without changing any upgrades) is 36 Hellcats, 36 Corsairs, and then 15 each of DBs/TBs. Given that the only large carrier I've sunk is Shokaku, I feel this leaves me extremely light on strike craft. Has anyone else been in this position? What did you do?

My initial thoughts are to disallow the DB and TB resizes, and then get creative with some unit splitting (running 36 Hellcat, 12 Corsair, 32 DB, 18 TB for example). This puts me really close to the flight ops limit, however (98 out of 103 maximum). I don't know that I'll ever be operating out of flight range of a friendly airfield from here on out, so that might not be a huge deal. Mostly I'm concerned with having enough counterpunch to actually sink some CVs the next time there's a possibility of a clash (should be relatively soon - early 1945 I'm thinking).

I suppose the other thing I could do is allow all of the units to arrive and do their resizes, which I think might be the final resizes, and then do some manual resizing for a more customized layout (36 Hellcat, 20 Corsair, 24 DB, 18 TB for example).

Whatever I do, I'd prefer to have only 1 or 2 setups for all CVs (save Wasp). So either 1 setup that's the same across all CVs, or 2 setups where I run roughly half and half.

I like option 2 to make sure you get more Corsairs on board. They are the most effective against late war IJN planes.
"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill
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RE: Headhunter - Lokasenna (A) vs. mind_messing (J) - No MM yet

Post by dave sindel »

ORIGINAL: Lokasenna

Speeding right along...

October 19, 1944

Corral
In my previous post mentioning Jolo, I forgot that I'd taken it via SST as it was undefended. Japan recaptured it, but that won't last. We'll get it back soon. Otherwise, this short operation is almost concluded. The objective is accomplished - the entire north coast of Borneo is denied to Japan as a base of operations. Just waiting on troop movements and attacks to kill off some IJA.

Gibbet
The march is stalled, somewhat as expected. We'll send the 5th Indian, one of the bigger divisions, down to Djambi. It'll take a while to get there, but I suspect we won't encounter much resistance along the way. We'll also start flipping some hex sides and try to force him to move that way.

Hangman
Pockets of IJA remain around Cam Ranh Bay, and he retook the coastline of Indochina as units marched north towards Vinh. Not much I could do about it, but not all that much made it out - except for a large stack of artillery, which could vex me later. Otherwise, we are prepping to evict him from Vinh when the forces are right. Still 2 IJA divisions outside Tavoy, but they'll be wiped out soon enough.

Timor
We're shuttling more troops to Lautem, and eventually we'll capture it. The IJA is out of supplies, so far as I can tell. Using proper amphibs cuts down on losses on the beach. Once I get enough support in the hex, I will attack.

Ambon is captured, and we begin work on dot bases between Ambon and Manado.

Other stuff
In general, Singapore is a hotbed of activity - both logistics and hostile. Occasionally, Frank-r's try a sweep. I assume this is to attrit my pools, but we'll be alright. Our pilots are getting better. Praboem and PBang are major IJ airbases, and I haven't wanted to lose a bunch of planes shutting them down yet. We will do so eventually, though. I do send DDs and sometimes cruisers to bombard Palembang, but mines are an issue. There are sometimes new minefields there or in the hex just outside of it. DMS will need to be added.

I'm also getting lots of SIGINT hits on units moving around. I will try to post about that later. There are implications for future targets.

Oh yeah, we also took Ponape on October 10 and the Marshalls will be entirely in Allied hands soon - opening up easier SLOC to Sorong/Hollandia.

CV Wasp completes repairs at Gove on October 13 [:)].

Image
We'll also start flipping some hex sides and try to force him to move that way.

Loka - you mentioned hex sides a couple of times in your recent updates. Can you explain to a newbie how / why you focus on doing so ? I'm really struggling with land combat in this game.
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RE: Headhunter - Lokasenna (A) vs. mind_messing (J) - No MM yet

Post by Lokasenna »

ORIGINAL: obvert

ORIGINAL: Lokasenna

Something funny happened on September 26.

