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AllenK
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RE: Warspite1 Keep Out!

Post by AllenK »

Okay, plans for the impulse? Japan will do combined for a couple of land moves - SNLF to take the port it's adjacent to. Move the TERR in Manchuria. Debating whether to put CP in Timor Sea to bring MAR Div back in supply, then use a CA from Tokyo to pick up the Div to invade Henderson.

I think we need to consider preparing to take Portugal. The Italian 4-5 MOT may be useful to rail across. Italians, with combined, can initiate in BoB. Nothing left to send to CSV.
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Mayhemizer_slith
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RE: Warspite1 Keep Out!

Post by Mayhemizer_slith »

Germany takes combined and sends sub to CSV box 2.

After that I need to see situation. There will be some ground strikes. If Morocco is OOS, Italian ATR will roll 1 and 1 and Germany will attack Tangier. Is this planning too optimistic?

Let's see how things are after naval combat.

You can start naval moves as you know Japanese plans little better [:)]
If your attack is going really well, it's an ambush.

-Murphy's war law
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Mayhemizer_slith
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RE: Warspite1 Keep Out!

Post by Mayhemizer_slith »

We can't attack Portugal before Northern Spain is taken. We just don't have units.
If your attack is going really well, it's an ambush.

-Murphy's war law
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Mayhemizer_slith
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RE: Warspite1 Keep Out!

Post by Mayhemizer_slith »

Can Italian TRS take German 7-4 INF to Algeria? We need units later to push Morocco.
If your attack is going really well, it's an ambush.

-Murphy's war law
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Mayhemizer_slith
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RE: Warspite1 Keep Out!

Post by Mayhemizer_slith »

And one more thing.

USSR is pushing units to German border. Next turn they can break the pact.

I was going to rail one more unit to southern Spain, but I need to rail unit to USSR border.

In J/F 1942 latest USSR can break the pact.
If your attack is going really well, it's an ambush.

-Murphy's war law
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Mayhemizer_slith
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RE: Warspite1 Keep Out!

Post by Mayhemizer_slith »

I think we need to take northern Spain very fast and then move German units to USSR border. Meanwhile some units can take Portugal.

I hope we find something in BoB. If we do, we should target (TRS of course) and 2 organized ships that can provide shore bombardment.

If German fighters hit anything in Bayonne, we should attack with HQ support.

If we get Bayonne with some luck, we can attack Bilbao from 2 hexes.

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If your attack is going really well, it's an ambush.

-Murphy's war law
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Jagdtiger14
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RE: Warspite1 Keep Out!

Post by Jagdtiger14 »

Excuse me for my dumb question, but I cant see everything under the top counters and all theaters (east front for example). I but would think the Germans/Italians could just bulldoze everything in northern Spain regardless of BoB. I see you are using the fighters as bombers and I don't see many bombers in in northern Spain (or even in southern Spain). I like the Italian Stuka in Algeria even though it missed[:@] I'm looking for the German bombers as they should be ground striking the Allies to death (everything flipped).
Conflict with the unexpected: two qualities are indispensable; first, an intellect which, even in the midst of this obscurity, is not without some traces of inner light which lead to the truth; second, the courage to follow this faint light. KvC
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Mayhemizer_slith
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RE: Warspite1 Keep Out!

Post by Mayhemizer_slith »

Luftwaffe is not doing well.

What is left is Ju88 in northern front, Stuka in southern front and 2x Bf110 (one in north and one in south).
If your attack is going really well, it's an ambush.

-Murphy's war law
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Mayhemizer_slith
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RE: Warspite1 Keep Out!

Post by Mayhemizer_slith »

Here is USSR front.

USSR has lots of planes in Rumanian front.

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If your attack is going really well, it's an ambush.

-Murphy's war law
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Centuur
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RE: Warspite1 Keep Out!

Post by Centuur »

ORIGINAL: Jagdtiger14
Do you mean forts towards Spain, Morocco or both?

I think Centuur meant all the way around.

Yes, all the way around. The Rock is the only place in the world where building forts really make a difference for the Axis.

Peter
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Jagdtiger14
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RE: Warspite1 Keep Out!

Post by Jagdtiger14 »

Luftwaffe is not doing well. What is left is Ju88 in northern front, Stuka in southern front and 2x Bf110 (one in north and one in south).





Germany should have 7 Stuka's minus one to Italy = 6. I hav'nt seen the naval Stuka yet in this game, I assumed they were somewhere?

