A Time to Dance

Post descriptions of your brilliant successes and unfortunate demises.

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MikeJ19
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RE: A Time to Dance

Post by MikeJ19 »

Intel says 50-60 tanks approaching B3 and B4.

As an aside, I can not seem to take a screen shot when a dialogue box is open (says Intel report or the waypoint editor) is there a way to do this? Thanks,

Mike

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RE: A Time to Dance

Post by MikeJ19 »

Soviets have succeeded in getting 4 tanks over the River - with many more pushing into the same area. The next few minutes will likely determine the game. My reserve elements are arriving in Bad Neustadt.

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kipanderson
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RE: A Time to Dance

Post by kipanderson »

MikeJ19,

great sequence of screenshots and reports.

Thanks.

All the best,
Kip.
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MikeJ19
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RE: A Time to Dance

Post by MikeJ19 »

Kip,

Thanks, it has been a fun battle so far....



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RE: A Time to Dance

Post by MikeJ19 »

The battle continues...

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RE: A Time to Dance

Post by MikeJ19 »

I win! Yeah. I enjoyed this battle. I will continue to play for a bit. Then I will do a recap.



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RE: A Time to Dance

Post by MikeJ19 »

The battle for Bad Neustadt continues...

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RE: A Time to Dance

Post by MikeJ19 »

AAR

What went well


The plan was a good one – blowing the bridges right away was essential

Smoke is really powerful, but I do not have much smoke, so need to keep it for when I need it most.

Plotting the movement of the reserves went really well. In real life, reserves are given be prepared to tasks – this is what I did when giving the reserves movement orders and then putting in a delay

I did not use limited orders, but I did not use too many orders each turn.

What could I have done better


Plan my reserve actions earlier. Knowing when to launch the reserve is one of the hardest things – I got lucky in my planning that they were ready to move…

Look for better locations for my tanks – where they would receive less long range fire from the soviets
It takes units a long time to start moving – I need to remember this!

Overall, this was a lot of fun. I enjoyed the challenge and the battle was very interesting with lots of important decisions having to be made. I'm happy with my planning for this scenario and my reactions. I think I will move onto a new scenario.

Mike

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CapnDarwin
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RE: A Time to Dance

Post by CapnDarwin »

Great AAR. Thanks for posting it and good luck int he next fight!
OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LTD
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MikeJ19
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RE: A Time to Dance

Post by MikeJ19 »

I hope you enjoy my AAR. I'm moving on to the Pied Piper.

Happy New Year,

Mike
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Enigma6584
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RE: A Time to Dance

Post by Enigma6584 »

That was fun to read.
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Mad Russian
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RE: A Time to Dance

Post by Mad Russian »

Great job!! [&o]

This isn't an easy battle to win.

Good Hunting.

MR
The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
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MikeJ19
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RE: A Time to Dance

Post by MikeJ19 »

Thanks, I was lucky to take out the bridges early on!
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Galahad78
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RE: A Time to Dance

Post by Galahad78 »

Very nice reading Mike! Thanks for taking the time to do the AAR [:)]
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MikeJ19
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RE: A Time to Dance

Post by MikeJ19 »

Galahad 78,

I'm glad you enjoyed it. I had a lot of fun putting it together.

Have a good day,

Mike
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