What gives with this sort of thing? He swept into enormous CAP for me, and it was detected 35 minutes out. I had CAP at all altitudes (high, medium, low, and in between). He was vastly outnumbered. And yet the combat lasted about 3 attacks and then showed the message for the sweeping - with all 3 of his coordinated units. Intercept time for my units was not that long (the USN planes here are actually on CVs in the hex, set to range 0 - like all of the rest of the CAP).

This was disappointing.

Coordinated sweeps are not reliable in terms of generating lasting combat with CAP. No idea why. This has happened repeatedly throughout my games. I've noticed the very same units going at the same targets another turn do much better if not coordinated and get many more kills. However, the coordinated sweeps generally do have a positive result, just very small numbers of kills achieved, but they do seem to add to the preservation of the sweepers too.

I just don't get why the combat lasted for only a few "firings" of planes at each other. It was seriously a blink and you miss it, even without hitting the escape key. That the combat report even showed 1 destroyed on each side is surprising.

I've had "coordinated" sweeps before where the "pre-action" text on the map says "75x P-47D25 Thunderbolt sweeping" or whatever is in that little black bar, then in the combat only 25 of the planes actually fight - but they conduct a "full" sweep, fighting until they've killed all the CAP. Then when the "fighter planes sweeping over the base" graphic shows up, all of the remaining planes, including the other 50, are there. That isn't even what happened here - it was ONE unit of his against a giant CAP of mine.
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RE: Headhunter - Lokasenna (A) vs. mind_messing (J) - No MM yet

Post by Lokasenna »

ORIGINAL: obvert

ORIGINAL: Lokasenna

I'm so far behind... we just hit December 1, 1944. I have the turn and will do it tonight, however I have a question for any readers...

On January 1, USN CVs get a 4th group (Corsairs) and lose a fair number of strike craft. I want to say that the resulting configuration (without changing any upgrades) is 36 Hellcats, 36 Corsairs, and then 15 each of DBs/TBs. Given that the only large carrier I've sunk is Shokaku, I feel this leaves me extremely light on strike craft. Has anyone else been in this position? What did you do?

My initial thoughts are to disallow the DB and TB resizes, and then get creative with some unit splitting (running 36 Hellcat, 12 Corsair, 32 DB, 18 TB for example). This puts me really close to the flight ops limit, however (98 out of 103 maximum). I don't know that I'll ever be operating out of flight range of a friendly airfield from here on out, so that might not be a huge deal. Mostly I'm concerned with having enough counterpunch to actually sink some CVs the next time there's a possibility of a clash (should be relatively soon - early 1945 I'm thinking).

I suppose the other thing I could do is allow all of the units to arrive and do their resizes, which I think might be the final resizes, and then do some manual resizing for a more customized layout (36 Hellcat, 20 Corsair, 24 DB, 18 TB for example).

Whatever I do, I'd prefer to have only 1 or 2 setups for all CVs (save Wasp). So either 1 setup that's the same across all CVs, or 2 setups where I run roughly half and half.

I like option 2 to make sure you get more Corsairs on board. They are the most effective against late war IJN planes.

So, I went with 30 VF, 30 VBF, 26 VB, 12 VT. This overloads my decks, but still leaves some operational space.

It was interesting to note that Ticonderoga's VBF is not in my database at all, so she's retained a 40 VF, 36 VB, 15 VT loadout. I decided that with the 30/30/26/12 setup, I was giving myself a uniform configuration that gave me plenty of CAP and plenty of escort without sacrificing too much on striking power.

Wasp is running something different, but I can't remember what. The Brit CVs with my fleet are also running mostly or entirely fighters, so I'm really tilted towards CAP even among my fighter strength. The IJN still has 10 full CVs plus Chitose/Chiyoda, so it's important that I keep mine together until we battle (if we ever do) as otherwise I'm concerned that my strikes would just get chewed up. For the latest turn (another invasion!), I was even able to keep about 200 fighters on stand-down in case I need some operational reserve for the next couple of turns.
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RE: Headhunter - Lokasenna (A) vs. mind_messing (J) - No MM yet

Post by Lokasenna »

ORIGINAL: dave sindel

ORIGINAL: Lokasenna

Speeding right along...

