How to neutralize an Airfield?

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Wasicun
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How to neutralize an Airfield?

Post by Wasicun »

Hi guys!
Here's my simple question...

Is there a way to neutralize an airport? (I mean, a real one, not a single unit airfield)
I tought that bombing the runways would be enough, but i was wrong (there is no way to complete destroy runways, i can't do more damage then 99,9%)and the enemy aircraft still are able to take off and land (with a 99,9% damaged runway).
Is this a bug or is it intentional?

Thank you very much
mikmykWS
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RE: How to neutralize an Airfield?

Post by mikmykWS »

Hi!

Please check your manual. There is a dedicated section to destroying air bases at the end that might help.

Runways are indestructible on purpose. The idea is they can always be repaired so it's up to a player to continue to hit them and damage them enough to make them unusable.

Mike
Wasicun
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RE: How to neutralize an Airfield?

Post by Wasicun »

Here's the scenario, before and after the bombing. As you can see enemy's MIGs are still able to operate
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Wasicun
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RE: How to neutralize an Airfield?

Post by Wasicun »

Thank you for your answer Mike, but maybe i missed something.

Frome the manual:

ƒDestroy runways: Destroying these eliminates the ability of an
aircraft to launch. This is probably the most efficient method.
Nations tend to add secondary runways or use auxiliary
runways to make this task slightly more difficult. COMMAND
does support numerous dedicated anti-runway weapons.


if i heavy damage a runway is it correct that the aircraft still can take off and land without problem? (maybe i have to fix it via LUA -if runways has more then 70% aircraft cannot land or take off-?)
So have i to manually set in the editor the damage level for the runway at witch the aircraft cannot land or take off? I tough it was automatic (If is automatic, do you know WHEN the aircraft cannot land or take off from a damaged runway)?
Thank you very much and sorry for my poor English
Wasicun
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RE: How to neutralize an Airfield?

Post by Wasicun »

Do you know if when runways are KO the computer uses "other" runways (like taxyways) to take off/landing?
Wasicun
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RE: How to neutralize an Airfield?

Post by Wasicun »

I found the solution: i confirm that taxyways are used like secondary runways (so if you want to neutralize an airfield you have to bomb runways AND taxyways).

Greetings
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wild_Willie2
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RE: How to neutralize an Airfield?

Post by wild_Willie2 »

Yep, got to knock them all out (e.g. runway grade taxiways) before air operations stop completely...
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stilesw
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RE: How to neutralize an Airfield?

Post by stilesw »

Couple of notes:

1. If you damage Access Points you can shut down airfield operations and pretty much ignore the runways and taxiways. However, many scenarios have airfields with multiple (up to 20 or more) access points so this method may not always be viable.

2. As you mentioned, Lua scripting can be used to render airfields non-operational. If you check the damage level and it is say above 98% then you can destroy the access point (or runway or taxiway) completely.

ScenEdit_KillUnit({side="Iraq", name="Al Asad AB Runway Access Point"})

-Wayne Stiles


Image
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APDestroyed.jpg
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SeaQueen
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RE: How to neutralize an Airfield?

Post by SeaQueen »

ORIGINAL: Wasicun
Is there a way to neutralize an airport?

Since they repair themselves over time, the best thing to do in order to put it out of action permanently is to just kill all the airplanes. I do that by targeting the tarmac spaces and hangers. If I have the eyes on to tell which ones are occupied so much the better, but I'm not against blindly targeting them. It might not be as efficient but if it gets the job done efficiency is a nice-to-have.
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Gunner98
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RE: How to neutralize an Airfield?

Post by Gunner98 »

Or all the ammo bunkers - without weapons their not much good- but that implies you need to suffer one round of armed AC coming after you. With the exception or really big well prepared bases most only have a couple or three ammo pads - but if they have 8-10 bunkers or underground ammo storage you need to take another route.

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Wasicun
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RE: How to neutralize an Airfield?

Post by Wasicun »

Thank you for your answer guys.
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SeaQueen
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RE: How to neutralize an Airfield?

Post by SeaQueen »

That actually raises an interesting question.

Once they get logistics implemented, the next problem they'll have to deal with is replacement facilities. For example, Side X destroyed all my fuel tanks at the air base. Can't fly. No problem... a C-17 comes in with a bunch of fuel bladders. Or maybe one could set up a FOB or lily pad for some kind of expeditionary Marines stuff.
mikmykWS
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RE: How to neutralize an Airfield?

Post by mikmykWS »

There is a lua way to handle this now. You can add units to groups.

M
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Primarchx
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RE: How to neutralize an Airfield?

Post by Primarchx »

ORIGINAL: mikmyk

There is a lua way to handle this now. You can add units to groups.

M

Mike - what function is that? Thanks!
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KungPao
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RE: How to neutralize an Airfield?

Post by KungPao »

\Ooops
Wrong post
Sir? Do you want to order a Kung Pao Chicken or a Kung Fu Chicken?
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