Wrangling Loki - Mind_Messing (J) vs Lokasenna (A)

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mind_messing
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RE: Skynet

Post by mind_messing »

ORIGINAL: Bullwinkle58

He's really gotten busy in the PI. His AAR is way behind.

Still, what Level 7s does he have in the north there? Did you give him any?

But at the rate he's surging you do only have a few weeks at most before you'll have nightly attacks.

Everything is pretty much built up in the Aleutians, but it's his own work. It was years ago now (wow!), but I'm sure I built Adak up to 4 for Netties, then left the rest as floatplane bases.

I hate the Aleutians. It's the biggest lose-lose area of the map IMO. Impossible to hold without exposing somewhere more valuable, expensive to lose come 1945.

Adak, Shemya, Amchitka are all size 7. Adak just reaches Hokkaido and no more with the 40 range B-29. Agattu is size 6

I'd guess I've about a two week respite before thing start to get serious. Loka's said as much via email that he's taken all the easy bases off the back of Sumatra. Any further expansion closer to the Home Islands will be running up against the inner defensive lines.

Luzon will be a major operation for him. The Marianas are withering, but will take a fair bit of work to reduce. I'm debating a resupply operation just to get some CAP up over them and prolong it for a couple of weeks. The IJA in China is about to stop running and make a stand, and I've big airbases in Hong Kong and Canton to backstop their stand.

IDK. I've not yet lost, but Loka's not got it in the bag by any means. VP's are 69K Japanese to 95K Allied, but there's a lot of VP's left to be harvested.
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RE: Skynet

Post by Bullwinkle58 »

Sorry. I meant what Level 7 or larger does he have in the PI? Your strat map is hard to read with my eyes, but it looks like he has at least one island AF (Rojas? Roxas? Anyway, that island with three bases.)

You are correct that you only really need to worry about three Aleutian AFs for B-29s, and with Sapporo not an industrial base, not even that much. His B-29s are better used on other axes right now. He might keep a unit in the Aleutians just to keep you honest Hokkaido-wise.

I doubt he'll go for the Marianas since he's 2/3 done in the PI, and after that he can go Formosa and then bend east. (Or Hong Kong.) In our game my Sigint says he's majorly invested in the Marianas and I plan to avoid them like the plague. Japan can't not defend them, but the Allies can skip them.

Daito Shoto, and similar situations, in this era can just be a supply-starve ploy. Bomb out the supply and the air is useless to you. You have to choose to re-supply with precious supply and fuel, risk the xAKs, or let it wither. It's a good strategy to blast open corridors deeper into the ring.

Tracker generally reports anything that takes even one torpedo as sunk, then backtracks later. A CVE has maybe 60/40 of surviving one. Almost no chance with a kami and a fish. I doubt you got nine. You might have gotten five though. Or so. He has a lot of bingo bases for the air wings. Loka is very Nemo-like about losses. I get emotional about my ships. They're just assets to him.
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RE: Skynet

Post by mind_messing »

ORIGINAL: Bullwinkle58

Sorry. I meant what Level 7 or larger does he have in the PI? Your strat map is hard to read with my eyes, but it looks like he has at least one island AF (Rojas? Roxas? Anyway, that island with three bases.)

You are correct that you only really need to worry about three Aleutian AFs for B-29s, and with Sapporo not an industrial base, not even that much. His B-29s are better used on other axes right now. He might keep a unit in the Aleutians just to keep you honest Hokkaido-wise.

I doubt he'll go for the Marianas since he's 2/3 done in the PI, and after that he can go Formosa and then bend east. (Or Hong Kong.) In our game my Sigint says he's majorly invested in the Marianas and I plan to avoid them like the plague. Japan can't not defend them, but the Allies can skip them.

Daito Shoto, and similar situations, in this era can just be a supply-starve ploy. Bomb out the supply and the air is useless to you. You have to choose to re-supply with precious supply and fuel, risk the xAKs, or let it wither. It's a good strategy to blast open corridors deeper into the ring.

