4 player E-mail: AAR

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AllenK
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RE: 4 player E-mail: AAR

Post by AllenK »

The sub makes it's final dive. The Gorizia avoids serious damage but needs a couple of weeks for minor repairs.

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AllenK
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RE: 4 player E-mail: AAR

Post by AllenK »

The Italians stay to fight. How about the CW?
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Orm
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RE: 4 player E-mail: AAR

Post by Orm »

CW stay. No additional air.
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AllenK
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RE: 4 player E-mail: AAR

Post by AllenK »

Searches: Axis 1, Allies 1.

I presume naval air and the two CVP's to fly as additional fighters?

There will be a short delay while I re-run the naval combat as the game completely froze and the only way I could get out was by closing the programme through task manager.
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RE: 4 player E-mail: AAR

Post by Orm »

I presume naval air and the two CVP's to fly as additional fighters?
Indeed.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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AllenK
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RE: 4 player E-mail: AAR

Post by AllenK »

The Erone pilots decide the area is a little too hot with no fighter cover and head back to base.

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AllenK
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RE: 4 player E-mail: AAR

Post by AllenK »

The RN, with French assistance, is left in sole possession of Cape St Vincent.

In Biscay, the weaker of the two Italian subs initiates the search and the other stays at periscope depth. Seaches of Axis 6, Allies 4 mean no combat.

Over to Mayhemizer for German ground strikes.
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RE: 4 player E-mail: AAR

Post by Courtenay »

ORIGINAL: AllenK

Searches: Axis 1, Allies 1.

I presume naval air and the two CVP's to fly as additional fighters?

There will be a short delay while I re-run the naval combat as the game completely froze and the only way I could get out was by closing the programme through task manager.
If it had been me, I would have flown at least one of the CVPs as a bomber. I probably would have flown both as bombers. The reason is that if the Axis NAV got lucky and rolled a DA, a CVP flying as a bomber could absorb the result and still be available for combat in later impulses this turn. If a FTR absorbs the result, it is done for the turn. Also, if the Axis gets really lucky and rolls a DX, the Allies then have a choice of which plane to destroy. I would probably pick the Swordfish.

In other words, the Swordfish, flying as bombers, act as escorts for the fighters. Very strange, but the way the WiF combat system works.
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Mayhemizer_slith
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RE: 4 player E-mail: AAR

Post by Mayhemizer_slith »

Bombing in Bilbao is nothing more that a nice try.

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If your attack is going really well, it's an ambush.

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RE: 4 player E-mail: AAR

Post by brian brian »

Interesting perspective Courtenay, thank you. I think that could have application in certain, more complex air combats and I will try to remember that.

But as the Axis had no Fighters at all, wouldn't this apply:


If a side starts a round with no fighters, all opposing bombers are immediately cleared through to the target.
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RE: 4 player E-mail: AAR

Post by Mayhemizer_slith »

Germany rails Berlin MIL to Gibraltar.

Does Japan want to do any rail moves?
If your attack is going really well, it's an ambush.

-Murphy's war law
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AllenK
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RE: 4 player E-mail: AAR

Post by AllenK »

Japan makes a couple of minor moves in the North China front and brings a TERR in Manchuria closer to the capital.

Italy moves 2 units in Algeria to the coast.

Japan invades island east of Surabaya, adding 3 points shore bombardment.

Germany attacks Bilbao. Current odds 15:20 +1. CW can fly the Wellesley for 1 point of support. If they do, where should it land?
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RE: 4 player E-mail: AAR

Post by Centuur »

ORIGINAL: brian brian

Interesting perspective Courtenay, thank you. I think that could have application in certain, more complex air combats and I will try to remember that.

But as the Axis had no Fighters at all, wouldn't this apply:


If a side starts a round with no fighters, all opposing bombers are immediately cleared through to the target.

Yes, and that's exactly what you want. You want to protect your bomber from the AA of the fleet (and make sure it delivers his bombs). If your opponent gets lucky, he can abort your bomber if it is alone. If that happens with a second plane present, you abort the plane flying as a bomber and your heavy bomber gets through to attack the ships...
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Orm
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RE: 4 player E-mail: AAR

Post by Orm »

Germany attacks Bilbao. Current odds 15:20 +1. CW can fly the Wellesley for 1 point of support. If they do, where should it land?
Any possibility of HQ support?
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AllenK
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RE: 4 player E-mail: AAR

Post by AllenK »

ORIGINAL: Orm
Germany attacks Bilbao. Current odds 15:20 +1. CW can fly the Wellesley for 1 point of support. If they do, where should it land?
Any possibility of HQ support?

No.
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Orm
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RE: 4 player E-mail: AAR

Post by Orm »

Germany attacks Bilbao. Current odds 15:20 +1. CW can fly the Wellesley for 1 point of support. If they do, where should it land?
No air support and CW select assault.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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AllenK
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RE: 4 player E-mail: AAR

Post by AllenK »

At 15:20, the fractional odds roll should be .5 (5/10).

Which two units do Germany choose to lose? I presume the Allies will choose the Spanish Infantry?

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Orm
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RE: 4 player E-mail: AAR

Post by Orm »

I presume the Allies will choose the Spanish Infantry?
Indeed.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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AllenK
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RE: 4 player E-mail: AAR

Post by AllenK »

I'll guess at the INF and ENG.

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RE: 4 player E-mail: AAR

Post by Mayhemizer_slith »

Ouch. Yes please.
If your attack is going really well, it's an ambush.

-Murphy's war law
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