25 MPP for 8 turns at this stage of the war is just too much. And realistically what are the Kriegsmarine going to be doing with a CV in 1942?
...and the answer is NO.

And Wellington listened to those wise words, and was kind enough to not interrupt Napoleon...ORIGINAL: warspite1
What did Napoleon say at Waterloo? "Never interrupt your enemy when he is making a mistake". Oh wait... hang on...how did that end? [X(]
[:-] Hoepfully not. But I did learn that you are a lot like me. I started playing without reading the manual first. When I accidently clicked twice on unit and saw I could move it further, I decided it was time to start reading. This game has a few hidden items that are not obvious without learning about them in the manual or when someone points them out to you. [;)]ORIGINAL: warspite1
warspite1ORIGINAL: warspite1
warspite1ORIGINAL: Malor
Warspite,
Are you using forced march to move them twice as far each turn or using normal movement?
Forced march (double click on unit in case you did not know it was available) is great because they get where you want them fast. They can then start entrenching to defend themselves (when needed) and still have time to be reinforced and upgraded if needed over a few turns while recovering the morale loss from the forced march. With an HQ in the area to help with morale, they can easily be ready for spring attack in the west within a few months, which is about all the time that is available anyway.
Thanks,
Malor
Er... that would be no [;)]
Cool! [:)] That really helps. Hope its not too late.
That makes sense.ORIGINAL: warspite1
warspite1ORIGINAL: Malor
ORIGINAL: warspite1
14th - 25th October 1939
Reinforcements
None
MPP Expenditure
Germany - The Germans spend all their points on research - Infantry Weapons, Advanced Tanks, Advanced Aircraft, Logistics, Production Technology and Industrial Technology
Italy - The Italians research Infantry Weapons
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Can you explain why you save MPP for multiple turns and then spend them all at once in a single turn?
I'm confused as to why you wait. If you were planning to spend on research, the sooner you spend, the sooner you get a return back. With the Germans earning enough MPP each turn, unless you have a need to spend on something else or need to save for an expensive unit, you spend on research each turn it is possible. Sometimes it helps to spend in a tech twice to increase the speed. I've found that you don't lose all chits in a tech if there are still levels to research so if you spend two chits, when the next level is reached, you are already working on the next one.
Thanks,
Malor
Please don't be confused - remember I am a little slow in my frail dotage (not that I was ever exactly razor sharp) and added to this sad state of affairs, this is my first time with the Axis so I don't really know what I'm doing. I had no idea what MPP the Axis are getting and when, I therefore waited a little before deciding to splurge on some tech research.
warspite1ORIGINAL: Malor
[:-] Hoepfully not. But I did learn that you are a lot like me. I started playing without reading the manual first. When I accidently clicked twice on unit and saw I could move it further, I decided it was time to start reading. This game has a few hidden items that are not obvious without learning about them in the manual or when someone points them out to you. [;)]ORIGINAL: warspite1
warspite1ORIGINAL: warspite1
warspite1
Er... that would be no [;)]
Cool! [:)] That really helps. Hope its not too late.
Malor
PS: Ships can move the same way.