Tracker generally reports anything that takes even one torpedo as sunk, then backtracks later. A CVE has maybe 60/40 of surviving one. Almost no chance with a kami and a fish. I doubt you got nine. You might have gotten five though. Or so. He has a lot of bingo bases for the air wings. Loka is very Nemo-like about losses. I get emotional about my ships. They're just assets to him.

A picture is worth a thousand words.

Image

Don't be concerned about all those American flags, most of them were taken by para-fragments and I can take them back just as easily. I likely will, once I fly some paratroopers over from Kyushu. Basically, there's not a serious Allied commitment anywhere north of Cebu, except Puerto Princesa, and I've that stalemated for the present.

The big Allied bases are:
- Cagayan (8)
- Cotabato (9)
- Davao (6)

Cebu is the only big Japanese base not on Luzon.

I assume you're talking about the island of Panay? I've a level 2 airbase that keeps getting slammed by heavy bombers to the point that the defenders are down to 2 AV. Irrespective of the value of the hex, clear terrain makes it a losing proposition for Japan to defend. The upside is that Panay is nice and close to Manila and my massive airbases, so I plan to contest the skies over it.

Regarding the ships, I understand what you mean. He is quite clinical in regards to his use of ships - losses are acceptable if the goal is reached. I don't have the same luxury, I've fewer ships and those that I do have are of lesser quality.

That said, I'm pretty callous if I think it worthwhile. I've about 40 E class ships sitting in Tokyo Bay that are going to get thrown at an invasion in the near future in the hope of getting in amongst the amphib ships or causing a few collisions between capital ships.

We'll see. Chances are that my criteria for commencing the decisive battle is so exhaustive I'll never meet all the criteria.
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RE: Skynet

Post by Bullwinkle58 »

Yeah, Panay. I just looked at potential Level 7s; didn't know how much you had built. Looks like you have a bit of B-29 slack in the PI.
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RE: Skynet

Post by mind_messing »

ORIGINAL: Bullwinkle58

Yeah, Panay. I just looked at potential Level 7s; didn't know how much you had built. Looks like you have a bit of B-29 slack in the PI.

Yeah, it's as you say Legaspi northwards are the bases best suited for B-29 operations. Panay would be a concern, but anything on Luzon is a serious worry. At least with the map as it stands now the focus of any bombing will be Western Japan
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RE: Skynet

Post by obvert »

ORIGINAL: mind_messing

I've plenty of Oscar IV's on the go, so might add them to the mix if you say that they work. Randy production is online but limited, and Nicks have a factory somewhere still I'm sure. I will see if I can mix it up, but I'd rather have 300 Tojo's than 150 Randy's.

Oscars are fragile, so they don't have staying power, but the 20mm CL are good. I'd take the 150 Randys over 300 of either the Oscars or Tojos.

In fairness, the only Japanese flak gun that looks remotely useful is the 40mm Type 5 Bofors copy that arrives in September '45, too late to be effective. A shame, as it seems to have good stats, and would force B-29s up another thousand feet.

The 10cm guns have all upgraded to the much more formidable 12cm AA guns, so I've high hopes for them, as they're clustered in the major industrial cities. The IJN BF units with the big 12.7cm TOE upgrades are all filled out as well.

The more the merrier against the B-29s. [:)]
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RE: Skynet

Post by obvert »

ORIGINAL: Bullwinkle58

Night is Manpower bombing, and that hits a lot of HI production he doesn't care about. If it was me I'd for sure start at night and see how it went.

He should care about manpower bombing. The fires destroy all factories and infrastructure, not just HI. It's the single most powerful tool the Allies have late war.

He should hit Osaka Manpower with everything the moment he can at night.
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RE: Skynet

Post by Bullwinkle58 »

ORIGINAL: obvert

ORIGINAL: Bullwinkle58

Night is Manpower bombing, and that hits a lot of HI production he doesn't care about. If it was me I'd for sure start at night and see how it went.

He should care about manpower bombing. The fires destroy all factories and infrastructure, not just HI. It's the single most powerful tool the Allies have late war.

He should hit Osaka Manpower with everything the moment he can at night.

I've been posting in shorthand lately to save time. Sometimes what I mean isn't that clear.

