Some more HR answers

Empires in Arms is the computer version of Australian Design Group classic board game. Empires in Arms is a seven player game of grand strategy set during the Napoleonic period of 1805-1815. The unit scale is corps level with full diplomatic options

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gdpsnake
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Some more HR answers

Post by gdpsnake »

The last set of questions:

Harry,
Thanks again for the quick response. The Matrix site is now "queuing up" to ask questions. I hope you are a patient man. LOL!

HR> NP

I've boiled the requests down to just a few.

7.3.2 LAND MOVEMENT PROCEDURES: Each counter is moved individually.
7.3.2.1: A corps must cease movement when it consumes its movement allowance or when it enters an area containing an unbeseiged enemy corps (not if the area contains only Cossacks, friedkorps, guerillas and/or garrisons).
7.3.2.2 Cossacks and/or friedkorps are not required to cease movement when they enter an area containing enemy forces.

***Referring to these rules and your previous statement:
HR> They can't do double duty. Any unit is either in a city or in the surrounding countryside. However when an enemy corps enters an area, the corps or other units in the area can retire into the city if they can fit. If your corps/units do not retire, the enemy units still have to drive your forces away before you can siege or occupy empty cities in the area.

1. Do you mean that a Cossack/friedkorps can not enter an area with an neutral corps and continue moving into an empty city?

HR> How can anyone enter a neutral country? If you mean can they enter an area with a minor country corps then the answer is yes, they cannot enter an empty city until they have driven the corps away.

2. A Cossack/friedkorps can not enter an area with an enemy corps and continue moving into an empty city?

HR> Correct. Same as above.

3. A corps can not move into an area with neutral units and move into a vacant city or detached into the vacant city?

HR> Correct, as per 1 above.

4. A corps can not move into an area with enemy units (other than corps) and move into a vacant city or detach into the vacant city?

HR> Correct.


***Referring again to the movement rules:

Some feel the intent of the movement rules are EXCLUSIVE. That is, a player moves a unit completely and then goes to the next unit. The previous unit is "finished moving" for all purposes including zero moves (detach/absorb factors being the issue.)

Others feel that the next unit being moved (a corps) can detach/absorb factors from the corps that just moved since ITS (the corps moving) move is not over.

SO,
1. Can a corps absorb factors from a corps that has already moved?

HR> No. no factor can move twice.

2. Can a corps absorb factors from a city that were just detached in the same turn (i.e. already detached from another corps and not placed as reinforcements)?

HR> I think that is OK provided the factors haven't moved, but i will consult Greg about this one.

Gidday Gary,

Greg has pointed out I'm probably wrong in the answer I gave to 2. since detaching the factors constitutes a movement so the answer should be no too.

Regards
harry Rowland
ADG


***The last issue (SO FAR! LOL!) concerns Feudal and Insurrection corps.

Some players feel (given that double duty is now a dead issue) that there is an inconsistency concerning Feudal and Insurrection corps since they could siege/assault an enemy city but not control it with factors since these corps can not detach/absorb factors. A feudal corps (up to 9 factor max) can't "fit" into a one spire city (5 factor garrison max) and the Insurrection corps (18 factor max) can't fit into the cities of the areas they are allowed in (3 spire cities - 15 factor max limit).

Others of us say, that's just the cost of doing business with these "types" of corps. A player can always 'demobilize' the size of the corps in order to fit or use other methods allowed in the rules (reinforcement, other corps) to accomplish the garrison detachment.

So, are feudal/insurrection corps just "out of luck" since they can't detach and can't fit into cities in some cases?

HR> Yes. If you are too big, you are too big.

Regards
Harry Rowland
ADG

Thank You!
Gary Pickett

I was referring to 10.3 rules set in case #1. For example, Russia and France are at war but Prussia is not at war or allied to either. Prussia could certainly allow both powers to move through his territory. No reason Russia couldn't enter a Prussian city before a combat with French forces during a French move into the area, Right?. The Prussian units shouldn't have to be driven off. Wouldn't the Prussian player have the option to let the French even assualt the city with the promise of no occupation or control? 10.3.2.1?
I'll ask HR that one again
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