October 19, 1944

Corral
In my previous post mentioning Jolo, I forgot that I'd taken it via SST as it was undefended. Japan recaptured it, but that won't last. We'll get it back soon. Otherwise, this short operation is almost concluded. The objective is accomplished - the entire north coast of Borneo is denied to Japan as a base of operations. Just waiting on troop movements and attacks to kill off some IJA.

Gibbet
The march is stalled, somewhat as expected. We'll send the 5th Indian, one of the bigger divisions, down to Djambi. It'll take a while to get there, but I suspect we won't encounter much resistance along the way. We'll also start flipping some hex sides and try to force him to move that way.

Hangman
Pockets of IJA remain around Cam Ranh Bay, and he retook the coastline of Indochina as units marched north towards Vinh. Not much I could do about it, but not all that much made it out - except for a large stack of artillery, which could vex me later. Otherwise, we are prepping to evict him from Vinh when the forces are right. Still 2 IJA divisions outside Tavoy, but they'll be wiped out soon enough.

Timor
We're shuttling more troops to Lautem, and eventually we'll capture it. The IJA is out of supplies, so far as I can tell. Using proper amphibs cuts down on losses on the beach. Once I get enough support in the hex, I will attack.

Ambon is captured, and we begin work on dot bases between Ambon and Manado.

Other stuff
In general, Singapore is a hotbed of activity - both logistics and hostile. Occasionally, Frank-r's try a sweep. I assume this is to attrit my pools, but we'll be alright. Our pilots are getting better. Praboem and PBang are major IJ airbases, and I haven't wanted to lose a bunch of planes shutting them down yet. We will do so eventually, though. I do send DDs and sometimes cruisers to bombard Palembang, but mines are an issue. There are sometimes new minefields there or in the hex just outside of it. DMS will need to be added.

I'm also getting lots of SIGINT hits on units moving around. I will try to post about that later. There are implications for future targets.

Oh yeah, we also took Ponape on October 10 and the Marshalls will be entirely in Allied hands soon - opening up easier SLOC to Sorong/Hollandia.

CV Wasp completes repairs at Gove on October 13 [:)].

Image
We'll also start flipping some hex sides and try to force him to move that way.

Loka - you mentioned hex sides a couple of times in your recent updates. Can you explain to a newbie how / why you focus on doing so ? I'm really struggling with land combat in this game.

Hex sides are important for LCU movement, which is of course integral to any offensive as the whole point is to move forward. It's basically about flanking. In-game, you should press 'W' to bring them up, which is what I've done for the screenshot here. It can also clue you in on nearby enemy units that you don't actually see by giving away that your opponent controls a "wilderness" hex right next to your units.

The hexes I'm talking about in this case are the two that are just north of Padang. You can see that I marched into them from the NW and the NE respectively. When I get to reporting on the point in the game where I'm marching by, I will try to highlight what happened. I need to remember when that occurred in the game, though... sometime in December. In the screenshot above, though, you can see my initial moves.

Since I got stalled by 2 roughly equally sized stacks, against which neither of my two stacks of units could win on their own, my first order of business was opening the road between the two hexes. That's why I have units marching due east from that next just north of the contested NW hex, as well as SW from the hex west of Bengkalis. The Australian (dark green/teal) unit is combat engineers heading for that dot base.

After I have that road open, with the NE and NW hexsides flipped from red (Japan) to green (Allies) so that I can more easily move units between if I want to. The reasoning behind this is that even if I'm unable to dislodge him in an attack, it may "force" him into moving units around, which is good for me. He could make a mistake, and at the very least the units that begin movement will lose any and all of their field fortifications.

Hex sides also control supply flow. In the screenshot above, no supplies can flow directly from Sawahloento (that dot base I control) to my NW contested hex through the intervening road hex, because my opponent currently controls the hex side in question.