I know Manpower bombing is important. I concluded above that, all being equal, I would start with night Manpower. My point, which I didn't make well, is it's a trade-off. Daylight pinpoint against defined industrial targets--aircraft related or Arms/Veh--will do more damage if there is little or no CAP or flak. Any strat bombing results in a pool of randomized damage, and the player settings and the randoms dole it out. Night Manpower burns everything in the hex in some ratio. In mid-1945 burning HI is not as valuable, and burning any shipbuilding, for example, has no value at all except VPs. BUT, night bombing is safer on Allied hardware and pilots.

So it's not an open and shut case. But I'd start at night, and see what his night CAP looks like. 9000 or 10000 feet.
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RE: Skynet

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RE: Skynet

Post by obvert »

ORIGINAL: Bullwinkle58

ORIGINAL: obvert

ORIGINAL: Bullwinkle58

Night is Manpower bombing, and that hits a lot of HI production he doesn't care about. If it was me I'd for sure start at night and see how it went.

He should care about manpower bombing. The fires destroy all factories and infrastructure, not just HI. It's the single most powerful tool the Allies have late war.

He should hit Osaka Manpower with everything the moment he can at night.

I've been posting in shorthand lately to save time. Sometimes what I mean isn't that clear.

I know Manpower bombing is important. I concluded above that, all being equal, I would start with night Manpower. My point, which I didn't make well, is it's a trade-off. Daylight pinpoint against defined industrial targets--aircraft related or Arms/Veh--will do more damage if there is little or no CAP or flak. Any strat bombing results in a pool of randomized damage, and the player settings and the randoms dole it out. Night Manpower burns everything in the hex in some ratio. In mid-1945 burning HI is not as valuable, and burning any shipbuilding, for example, has no value at all except VPs. BUT, night bombing is safer on Allied hardware and pilots.

So it's not an open and shut case. But I'd start at night, and see what his night CAP looks like. 9000 or 10000 feet.

I agree with nearly everything here, but whether HI/LI are important depend a lot of what the Japanese player has done so far so save up for the end. IF they are low on HI savings or supply killing off HI/LI is the quickest way to the end. In any case it hurts.
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RE: Skynet

Post by PaxMondo »

ORIGINAL: mind_messing



Heh, you're jumping the gun with Korea. The Battle of Kursk won't have anything on it.

No, I understood that. My concern was that you stated your MLR was way south. The mechanics of ground combat are such that any MLR can be pierced by a 'bad day'. The way to create a really impregnable defense is several layers. Korean penninsula has the terrain to allow for that, each 2 - 3 hexes apart. You can stop the AI cold. PBEM would do a landing at Moppo to break it, but it does force a landing there and to bring the deathstar into the Sea of Japan ... opportunity for kami.

And you are correct, in game, once the SOV activate, Kursk will be a light day in terms of losses. ARM/VEH points disappear like Niagara Falls. VP's just rocket up for both sides (good thing for you as when you are holding they go up rather equally).
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RE: Skynet

Post by PaxMondo »

ORIGINAL: mind_messing


In terms of boots on the ground on Hokkaido, I've four divisions currently deployed, along with some smaller units. Two additional divisions are in Tokyo at present filling out replacements and are destined for Hokkaido eventually.

On top of that, there are about a half-dozen IJA divisions with good TOE's currently on beach garrison duty across the Home islands. As the IJA milita units with crappy TOE's start to arrive, I'll swap some of them out and send them to Hokkaido.

I guess 7 divisions will be enough to force a big effort for Hokkaido - that's a division each for the three exposed eastern bases, one division for Hakodate and a QRF of two divisions to sit in Sapporo. Muroran can get a brigade or two and some tanks - two divisions a hex over in Sapporo should cover it.
AAR's suggest he will hit the beach with 6ID's +ARM Div in the first wave ... I don't think you will be able to dislodge him and then his followup will be 5 - 7 more ID's. You badly need the forces present to push him off before the 2nd wave.

There is no defense to B17's in '45 that I know of other than keep them out of range. His replacement rates are too high. B29's can be beat by attrition ... B17's not so much.
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RE: Skynet

Post by Bullwinkle58 »

ORIGINAL: obvert

I agree with nearly everything here, but whether HI/LI are important depend a lot of what the Japanese player has done so far so save up for the end. IF they are low on HI savings or supply killing off HI/LI is the quickest way to the end. In any case it hurts.

