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Jagdtiger14
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RE: Warspite1 Keep Out!

Post by Jagdtiger14 »

What's the situation in Manchuria? Map?

Is this game being played with any house rule concerning USSR-Japanese peace?

Has USSR protected the Persian oil?

I'm not sure of the value of taking Vlad in case you were thinking about it. Depending on where you think US entry is, keep planning the Pacific moves for S/O probably (vs CW). I'm assuming all units involved (land and naval) will be in position by the end of this turn?
Conflict with the unexpected: two qualities are indispensable; first, an intellect which, even in the midst of this obscurity, is not without some traces of inner light which lead to the truth; second, the courage to follow this faint light. KvC
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Mayhemizer_slith
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RE: Warspite1 Keep Out!

Post by Mayhemizer_slith »

After USSR declared war on Japan, I start feeling like Germany needs to attack USSR as soon as possible. By that I mean Barbarossa 1942.
If your attack is going really well, it's an ambush.

-Murphy's war law
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AllenK
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RE: Warspite1 Keep Out!

Post by AllenK »

It might help relieve the pressure and the west will be weakened by the USSR deployment to Manchuria.
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Mayhemizer_slith
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RE: Warspite1 Keep Out!

Post by Mayhemizer_slith »

Situation in Europe is tricky. I will send my suggestion in a moment.

I think my goal in Europe is to destroy all units in northern Spain and take Morocco. After that, I move all my units to USSR front.

Maybe some units will move east towards Egypt, but not as many as planned before.
If your attack is going really well, it's an ambush.

-Murphy's war law
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Mayhemizer_slith
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RE: Warspite1 Keep Out!

Post by Mayhemizer_slith »

I would say we don't send anything this impulse to BoB. Germany needs to take land and they use their air moves mostly in south. If there is no naval combat in BoB this impulse, German artillery can try hit stack with GAR, MECH and FTR in Santader.

Let's build our attack with time in northern Spain. I will use HQ's to reorganize units when needed. I will rail my HQ's from eastern front to Spain and use O-Chit later to reorganize them all. We need Italian Stuka (rebasing next impulse, takes 2 rebases) and German Ju88 (rebasing next impulse) in northern Spain.

If Germany takes land and Italy takes combined we can do following and try to take Tangier and prepare to fight in BoB.

East Med: Italian NAV to East Med box 4 (FTR intercepts to box 1) to cause losses for CW and FR.
CSV: Gabbiano to box 4 and German He100 to box 2 (Erone intercepts to box 2). 1 Italian submarine from La Spezia to CSV box 2. CW can intercept with fighters, so submarine is needed to sink CP.

Sparviero in southern Spain can rebase to north this impulse. HUN FRT will rebase to Ferrol. Next impulse we can send to BoB box 2x FTR2, FTR3 and 2x NAV.

Italian artillery can hit Bayonne. When all CW fighters are used in that area, Italian ATR can come and reorganize artillery (land action needed for Italy).

German artillery hit Santader (Spitfire is there if we don't send anything to BoB).
In Morocco Stuka hits Wavell and artillery + Bf110 hits Tangier.

Germany rails Kiel MIL and ENG from Germany to northern Spain [64,22] same hex with von Leeb. MAR to southern Spain [71,17] same hex with Rundstedt.

What do you say?
If your attack is going really well, it's an ambush.

-Murphy's war law
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Jagdtiger14
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RE: Warspite1 Keep Out!

Post by Jagdtiger14 »

It sounds good...if you find the enemy in CSV. CW has a spitfire adjacent to ARTY?

Once you have N. Spain/Morocco, I assume dominate the eastern Med...then Malta...Cyprus/Syria/align Iraq. It really doesn't take much of German units (mainly specialty units plus most of Italy minus what you want from Italy on the eastern front).

Keep building up Axis air power of all types, Italian land units, repair/finish Axis naval units. You can dominate CW in the air in Egypt, in which case it will be fairly easy to take. Perhaps the Japanese can send over a squadron of naval raiders/subs to attack CW cp's (India - Red Sea - South Africa)? Japan should take Ceylon, Persian oil (if not defended well enough)...Madagascar would be nice too if possible.

Something else interesting if there is time for it...especially if the US will focus on Europe at the expense of the Pacific (I'm guessing they will)...once you have the Suez, send a Japanese carrier force through and base it in an Atlantic major port to disrupt US attempts to land forces in Europe/Africa.

Dont forget to have a steady turn by turn investment in cp's for Japan.
Conflict with the unexpected: two qualities are indispensable; first, an intellect which, even in the midst of this obscurity, is not without some traces of inner light which lead to the truth; second, the courage to follow this faint light. KvC
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AllenK
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RE: Warspite1 Keep Out!

Post by AllenK »

Mayhemizer, sounds good.

Not sure whether the storm in South China Sea will prevent invading near Batavia and Coral Sea region. If not then Japan will DoW CW and NEI with Super-combined. MAR corps to invade near Batavia. MAR divs for Rabaul and either Henderson or Ndeni. Slow BB's will deploy to provide shore bombardment for the attack on Batavia following impulse. Tokyo Mil to Truk. CA's and subs to go raiding CW convoys a la JT14.

