Pat vs Ronnie GW AAR
Moderator: Shannon V. OKeets
RE: Pat vs Ronnie GW AAR
JF42 Axis Builds
GE (39): 3x pilots, 2x FIG2, 2x LND2, TERR, INF, MTN, INF HQ, MECH, ARM
IT (10): pilot, FIG2, sub-fu, INF HQ
JP (23): 3x pilot, CVP1, FIG2, 3x CP, CV2-fu, CV1-fu, CV2-fd, sub-fu, sub-fd, INF-div
GE (39): 3x pilots, 2x FIG2, 2x LND2, TERR, INF, MTN, INF HQ, MECH, ARM
IT (10): pilot, FIG2, sub-fu, INF HQ
JP (23): 3x pilot, CVP1, FIG2, 3x CP, CV2-fu, CV1-fu, CV2-fd, sub-fu, sub-fd, INF-div
Pat
RE: Pat vs Ronnie GW AAR
ORIGINAL: brian brian
ORIGINAL: rkr1958
No Soviet reaction to the attack on Cernauti.
If I was the Soviets I would raise a hearty round of Vodka toasts over this one, which along with the advance into Bessarabia in general, netted the Russians 11 Build Points for little tactical advantage for Army Group Rumania, due to the production rules in WiF. Four more infantry armies will now meet the onrushing panzers in the summer of 1942.
Agreed. Germany should have taken all of Bessarabia this turn, since that would have given the USSR only a 0,25 extra multiplier on production if they want to take out Bessarabia in the first turn of the war. Now, the Soviets have 0,5 production multiplier extra...
Peter
RE: Pat vs Ronnie GW AAR
Turn 15. Jan/Feb 1942. End of Turn. Production. Allies.
CW (28 BPs): FTR(3) x 2, Pilot(2) x 2, INF HQ(5), Terr(2) x 2, CP(1) x 3, AMPH 2nd(3), TRS 2nd(3)
France (0 BPs):
USA (54 BPs): O-Chit(15), CV 2nd(3), TRS 2nd(3), BB 2nd(4), CA 2nd(3), CV 1st(2), TRS 1st(2), CP(1) x 2, RN CA Repair(1) x 2, CVP(1) x 2, FTR(3) x 2, Pilot(2) x 3, GAR(2) x 2
USSR (39 BPs): INF(3) x 3, INF HQ(5), ARM HQ(8), ARM(6), MECH(5), MIL(2) x 3
CW (28 BPs): FTR(3) x 2, Pilot(2) x 2, INF HQ(5), Terr(2) x 2, CP(1) x 3, AMPH 2nd(3), TRS 2nd(3)
France (0 BPs):
USA (54 BPs): O-Chit(15), CV 2nd(3), TRS 2nd(3), BB 2nd(4), CA 2nd(3), CV 1st(2), TRS 1st(2), CP(1) x 2, RN CA Repair(1) x 2, CVP(1) x 2, FTR(3) x 2, Pilot(2) x 3, GAR(2) x 2
USSR (39 BPs): INF(3) x 3, INF HQ(5), ARM HQ(8), ARM(6), MECH(5), MIL(2) x 3
Ronnie
RE: Pat vs Ronnie GW AAR
Turn 15. Jan/Feb 1942. Conquest. Malaya Completely Conquered by Japan.


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Ronnie
RE: Pat vs Ronnie GW AAR
Turn 15. Jan/Feb 1942. Conquest. Hong Kong Completely Conquered by Japan.


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Ronnie
RE: Pat vs Ronnie GW AAR
Turn 15. Jan/Feb 1942. Conquest. French Indo China Completely Conquered by Japan.


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Ronnie
RE: Pat vs Ronnie GW AAR
Turn 15. Jan/Feb 1942. Victory Totals. Optional Rules.


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Ronnie
RE: Pat vs Ronnie GW AAR
Turn 15. Jan/Feb 1942. Global Maps.


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Ronnie
RE: Pat vs Ronnie GW AAR
MA42 Axis Reinforcements.


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Pat
RE: Pat vs Ronnie GW AAR
Turn 16. Mar/Apr 1942. Deploy Units. CW.


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Ronnie
RE: Pat vs Ronnie GW AAR
Turn 16. Mar/Apr 1942. Deploy Units. USA.


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Ronnie
RE: Pat vs Ronnie GW AAR
Turn 16. Mar/Apr 1942. Deploy Units. USSR.


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- 00USSRDeployUnits.jpg (251.18 KiB) Viewed 259 times
Ronnie
RE: Pat vs Ronnie GW AAR
Turn 16. Mar/Apr 1942. Trade.
The only change from last turn was that the USA stopped (deleted) sending 4 oil points to the CW.

The only change from last turn was that the USA stopped (deleted) sending 4 oil points to the CW.