Like so much else, it's a chicken-or-the-egg situation.

If Japan has immense HI stores, that's one scenario. A good one for Japan. So the Allies should focus on burning up what HI is used for. But the Allies really don't know the HI situation unless there is kibitzing.

If the Allies focused on burning up Oil/Fuel in 1943-44 then leaving the HI intact and going for pinpoint is also a good move, VPs notwithstanding. As soon as the fighter pools are knocked down everything gets easier for the good guys.

But if the Allies feel that supply is the crux, and fuel was not targeted, then taking out HI, even by daylight pinpoint, can make sense. Maybe not in the HI though. Depending on the map situation there are deep HI wells at places less defended than Honshu. It's one case where centralized HI pools can actually hurt Japan. An HI factory burned in Canton is worth exactly what one burned in Osaka is worth, if supply location is not considered.

IMO though, Manpower bombing to take out LI is a fool's errand. LI is REALLY hard to destroy. I've tried to wipe Rangoon's for months, and it's been hurt, but a lot is still standing. It's like roaches. And LI is everywhere, and, of course, not dependent on Fuel. Japan needs to rely on LI for late phase supply and let the HI/Refineries go in order to protect the aircraft industries, so long as there is pool HI to build planes/engines. Chicken, egg.

In my game with Loka, almost everything I've done at the strategic level for over a year has been focused on making him use supply. In every way I can. I'm at the point now where serious hits on Oil are happening, but that's also still fundamentally focused on supply, not HI generation. He's recently posted on the forum what his HI stocks look like, and to a spreadsheet player like Loka not having enough HI would be a rookie mistake. And I can't primarily force him to use HI, except by doing things to his air force I so far haven't been able to do. But I can make him invest supply to survive, and if not I can sure destroy it in place.

The issue is time. I don't think I'll have enough. On the next turn I'm landing on Java in force and we will see. It's late July 1944.
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RE: Skynet

Post by mind_messing »

Merry Christmas everyone. May Santa bring you many banzai's and R&D advances!
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RE: Skynet

Post by PaxMondo »

ORIGINAL: mind_messing

Merry Christmas everyone. May Santa bring you many banzai's and R&D advances!
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RE: Skynet

Post by obvert »

ORIGINAL: Bullwinkle58

ORIGINAL: obvert

I agree with nearly everything here, but whether HI/LI are important depend a lot of what the Japanese player has done so far so save up for the end. IF they are low on HI savings or supply killing off HI/LI is the quickest way to the end. In any case it hurts.


The issue is time. I don't think I'll have enough. On the next turn I'm landing on Java in force and we will see. It's late July 1944.

It's amazing what happens in game over the year from 7/44 to 7/45. I just looked back at my long game with Jocke and was (again) shocked at how far away he was in the summer of 44.

At that time he had Tinian, but only Tinian, in the Marianas, and it was still 3 months before they were all taken and made into active bases. On N New Guinea he was at Biak, and he'd reconquered Darwin. That's it.

By July 45 Japan was on its knees and the Allies landed in Korea. [;)]
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RE: Skynet

Post by Bullwinkle58 »

ORIGINAL: obvert
ORIGINAL: Bullwinkle58

ORIGINAL: obvert

I agree with nearly everything here, but whether HI/LI are important depend a lot of what the Japanese player has done so far so save up for the end. IF they are low on HI savings or supply killing off HI/LI is the quickest way to the end. In any case it hurts.


The issue is time. I don't think I'll have enough. On the next turn I'm landing on Java in force and we will see. It's late July 1944.

It's amazing what happens in game over the year from 7/44 to 7/45. I just looked back at my long game with Jocke and was (again) shocked at how far away he was in the summer of 44.

At that time he had Tinian, but only Tinian, in the Marianas, and it was still 3 months before they were all taken and made into active bases. On N New Guinea he was at Biak, and he'd reconquered Darwin. That's it.

By July 45 Japan was on its knees and the Allies landed in Korea. [;)]

Hope then. I went as far as Truk. I have Sorong and Biak. Hope to have Java in a couple of months and take out PBang too. Have troops prepped for offshore Sumatra, and Northern Sumatra main.