Does that make sense? I can draw up a more detailed screenshot if necessary.
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RE: Headhunter - Lokasenna (A) vs. mind_messing (J) - No MM yet

Post by dave sindel »

ORIGINAL: Lokasenna

ORIGINAL: dave sindel

ORIGINAL: Lokasenna

Speeding right along...

October 19, 1944

Corral
In my previous post mentioning Jolo, I forgot that I'd taken it via SST as it was undefended. Japan recaptured it, but that won't last. We'll get it back soon. Otherwise, this short operation is almost concluded. The objective is accomplished - the entire north coast of Borneo is denied to Japan as a base of operations. Just waiting on troop movements and attacks to kill off some IJA.

Gibbet
The march is stalled, somewhat as expected. We'll send the 5th Indian, one of the bigger divisions, down to Djambi. It'll take a while to get there, but I suspect we won't encounter much resistance along the way. We'll also start flipping some hex sides and try to force him to move that way.

Hangman
Pockets of IJA remain around Cam Ranh Bay, and he retook the coastline of Indochina as units marched north towards Vinh. Not much I could do about it, but not all that much made it out - except for a large stack of artillery, which could vex me later. Otherwise, we are prepping to evict him from Vinh when the forces are right. Still 2 IJA divisions outside Tavoy, but they'll be wiped out soon enough.

Timor
We're shuttling more troops to Lautem, and eventually we'll capture it. The IJA is out of supplies, so far as I can tell. Using proper amphibs cuts down on losses on the beach. Once I get enough support in the hex, I will attack.

Ambon is captured, and we begin work on dot bases between Ambon and Manado.

Other stuff
In general, Singapore is a hotbed of activity - both logistics and hostile. Occasionally, Frank-r's try a sweep. I assume this is to attrit my pools, but we'll be alright. Our pilots are getting better. Praboem and PBang are major IJ airbases, and I haven't wanted to lose a bunch of planes shutting them down yet. We will do so eventually, though. I do send DDs and sometimes cruisers to bombard Palembang, but mines are an issue. There are sometimes new minefields there or in the hex just outside of it. DMS will need to be added.

I'm also getting lots of SIGINT hits on units moving around. I will try to post about that later. There are implications for future targets.

Oh yeah, we also took Ponape on October 10 and the Marshalls will be entirely in Allied hands soon - opening up easier SLOC to Sorong/Hollandia.

CV Wasp completes repairs at Gove on October 13 [:)].

Image
We'll also start flipping some hex sides and try to force him to move that way.

Loka - you mentioned hex sides a couple of times in your recent updates. Can you explain to a newbie how / why you focus on doing so ? I'm really struggling with land combat in this game.

Hex sides are important for LCU movement, which is of course integral to any offensive as the whole point is to move forward. It's basically about flanking. In-game, you should press 'W' to bring them up, which is what I've done for the screenshot here. It can also clue you in on nearby enemy units that you don't actually see by giving away that your opponent controls a "wilderness" hex right next to your units.

The hexes I'm talking about in this case are the two that are just north of Padang. You can see that I marched into them from the NW and the NE respectively. When I get to reporting on the point in the game where I'm marching by, I will try to highlight what happened. I need to remember when that occurred in the game, though... sometime in December. In the screenshot above, though, you can see my initial moves.

Since I got stalled by 2 roughly equally sized stacks, against which neither of my two stacks of units could win on their own, my first order of business was opening the road between the two hexes. That's why I have units marching due east from that next just north of the contested NW hex, as well as SW from the hex west of Bengkalis. The Australian (dark green/teal) unit is combat engineers heading for that dot base.

After I have that road open, with the NE and NW hexsides flipped from red (Japan) to green (Allies) so that I can more easily move units between if I want to. The reasoning behind this is that even if I'm unable to dislodge him in an attack, it may "force" him into moving units around, which is good for me. He could make a mistake, and at the very least the units that begin movement will lose any and all of their field fortifications.

Hex sides also control supply flow. In the screenshot above, no supplies can flow directly from Sawahloento (that dot base I control) to my NW contested hex through the intervening road hex, because my opponent currently controls the hex side in question.

Does that make sense? I can draw up a more detailed screenshot if necessary.