Not sure what to make of the USSR-Japan DoW. Enough units to deal with what's currently there but not enough to prevent being bogged down if I send up a couple [:D]more and FTR cover. It would limit further action against the Chinese, which may have been the intent but tying up resources in Manchuria that would be needed in the west seems counterproductive.
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Jagdtiger14
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RE: Warspite1 Keep Out!

Post by Jagdtiger14 »

Suggestion: Once you have Rabaul, I would say rather than going after the Solomons...take Wewak and Lae for defensive reasons (vs Allied air power projected into the Bismarck Sea) and Port Moresby for offensive operations and protection for the other two ports mentioned. Then you can go further if you have the time.

Don't forget the Indian Ocean...Colombo is an objective city in the Mountains and a nice raiding port.
Conflict with the unexpected: two qualities are indispensable; first, an intellect which, even in the midst of this obscurity, is not without some traces of inner light which lead to the truth; second, the courage to follow this faint light. KvC
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Mayhemizer_slith
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RE: Warspite1 Keep Out!

Post by Mayhemizer_slith »

Japanese plans sounds good. I think that USA is coming after Germany first.

Edit to German rail moves: go as planned if Germany attacks Tangier (see below). In other case MAR is railed to Gibraltar.

Germany attacks this impulse to Tangier if and only if:
-Morocco is OOS
-Wavell is disorganized
-Both Spanish HQ and Sydney MIL are disorganized.

If not, MAR goes to Gibraltar, I reorganize it and attack next impulse.
If your attack is going really well, it's an ambush.

-Murphy's war law
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Mayhemizer_slith
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RE: Warspite1 Keep Out!

Post by Mayhemizer_slith »

I will give new ground strike orders little later. I just realized we don't have emergency HQ support. There is no need to hit Wavell in Morocco like I have been doing, a lot.

When I tested this, I realized that ENG unit does not give benefits when attacking from Gibraltar to Tangier. Should I be able use ENG there?
If your attack is going really well, it's an ambush.

-Murphy's war law
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Mayhemizer_slith
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RE: Warspite1 Keep Out!

Post by Mayhemizer_slith »

German orders for ground strikes in Morocco:

Stuka, Bf110 and artillery all hits Tangier.

Germany will attack if Spanish HQ and Sidney MIL both are disorganized. In that case MAR is railed to same hex with Rundstedt. If HQ or MIL is not hit, then MAR is railed to Gibraltar.

If your attack is going really well, it's an ambush.

-Murphy's war law
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Centuur
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RE: Warspite1 Keep Out!

Post by Centuur »

ORIGINAL: Mayhemizer

I will give new ground strike orders little later. I just realized we don't have emergency HQ support. There is no need to hit Wavell in Morocco like I have been doing, a lot.

When I tested this, I realized that ENG unit does not give benefits when attacking from Gibraltar to Tangier. Should I be able use ENG there?

RAW:

Face-up ENG are not halved or thirded when attacking or
overrunning across a river, canal or fort hexside. They also provide
this benefit to as many land units they are stacked with as the ENG
unit’s combat value.


So no benefits for attacking across a strait hexside.
Peter
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Mayhemizer_slith
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RE: Warspite1 Keep Out!

Post by Mayhemizer_slith »

Sweet! Do we have 4 points to sink CP with submarine?

Next round sub can stay deep.
If your attack is going really well, it's an ambush.

-Murphy's war law
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AllenK
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RE: Warspite1 Keep Out!

Post by AllenK »

Unfortunately it's a bit too dented to stay deep or even at sea.
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Mayhemizer_slith
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RE: Warspite1 Keep Out!

Post by Mayhemizer_slith »

Germany appreciates bravery of Italian submarine crew!
If your attack is going really well, it's an ambush.

-Murphy's war law
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Mayhemizer_slith
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RE: Warspite1 Keep Out!

Post by Mayhemizer_slith »

Awesome ground strikes!

Germany is going to attack Tangier. Rail Marine to same hex with Rundstedt.
If your attack is going really well, it's an ambush.

-Murphy's war law
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Jagdtiger14
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RE: Warspite1 Keep Out!

Post by Jagdtiger14 »

In the reverse game...be careful on the Italian border. If the Italians get a good ground strike on the 4-3 (VIII?) INF on the Swiss/Italian border, and come across with the MTN unit putting it OOS...

Maybe breakdown a unit and put a div in the empty hex the MTN could enter.
Conflict with the unexpected: two qualities are indispensable; first, an intellect which, even in the midst of this obscurity, is not without some traces of inner light which lead to the truth; second, the courage to follow this faint light. KvC
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Mayhemizer_slith
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RE: Warspite1 Keep Out!

Post by Mayhemizer_slith »

Can MTN move (during movement phase) over mountains or only when they attack?
If your attack is going really well, it's an ambush.

-Murphy's war law
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Centuur
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RE: Warspite1 Keep Out!

Post by Centuur »

ORIGINAL: Mayhemizer

Can MTN move (during movement phase) over mountains or only when they attack?

They can cross alpine hexsides during the movement phase only (they cannot attack across those hexsides).
Peter
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rkr1958
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RE: Warspite1 Keep Out!

Post by rkr1958 »

ORIGINAL: Centuur

ORIGINAL: Mayhemizer

Can MTN move (during movement phase) over mountains or only when they attack?

They can cross alpine hexsides during the movement phase only (they cannot attack across those hexsides).
I thought mountain units could attacked with 1/2 of their factors across alpine hexsides?
Ronnie
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