OTOH, he is about to re-take Mandalay, and the whole Burma effort is stymied. My fighter and 4E pools are flat. The IJN is virtually untouched, although I have only lost two USN carriers myself and have almost all the BBs. He's incredibly good at being cagey with his ships. I have finally decided to just try to weld them to the pier rather than fight at sea.

I do find the prep system very handcuffing. So many targets I need in order to jump into B-29 range, so few IDs, and such long preps.
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RE: Skynet

Post by mind_messing »

ORIGINAL: PaxMondo

ORIGINAL: mind_messing



Heh, you're jumping the gun with Korea. The Battle of Kursk won't have anything on it.

No, I understood that. My concern was that you stated your MLR was way south. The mechanics of ground combat are such that any MLR can be pierced by a 'bad day'. The way to create a really impregnable defense is several layers. Korean penninsula has the terrain to allow for that, each 2 - 3 hexes apart. You can stop the AI cold. PBEM would do a landing at Moppo to break it, but it does force a landing there and to bring the deathstar into the Sea of Japan ... opportunity for kami.

And you are correct, in game, once the SOV activate, Kursk will be a light day in terms of losses. ARM/VEH points disappear like Niagara Falls. VP's just rocket up for both sides (good thing for you as when you are holding they go up rather equally).

Yeah, I have the intention of an all in effort within the Keijo-Shanghai-Okinawa region.

Manchuria/Korea isn't much of a concern of mine right now. If (and it's a moderately sized if at this point) I can get the troops from Southern China out of theatre, that's a good 5k of AV. Add to that another 1k or so pulled from China, that's a good 15k AV of varying quality.

The shortest possible line is three hexes cutting across Korea. 5k AV in x3 terrain looks strong, at least on paper...

ORIGINAL: PaxMondo

ORIGINAL: mind_messing


In terms of boots on the ground on Hokkaido, I've four divisions currently deployed, along with some smaller units. Two additional divisions are in Tokyo at present filling out replacements and are destined for Hokkaido eventually.

On top of that, there are about a half-dozen IJA divisions with good TOE's currently on beach garrison duty across the Home islands. As the IJA milita units with crappy TOE's start to arrive, I'll swap some of them out and send them to Hokkaido.

I guess 7 divisions will be enough to force a big effort for Hokkaido - that's a division each for the three exposed eastern bases, one division for Hakodate and a QRF of two divisions to sit in Sapporo. Muroran can get a brigade or two and some tanks - two divisions a hex over in Sapporo should cover it.
AAR's suggest he will hit the beach with 6ID's +ARM Div in the first wave ... I don't think you will be able to dislodge him and then his followup will be 5 - 7 more ID's. You badly need the forces present to push him off before the 2nd wave.

There is no defense to B17's in '45 that I know of other than keep them out of range. His replacement rates are too high. B29's can be beat by attrition ... B17's not so much.


I've not even looked at B-17/B-24 ranges. That's another chore for this turn...

ORIGINAL: Bullwinkle58

ORIGINAL: obvert

I agree with nearly everything here, but whether HI/LI are important depend a lot of what the Japanese player has done so far so save up for the end. IF they are low on HI savings or supply killing off HI/LI is the quickest way to the end. In any case it hurts.

The issue is time. I don't think I'll have enough. On the next turn I'm landing on Java in force and we will see. It's late July 1944.

Aw hell, plenty of time. You'll be amazed at the speed with which the Japanese empire can crumble. Obvert knows this. It's all momentum based - once the Allies have the assets in place to build up some steam, they'll roll over Japanese resistance and keep going.

As for the concerns about prep-time, we had a PM discussion where you said that everything needs two divisions and three months to prep. By late-44, how many divisions are you going to have? And how many kampfgruggpe can you make from US Army RCTs, tank units and the like?

If you get three of these forces assembled, you can do rolling landings once a month. that's the point where it gets scary for Japan. Currently, I reckon I've the ability to put the serious hurt on a landing once every four months or so. Any pace quicker than that and the Allies are getting it on the cheap...

