Another counter mod (COMPLETED and ready for download)

Please post here for questions and discussion about modding for Strategic Command.
FlightOfIcarus
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Joined: Tue Dec 13, 2016 5:13 pm

RE: Another counter mod (on going)

Post by FlightOfIcarus »

Fantastic work. Thank you a lot [&o][&o]
"Flight as High as the Sun"
daon
Posts: 59
Joined: Mon Dec 19, 2016 9:43 am

RE: Another counter mod (on going)

Post by daon »

You can see a screen "small version" at :

slitherine , forum Panzer corps , post "need airplanes sprites"


(sorry , I can't post screen here while I have registered for too short a time)
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SIPRES
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RE: Another counter mod (on going)

Post by SIPRES »

ORIGINAL: daon

You can see a screen "small version" at :

slitherine , forum Panzer corps , post "need airplanes sprites"


(sorry , I can't post screen here while I have registered for too short a time)

Thanks Daon for your suggestion, I may separate Planes Typo as you did (like T on left and B on right for Tactical Bomber) its a good idea.
For others units I will try as follow on screenshot (increasing Fonts for better reading)
Anyway not that much pixels to work on....
Increased fonts on left units as comparison




Image
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daon
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RE: Another counter mod (on going)

Post by daon »

Another suggestion:
To better differentiate Corps and Armies , why not put the symbol Nato of the armies in white
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mavraamides
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RE: Another counter mod (on going)

Post by mavraamides »

Another idea to diff Corps and Armies on the small zoom level would be to simply remove the XXX above the Corps altogether.

This would make it obvious at a glance.
daon
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Joined: Mon Dec 19, 2016 9:43 am

RE: Another counter mod (on going)

Post by daon »

other option
remove the x on army and corps and replace by A and C
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HimAgain
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Location: Toronto, ON

RE: Another counter mod (on going)

Post by HimAgain »

Hi Spires,

This is great work. Your attention to detail is greatly appreciated.
I'll be testing it as soon as I can.

Thanks,

Angus.
Haplo_Patryn
Posts: 203
Joined: Sat Jul 02, 2005 5:05 pm

RE: Another counter mod (on going)

Post by Haplo_Patryn »

Hi. Thank you very much for this mod, great work.

I've installed the mod and all seems to work fine except that red Army still has the old counters (is played by the AI). I thought Red Army was modded as well, is not? British Army for example is ok but not the Read Army ones.

By the way, I don't like the counter for motorised units you use (the truck icon seems they are more like a transport unit). I think would be better something like this:


A Sonderkraftfahrzeug icon for the motorised units would be far better.

Good job and thank very much :)
Image
daon
Posts: 59
Joined: Mon Dec 19, 2016 9:43 am

RE: Another counter mod (on going)

Post by daon »

ORIGINAL: Haplo_Patryn

except that red Army still has the old counters


You must put the file unit sprites nato (major 04)in the bitmaps folder of EACH campaign (major 04)
daon
Posts: 59
Joined: Mon Dec 19, 2016 9:43 am

RE: Another counter mod (on going)

Post by daon »

SIPRES

I made a new counter German Mech with a sdkfz 251
You can take it on : slitherine/Panzer Corps / mod forum

Post "need some airplanes"
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SIPRES
Posts: 442
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RE: Another counter mod (on going)

Post by SIPRES »

ORIGINAL: Haplo_Patryn

Hi. Thank you very much for this mod, great work.

I've installed the mod and all seems to work fine except that red Army still has the old counters (is played by the AI). I thought Red Army was modded as well, is not? British Army for example is ok but not the Read Army ones.

By the way, I don't like the counter for motorised units you use (the truck icon seems they are more like a transport unit). I think would be better something like this:


A Sonderkraftfahrzeug icon for the motorised units would be far better.

Good job and thank very much :)

Hello Haplo_Patryn,

My first intention for Units in general was to display early war weapons for Tech 0

Eg germans:

Motorized Infantry tech0 is an OPEL blitz truck
Motorized Infantry tech1 is an Halftrack

AT gun tech0 is a PAK36
AT gun tech1 is a PAK38 50mm

ect...

This is something I want to do in next version(s) of the MOD
But it will require a lot of silhouettes to proceed.

The reason of MAJOR04 (Red Army) display is I believe due to shock Army specific unit.

Christophe
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SIPRES
Posts: 442
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RE: Another counter mod (on going)

Post by SIPRES »

ORIGINAL: daon

SIPRES

I made a new counter German Mech with a sdkfz 251
You can take it on : slitherine/Panzer Corps / mod forum

Post "need some airplanes"

THX Daon

Got it

daon
Posts: 59
Joined: Mon Dec 19, 2016 9:43 am

RE: Another counter mod (on going)

Post by daon »

On the same post (shliterine ... "need some airplanes"), you can now see a screen of my modified version
In this version the planes are sprites which evolve with the technical advances

And since I no longer needed the round markers I use them for HQ like that I see their placement on the map immediately
Haplo_Patryn
Posts: 203
Joined: Sat Jul 02, 2005 5:05 pm

RE: Another counter mod (on going)

Post by Haplo_Patryn »

Hi guys. Thank you SIPRES and daon ;)
Image
daon
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RE: Another counter mod (on going)

Post by daon »

Hello SIPRES
I made a series of 6 Pz (MT) evolving, visible on the post "need some planes"
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SIPRES
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RE: Another counter mod (on going)

Post by SIPRES »

Hello Daon,

I like the 6 PZs tech.
On other hand I dont like so much the mix between Sprite planes and land counters, just a question of taste.
Maybe you should start a MOD with all "3D" sprites, actually nobody did try yet to improve the current 3D sprites there.


daon
Posts: 59
Joined: Mon Dec 19, 2016 9:43 am

RE: Another counter mod (on going)

Post by daon »

Yes I think I will do a 3 D version with the same vehicles

Me what I like with these planes is that they evolve and also that they are seen immediately, they do not get confused with the other counters

I just added the 6 HT on the forum

To have 6 , I have to consider the Panthers like heavy
4 Pz V and 2 Tigers
daon
Posts: 59
Joined: Mon Dec 19, 2016 9:43 am

RE: Another counter mod (on going)

Post by daon »

SIPRES : On other hand I dont like so much the mix between Sprite planes and land counters

I did a test of airplane counters, can you watch the screen on "need some planes"
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SIPRES
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RE: Another counter mod (on going)

Post by SIPRES »

ORIGINAL: daon

SIPRES : On other hand I dont like so much the mix between Sprite planes and land counters

I did a test of airplane counters, can you watch the screen on "need some planes"

Was just a personnal comment and taste....
Your Airplane counters are nice, and its a good idea to add Skyline.

Still not possible for you to post pictures on Matrix forum?
daon
Posts: 59
Joined: Mon Dec 19, 2016 9:43 am

RE: Another counter mod (on going)

Post by daon »


I just finished the German counters


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