Yes, what you've written makes sense - but leads to a couple of follow-up questions.

a) you can't move to open the road hexsides between the "original" two hexes because of the presence of IJA forces in those hexes, and in effect your forces are pinned? Is my understanding of that correct?

b) Couldnt supply flow from the dot base 1 hex NW, then 1 hex W, then 1 hex SW ? Or does the road not being present on that complete route eliminate that routing?

Thank you for taking the time to write the above explanation.
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RE: Headhunter - Lokasenna (A) vs. mind_messing (J) - No MM yet

Post by Lokasenna »

ORIGINAL: dave sindel

Yes, what you've written makes sense - but leads to a couple of follow-up questions.

a) you can't move to open the road hexsides between the "original" two hexes because of the presence of IJA forces in those hexes, and in effect your forces are pinned? Is my understanding of that correct?

b) Couldnt supply flow from the dot base 1 hex NW, then 1 hex W, then 1 hex SW ? Or does the road not being present on that complete route eliminate that routing?

Thank you for taking the time to write the above explanation.

a) No, they are not pinned - at least not in my definition of the word. By opening the road hex, I meant the one that leads west from the dot base (Sawahloento) and then SW into the hex with my troops outside Padang.

b) Supply can go that way, but the lack of an actual road path between the hexes means it is more difficult than it would be otherwise. Also, supply won't actually flow to (and therefore out from) Sawahloento until it has at least 1 level in something. Until then, it's not actually a "base." That's why the combat engineer battalion is moving there - even though I could use them for attacking bases, right now the more important task is getting at least 1 level of airfield for supply purposes.


The hex sides I am looking to flip at the point of this screenshot are the ones coming from that hex outside Sawahloento (which also prevents him from flanking around/behind my forces) and then performing some flanking of my own by moving SE from Sawahloento into the jungle hex, where movement will be slow to the next hex... but it's a win/win for me whether he notices or not. If he notices, he could be forced to abandon the hex he is currently holding - which is slow progress for me, but still progress. Alternatively, he doesn't notice and is put in a more precarious position as I cut off one of his roads, which could start cutting his supply short.
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RE: Headhunter - Lokasenna (A) vs. mind_messing (J) - No MM yet

Post by dave sindel »

Thanks again for taking the time to explain..
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RE: Headhunter - Lokasenna (A) vs. mind_messing (J) - No MM yet

Post by Sangeli »

ORIGINAL: obvert
I like option 2 to make sure you get more Corsairs on board. They are the most effective against late war IJN planes.
+1

My F6F-3 hellcats get wrecked by George's and Franks.

ORIGINAL: Lokasenna
Wasp is running something different, but I can't remember what. The Brit CVs with my fleet are also running mostly or entirely fighters, so I'm really tilted towards CAP even among my fighter strength.

A smart move. Late are those DBs and TBs hardly get used, especially after the KB has been trimmed down. But since the IJN still has 10+ CVs you shouldn't get too carried away. I'd probably aim for more like 50% fighters on my CVs in your situation. CVEs can be used with 100% fighters to provide extra coverage against LBA.
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RE: Headhunter - Lokasenna (A) vs. mind_messing (J) - No MM yet

Post by Lokasenna »

We're almost to the end of February now, so I'm over 4 months behind. Yikes. Here's an update to November 1, hopefully have time to do some more in a bit... If possible, I would like to do these with just a strat map at the bottom to show the territorial progress, but that leaves out so much of the detail that I was hoping to share.

October 20, 1944 - October 31, 1944

Hangman
Cam Ranh Bay flips back and forth a few times. Paratroops are used, picked up, and used again as necessary to flip bases here as the IJA marches north towards Vinh, where we are still holding. There is a small stack of IJA on the coast just 1 hex south of Vinh, apparently trying to hold the door open for the troops to the south. We launch a failed attack there on the 22nd. There is an additional IJA flank-blocking force north of Vinh of about 1000 AV.

By November 1, the southern half of Indochina is relatively secure and IJA pockets are beginning to be isolated and cleared. Meanwhile, the IJA is fleeing from Vinh, where we are hoping to consolidate our stacks into one big stack for an attack before the IJA vacates the hex.