On paper, the real limiting factor for the Allies (besides the time required to do all the clicks) is ships. Amphibs I doubt would be a problem unless you lose loads, so the real limiting factor is if you can provide sufficient CAP for those invasions. Considering that CVE arrival screen, it's a slim possibility.
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RE: Wrangling Loki - Mind_Messing (J) vs Lokasenna (A)

Post by mind_messing »

February 25th to March 21st, 1945

We're still not losing, and another month has rolled by.

North Pacific

Back to the usual monotony of nothing up here. The good news is that I've earmarked two divisions for Hokkaido, both of which are taking replacements on Honshu, and a few restricted units destined for the Kuriles and Sakhilin are arriving shortly if they've not already arrived. This should bump Hokkaido up to the suggested 7 divisions, and leave some spare change for a reaction force.

Central Pacific

The Allies land and take Yap. Unlike Babeldoab, this is a backwater base. While it's original garrison was formidable (a decent division and a strong brigade), I stripped most of the troops defending it to send to Okinawa, so the Allied assault rolls over the base.

It's a shame, as neighbouring Uluthi is stacked as far as it's 6k limit will allow, and I get the impression that the atoll shock attack would have made better reading. Yap had a stacking limit of 30k, and I couldn't justify the presence of a division when Okinawa was so sparsely held.

Some B-24 raids occur over the Marianas, and this is followed by some of the Allies fast surface bombardment units. In case the Allied axis of advance is swinging this way, I send over a few bombers and fighters to at least keep the Allies honest. Some fast transport TF's from Tokyo are sent to the bases here as well, to try to keep the fighting units topped up with beans and bullets in case the Allies do land.

Despite the fact that I've more or less gutted the defences here, I still thing that any Allied landings on the southern Marianas will be very bloody indeed.

Philippines

The Allies move an amphib force northwards to a base called Guiuian on Samar. This a 1(1) 0(5) base that the Allies took by bombing the defenders into oblivion and landing paratroopers. Thankfully, Japanese air search gave good warning of the approaching ships, and I was able to marshal a good strike from the Manila airbase complex.

The end results were moderately disappointing. The damage summary is as follows.

CVE Matanikau - 2 torpedo hits, 1 kamikaze hit (likely sunk)
CVE Tulagi - 2 torpedo hits, heavy damage (I suspect this one will live, but will be out for a while)
CVE St Lo - 1 torpedo hit
CVE Fanshaw Bay - 1 bomb hit, 1 kamikaze hit (moderate damage)
CVE Roi - 1 bomb hit

In short, I swap about 400 aircraft for sinking one CVE and wounding four more to various degrees. Nevertheless, I think I have too narrow a view of this engagement. At several points during the replay, IJ aircraft were dropping torpedos at USN Fast BB's, and a few of those could have went home, which would have changed the balance of losses quite drastically.

On top of that, the usual bugbear of bad co-ordination meant that a few good strike packaged got thumped. If the odds had been good, the outcome could have been much different.

At this point in the war, serious damage is as good as sinking ships.

However, it is not the Japanese that have the monopoly of attacking capital ships - while the USN CVE force is getting whacked by Japanese land-based air, the USN fast carriers make a daring raid into Manila Bay!
Afternoon Air attack on TF, near Manila at 79,77

Weather in hex: Clear sky

Raid detected at 78 NM, estimated altitude 15,000 feet.
Estimated time to target is 36 minutes

Japanese aircraft
A6M5c Zero x 8
J2M3 Jack x 21
J2M5 Jack x 40
N1K5-J George x 24
Ki-43-IV Oscar x 8
Ki-44-IIc Tojo x 5
Ki-84r Frank x 39
Ki-100-I Tony x 17

Allied aircraft
F4U-1D Corsair x 150
F6F-5 Hellcat x 94
SB2C-3 Helldiver x 52
TBF-1 Avenger x 9
TBM-1C Avenger x 12

Japanese aircraft losses
J2M3 Jack: 1 destroyed
J2M5 Jack: 2 destroyed
N1K5-J George: 1 destroyed
Ki-100-I Tony: 2 destroyed

