Question on CAP as it pertains to TOE and Supplies

Advanced Tactics is a versatile turn-based strategy system that gives gamers the chance to wage almost any battle in any time period. The initial release focuses on World War II and includes a number of historical scenarios as well as a full editor! This forum supports both the original Advanced Tactics and the new and improved Advanced Tactics: Gold Edition.

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balto
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Question on CAP as it pertains to TOE and Supplies

Post by balto »

It has been a looong time and I want to get back into this masterpiece this weekend. With that said, I have some questions about “Supplies” and the “ToE feature” which did not exist when I played many years ago.

Questions:

(1) SUPPLIES.
Is this correct -- Supplies do not need any Naval/Land Cap if they are distributed automatically via the Requisition Request feature that exists in ATG? Supplies only require Naval/Land Cap if you transfer it manually?

(2) MEN/GUNS/VEHICLES
The TOE feature appears to automatically send men/guns/vehicles to the units that you created to get them to the TOE strength. Do these automatic TOE requests for men/guns/vehicles require Naval/Land Cap?

Thanks
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ernieschwitz
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RE: Question on CAP as it pertains to TOE and Supplies

Post by ernieschwitz »

(1) Supplies,
Yes

(2) Men/Guns/vehicles
requires transport, or close proximity of HQs so troops can move there on their own. There is some movement bonus (usually) to the distance things can travel, but to be sure, I'd like to have stuff with Naval/Land/Rail Cap.
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Twotribes
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RE: Question on CAP as it pertains to TOE and Supplies

Post by Twotribes »

Yes supply needs no cap but troops do even for TOE be sure to put trucks in your forward Headquarters unless you keep all units less than about 4 hexes away. I think the range may be a little bigger not sure but artillery is short legged.
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