Singapore
It's our new Big Base. Everything in the southwest quadrant of the map is eventually heading this direction... well, more or less.

We're clearing Palembang of mines, the better to suppress it. A few CLs and DDs hit them first, but we have a nice big shipyard at Singapore that's ready to work for the good guys again.

Operation Corral
The culmination of this one is an attempt on Puerto Princesa and Jolo. Jolo has been captured as of November 1, with 2 TFs of fleet CVs transiting the gap between Mindanao and Borneo to replenish at Rabaul and do something else in the near future... Meanwhile, on the 1st there are 2 TFs sailing past Miri for Puerto Princesa with CVEs and 3 CVs for escort.

Singkawang, with its reinforcements, has proven to be tougher than I would have liked. Supplies and additional troops are coming from Singapore (slowly), along with air support. We are close to having uncontested airspace everywhere west of Mindanao now.

Aleutians
Some minor IJN SCTF came up here hunting for easy prey on the 23rd. My CS convoys have routinely been spotted by Dinahs or something on naval search for months. Until now, it's just been subs harassing up here. I do have some attack aircraft in the area, so I turn them on but they fail to find the 2 E's before they shoot up an xAK (which survives) and retire towards the Kuriles.

Subs
At some point, I sent a whole gaggle of NORPAC subs that had been chilling at Adak to the Sakhalins/Hokkaido. I found a veritable nest of unprotected shipping. A handful of xAKs and a few PBs are sunk before there is any serious ASW effort, but this remains a decent hunting ground.

Strat Map
Territorial gains since the last strat map on October 5 are circled. Nothing too huge since then, and mostly we've been working on logistics and strengthening our new bases for the next push. Consolidating LCUs and ships is a PITA, but this being my second time at it I'm doing a little better at not leaving units behind or in completely inconvenient places that hold up an operation.

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RE: Headhunter - Lokasenna (A) vs. mind_messing (J) - No MM yet

Post by Lokasenna »

In saving the previous image, I realized I had done some images "live" during the sequence of the game several months ago. Here they are now, in succession, as they cover the first few days in November.

"The Lane"

For some time now, I've seen minor IJN forces moving back and forth here - the South China Sea wasn't secure anymore, and the area between the dotted lines is the only relatively safe zone of transit for anything going towards Japan from anywhere south of Davao. In addition to its defense having been neglected, taking Jolo is a key piece of closing this lane. Once I have the base secure (which will not be until I bring more troops and planes, and am able to shut down the Davao/Cagayan airfields at the least), it will constrict this lane to the coast of the Celebes. I have plans to close it entirely within the next few weeks.

However, as will be seen shortly, I know the IJA/IJN and air forces have not completely abandoned the Balikpapan/Java area.

The CVTFs near Jolo were escorting the landing forces there, and are sticking around until we're completely done unloading. I need their CAP presence.

The CVTF to the east is recently constituted - made up of 2 new CVs, and CV Wasp returned to action after almost a year in an ARD. They are detected 4/4 from having launched on those piddly groups near Babeldaob. I was sending them hunting, hoping to bag some decent xAKs and TKs. Alas.

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RE: Headhunter - Lokasenna (A) vs. mind_messing (J) - No MM yet

Post by Lokasenna »

Jolo didn't come cheaply, but they're the first batch of amphibs I've lost since operations began at Sumatra. Sunk: 3 APA, 1 DD, 1 ADP, 1 AKA, 1 LST. Heavily damaged: 2 APA, 3 CVE, 1 CA. The ship losses totaled 116 VPs, but we're about to get revenge...

On November 4, 1944:


Image

I was surprised to see such heavy shipping in the area. I figured on nothing bigger than a cruiser at most, and probably just DDs and the like. The TF launching the attack is the Wasp TF. The other CVs were sent north to help cover Puerto against anticipated major LBA from Manila and Clark (which are both level 9), and Bataan (level 6). I've routinely spotted 400+ fighters at Manila.
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