Allied aircraft losses
F4U-1D Corsair: 4 destroyed
F6F-5 Hellcat: 2 destroyed
SB2C-3 Helldiver: 9 destroyed, 7 damaged
TBF-1 Avenger: 5 destroyed, 1 damaged
TBM-1C Avenger: 2 destroyed, 1 damaged

Japanese Ships
BB Haruna
xAK Hankow Maru, Bomb hits 1
BB Kirishima, Bomb hits 5
xAK Sinsyu Maru, Bomb hits 2, heavy fires, heavy damage
xAK Omi Maru, Bomb hits 2, on fire
BB Kongo
xAK Akagisan Maru, Bomb hits 2, heavy fires

The outcome is by far to the IJN's advantage - the Kirishima suffers superficial damage and loses a few 15cm secondary batteries, while the USN air losses far outweigh the loss of two superfluous cargo ships.

In Tokyo Bay, the KB has moved. This will not go unnoticed, but I want to create the impression that I am reacting, rather than to actually react. Land-based aircraft must bear the brunt of this engagement, and they're going in again tomorrow if the Allies stick around.

One other point of interest is that B-29's on night airbase attack have been smashing my planes on the ground with ease. Night fighters don't do much, and even in moderate moonlight and from 7000 feet, they do terrible damage. The real issue is not so much the damage, but the morale hit to the squadrons. Still, better the airbase than industry...

Allied paratroopers have landed on southern Luzon. A tank regiment is being sent to sweep them out, with follow on units ready to march south if the need arises.

A division and a brigade is loading in Tokyo for Luzon as well - these will likely be the last reinforcements for Luzon.

DEI

Soerabaja is invested. The level 6 forts will not take long to be eroded away.

Batavia has just had troops enter it, and the base will not remain in Japanese hands for much longer.

The three divisions holding Central Sumatra are broken by a combined force of British, American and Chinese troops, which pretty much marks the end for field operations for the Japanese on Sumatra. The endgame will now being, with Japanese troops retreating behind the level 6 forts at Palembang to take full advantage of the terrain and the level 6 forts.

China

The Allies are starting to tighten the noose in Western China - Paoshan is attacked for the first time in years, and the Allies succeed in lowering the forts down to level 4 in the mountain hex. The single Japanese division is performing heroic working keeping four Allied divisions out of China, but supply shortages are undoing all their hard work.

The main Japanese army in China has managed to disengage from the pursuing Allied army for the first time in about a year. Here's a rough summary of redeployments:

- Smaller IJA units(regiments/brigades) and collaborationist Chinese : sent to Canton/Hong Kong to defend there.
- Armoured units and A and B class divisions: moving to the Hankow region to rest and resupply. They will form the manoeuvre element once the Allies move in to China proper, and will high-tail it back to Manchuria come July.
- Third class divisions: sent north to defend Chungking and delay the re-spawning of the Chinese hordes.
- Support units and artillery: Manchuria bound.

The division of my forces is not something I want to do, but at this point there's simply no other choice. The good news is that there are several units newly arrived in China and Manchuria as reinforcements, so the main Japanese force should not decline in overall strength.

But China is going to fall, the best I can do is play it out for as long as I can and hope to jump a few Allied units with some IJA tank divisions and 90 EXP infantry divisions.
mind_messing
Posts: 3394
Joined: Mon Oct 28, 2013 11:59 am

RE: Skynet

Post by mind_messing »

AE giveth, and AE taketh away

The March 22nd turn becomes a horror show of low-level night bombing of Japanese airbases on Luzon, and daylight raids on Hong Kong and Canton, with sweeps thrown in for good measure.

Night fighters get worn down by penny-packet raids, and B-29s at 7000ft make a mess of airbases. In a new record, 7 B-29s account for 34 planes destroyed as per the combat report. And this at a time where the USAAF was considering it accurate to hit city districts.

400 IJ planes lost to 150 odd Allied. There are more damaged planes than working planes in most airgroups. Not that it matters, because their morale is shot to death anyways. At least we maul some Mustangs pretty nicely.

Could be worse, at least the Allies went for targets outside the Home Islands, but this has a turn that has me seriously concerned with defending the Home Islands when the time comes.
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