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Ronnie
RE: Pat vs Ronnie GW AAR
Turn 16. Mar/Apr 1942. Initiative.


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Ronnie
RE: Pat vs Ronnie GW AAR
Turn 16. Mar/Apr 1942. Axis #1. Weather.


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Ronnie
RE: Pat vs Ronnie GW AAR
Updated to Public Beta Version 2.3.0.


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Ronnie
RE: Pat vs Ronnie GW AAR
Break due to graduation of my youngest son from college. I'm done with those bills - now it's time for him to find a job. Got to experience a Missouri freezing rain storm at rush hour last Friday evening. That was no fun to drive in.
On to the game.
MA41-i1:
Axis actions: Germany and Japan take lands and Italy takes a combined.
JP flys out to the Coral Sea and the Japanese Coast.
It flies a fighter to BoB and the two subs in Gibraltar to the N. Atlantic.
It will initiate in both zones (will fly a lot of planes out to the BoB 1-box)
In the N. Atlantic there were no allied reactions. First, search rolls were 8/3 so the allies have 5 SP to spend.
Second, Who will react out to the BoB.

On to the game.
MA41-i1:
Axis actions: Germany and Japan take lands and Italy takes a combined.
JP flys out to the Coral Sea and the Japanese Coast.
It flies a fighter to BoB and the two subs in Gibraltar to the N. Atlantic.
It will initiate in both zones (will fly a lot of planes out to the BoB 1-box)
In the N. Atlantic there were no allied reactions. First, search rolls were 8/3 so the allies have 5 SP to spend.
Second, Who will react out to the BoB.

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- MA42i1na..combats.jpg (704.97 KiB) Viewed 259 times
Pat
RE: Pat vs Ronnie GW AAR
Pat,
I'm afraid that my upgrade to the latest Public Beta might have been too hasty. Check out my bug post on a naval combat bug in the tech forum: tm.asp?m=4204395 I'm afraid this is a fatal bug that will cause games to halt during the naval combat phase. I'm not sure and only have this one example but that's my fear.
I like all the fixes in 2.3.0 but I'm afraid naval combat could be messed up. If it is I don't want to waste a turn.
What do you think?
Should we play through and risk it?
Wait for a hot patch?
Revert back to the last MWiF version?
After we decide which version to use my answers are:
First, search rolls were 8/3 so the allies have 5 SP to spend. I wish to use all the allied surprise points to maximize the chance that the allies will clear the Italian subs (destroy, abort) out of the Bay of Biscay.
Second, Who will react out to the BoB. I believe there are 4 CW fighters that can fly out. These 4, and any other CW fighters that can reach, to the 0-box of the Bay of Biscay.
P.S. I just discovered that game files saved with this newest version, 2.3.0 will NOT work with the previous version 2.2.8 EVEN if you edit the game file and change the version from 2.3.0 to 2.2.8. If you do that and try to open it in MWiF 2.2.8, MWiF will crash and you will have to kill it either in task manager or by rebooting your machine.
I'm afraid that my upgrade to the latest Public Beta might have been too hasty. Check out my bug post on a naval combat bug in the tech forum: tm.asp?m=4204395 I'm afraid this is a fatal bug that will cause games to halt during the naval combat phase. I'm not sure and only have this one example but that's my fear.
I like all the fixes in 2.3.0 but I'm afraid naval combat could be messed up. If it is I don't want to waste a turn.
What do you think?
Should we play through and risk it?
Wait for a hot patch?
Revert back to the last MWiF version?
After we decide which version to use my answers are:
First, search rolls were 8/3 so the allies have 5 SP to spend. I wish to use all the allied surprise points to maximize the chance that the allies will clear the Italian subs (destroy, abort) out of the Bay of Biscay.
Second, Who will react out to the BoB. I believe there are 4 CW fighters that can fly out. These 4, and any other CW fighters that can reach, to the 0-box of the Bay of Biscay.
P.S. I just discovered that game files saved with this newest version, 2.3.0 will NOT work with the previous version 2.2.8 EVEN if you edit the game file and change the version from 2.3.0 to 2.2.8. If you do that and try to open it in MWiF 2.2.8, MWiF will crash and you will have to kill it either in task manager or by rebooting your machine.
Ronnie
RE: Pat vs Ronnie GW AAR
Pat and I have decided to wait to after Christmas to decide how to proceed. Specifically, do we wait for a hot patch to the naval abort bug that's broken the latest version (2.3.0 Public Beta) or, if one's not forthcoming revert back to 2.2.8.
Hopefully we'll get some response to my latest inquiry into such, reference tm.asp?m=4203363#
Hopefully we'll get some response to my latest inquiry into such, reference tm.asp?m=4203363#
Ronnie
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WIF_Killzone
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RE: Pat vs Ronnie GW AAR
I think it was the Russians buying for time. Those railed factories will be up and running in no time.


