4 player E-mail: AAR

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warspite1
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RE: 4 player E-mail: A

Post by warspite1 »

Okalee Dokalee. Happy Christmas gents [:)]
Now Maitland, now's your time!

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AllenK
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RE: 4 player E-mail: A

Post by AllenK »

J/A 41 Axis 2

Japan DoW's the CW. The US is outraged (5 rolled, 3 chits to the Jap pool). In all the fuss, the Japanese alignment of Siam goes unnoticed (8 rolled).

Germany, land. Italy and Japan Combined, with Japan committing their O-chit to make it a Super-combined.

Italy sends a NAV to East Med 4-box and another to Cape St Vincent 4-box. The Germans send their He-100 to the CSV 2-box.

Japan sails a TRANS and AMPH loaded with Imp. Guards and Tokyo Mil to the South China Sea 3-box. The SNLF loads onto a Trans and goes to the 2-box. Both boxes are joined by 3 BB's. TRANS from China loads INF from Tokyo to China Sea 0-box. 2 CA's load 2 MAR Divs at Osaka and head to the Coral Sea 3-box. Subs sail to Cape Naturaliste 3 and 2-boxes and Bay of Bengal 1-box. 2 CA's to Southeast Indian Ocean 3-box. 2 CA's to Bay of Bengal 3-box. Plus a few escorts.

Italy sends a sub from La Spezia to CSV 2-box.

Areas for possible naval combat.

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AllenK
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RE: 4 player E-mail: A

Post by AllenK »

East Med.

The Italians add a fighter to the 1-box. CW could add Hurricane to 0-box and Whitley to the 1-box. Any takers?
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Orm
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RE: 4 player E-mail: A

Post by Orm »

ORIGINAL: AllenK

East Med.

The Italians add a fighter to the 1-box. CW could add Hurricane to 0-box and Whitley to the 1-box. Any takers?
No, thank you.
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AllenK
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RE: 4 player E-mail: A

Post by AllenK »

Searches: Axis 4, Allies 4. Axis choose naval-air. The Allied AA fire is relatively ineffectual (4,6,2,1,2 - lowest 1 of 5). The Italians use 2 surprise points to boost the result to a D. They target the French BB but only do enough to send it back to port for a short refit.

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AllenK
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RE: 4 player E-mail: A

Post by AllenK »

Italians stay, how about the Allies?
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Orm
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RE: 4 player E-mail: A

Post by Orm »

Allies stay.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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AllenK
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RE: 4 player E-mail: A

Post by AllenK »

Searches: Axis 9, Allies 10. No combat.

Where would the BB Strasbourg like to head back to?
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Orm
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RE: 4 player E-mail: A

Post by Orm »

Beirut.
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AllenK
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RE: 4 player E-mail: A

Post by AllenK »

Italy declines the West Med.

Cape St Vincent.

The Italians initiate with the NAV in the 4-box and add a NAV to the 2 box. The Allies can commit up to 5 aircraft to the 1 box (Hurricane, Swordfish and Fairey) and 2-box (Harrow and F2A). Any this time?
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Orm
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RE: 4 player E-mail: A

Post by Orm »

F2A, Hurricane, and Swordfish, to the 0-box. Thank you.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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AllenK
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RE: 4 player E-mail: A

Post by AllenK »

The Italians commit their sub.

Searches: Axis 1, Allies 3. The Axis have 6 surprise points. 4 points are used to choose sub combat and 2 points to reduce losses.

Some accurate bombing sees the submarine limping back to port.

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AllenK
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RE: 4 player E-mail: A

Post by AllenK »

However, job done. Axis stay. Continue or abort?

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RE: 4 player E-mail: A

Post by Mayhemizer_slith »

Me like that! [&o]
If your attack is going really well, it's an ambush.

-Murphy's war law
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Orm
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RE: 4 player E-mail: A

Post by Orm »

Allies stay.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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AllenK
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RE: 4 player E-mail: A

Post by AllenK »

Searches: Axis 8, Allies 3. No combat. The sub aborts to Gibraltar.

Shifting hemisphere's, the Japanese sub in the Bay of Bengal starts searching and remains ready to join combat.

Searches: Both rolled 9's. No combat.

Combat is declined in China Sea and South China Sea.

Cape Naturaliste

The sub in the 2-box initiates. Searches: Axis 6, Allies 1. No combat.

Southeast Indian Ocean.

Searches: Axis 9, Allies 10. No combat.
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AllenK
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RE: 4 player E-mail: A

Post by AllenK »

Ground strikes

Italian artillery against Bayonne.

German Stukas, Bf-110's and artillery hit Tangiers.

Japanese artillery strikes the most forward Communist stack.

In Santander, the German gunners are on form.

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AllenK
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RE: 4 player E-mail: A

Post by AllenK »

The Italians continue with their "75mm, rounds, practice" ammunition.

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Orm
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RE: 4 player E-mail: A

Post by Orm »

In Santander, the German gunners are on form.
*censored* [;)]
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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AllenK
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RE: 4 player E-mail: A

Post by AllenK »

The effort at Tangiers gets 2 out of 3.

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