Germany is missing 5 Stuka's.
Conflict with the unexpected: two qualities are indispensable; first, an intellect which, even in the midst of this obscurity, is not without some traces of inner light which lead to the truth; second, the courage to follow this faint light. KvC
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Centuur
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RE: Warspite1 Keep Out!

Post by Centuur »

I'm getting the impression that losses on planes have been very high in this game. So high, that the Luftwaffe already lost air superiority. If I look at the picture of the German-Soviet partition line, things aren't looking good at all.

But to be sure, one needs to have a complete overview of the German and Italian armies. If I'm right, than the Axis should not attack anymore if they haven't got at least a 50% chance of emptying the enemy hex...

I think the Axis should really start thinking of defense now and not lose any units anymore on risky attacks... If the Soviets can break the pact, the Wehrmacht looks to be outnumbered and a lot of low odds Soviet attacks might mean the end of the Reich far to early...

Peter
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AllenK
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RE: Warspite1 Keep Out!

Post by AllenK »

I think you are right Centuur.
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Mayhemizer_slith
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RE: Warspite1 Keep Out!

Post by Mayhemizer_slith »

There has been losses. I tried to build German long range fighters to empty sea areas.

I have made mistakes too. I have built toi many HQ's to be ready for Barbarossa.

I think we have to push units in northern Spain to sea with any cost and then focus on USSR.
If your attack is going really well, it's an ambush.

-Murphy's war law
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Jagdtiger14
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RE: Warspite1 Keep Out!

Post by Jagdtiger14 »

Make re-building the Luftwaffe a priority now...FTR2's and LND2's. I would send the LND2's to Spain/Morocco, FTR2's to east front.
Conflict with the unexpected: two qualities are indispensable; first, an intellect which, even in the midst of this obscurity, is not without some traces of inner light which lead to the truth; second, the courage to follow this faint light. KvC
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Centuur
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RE: Warspite1 Keep Out!

Post by Centuur »

ORIGINAL: Mayhemizer

There has been losses. I tried to build German long range fighters to empty sea areas.

I have made mistakes too. I have built toi many HQ's to be ready for Barbarossa.

I think we have to push units in northern Spain to sea with any cost and then focus on USSR.

That's giving in to what the CW wants you to do. Churchill has done pretty good in exhausting the Wehrmacht and the Luftwaffe. You are simply not capable to empty Spain without large losses. Contain that Allied bridgehead, except when you are able to get at least a 50% chance on emptying an hex when you attack. Preserve your forces. You cannot afford to send any reinforcments to Spain if Uncle Joe is on your doorstep...
Peter
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Mayhemizer_slith
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RE: Warspite1 Keep Out!

Post by Mayhemizer_slith »

I wrote this first to wrong thread.

Now I realized how we lose this war. USSR DoW on Germany and next impulse they DoW on Rumania. Soon Germany does not have oil. Even if they can't conquer Rumania right away, they have 19 factors for strategic bombing on Rumanian border.

USSR is close to point they can declare war, but I think Germany can delay it until J/F 1942 unless markers go totally bad. Maybe Germany should attack first if possible? Germany can't DoW anymore, but most likely can in 1942.
If your attack is going really well, it's an ambush.

-Murphy's war law
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Jagdtiger14
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RE: Warspite1 Keep Out!

Post by Jagdtiger14 »

If not already there, I would have all ARM, MECH, MOT, on the eastern front. Probably next turn you want to get the HQ-A(s) over there as well. Send/build FTR's you will use to defend the oil fields.

If you think USSR can DOW Germany by the garrison numbers, then pre-empt them so they do not get the surprise impulse on you (J/F'42?). Align Romania after DOW and get FTR's in.
Conflict with the unexpected: two qualities are indispensable; first, an intellect which, even in the midst of this obscurity, is not without some traces of inner light which lead to the truth; second, the courage to follow this faint light. KvC
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Mayhemizer_slith
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RE: Warspite1 Keep Out!

Post by Mayhemizer_slith »

That is my plan. Sending HQ's and DoW on J/F.

I'm wondering what should I do with my 6 range FW190 arriving next turn. Keep it in east or send to BoB. We don't get good odds in northern Spain if they are in supply.

There is one more problem in Spain. As long as CW is sitting in northern mountains we don't have enough units to take Portugal.

If your attack is going really well, it's an ambush.

-Murphy's war law
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Centuur
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RE: Warspite1 Keep Out!

Post by Centuur »

The Portuguese get 7 factors defending Lisbon. So you need at least 4 good units to attack it. Remember the golden rule: if you can't handle the worst result possible, don't attack. Germany can't handle losses anymore. Conclusion: forget about Portugal...
Peter
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