Bugs & Oddities

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Szilard
Posts: 386
Joined: Wed Jan 03, 2001 10:00 am

Bugs & Oddities

Post by Szilard »

Apols for anything here going over old ground.

Things which should change:

- Scripted unit addition fails: If you let the AI control a country of the side you're playing, generally scripted unit additions don't work. Eg: if I'm playing the Allies vs AI but let the AI control the USSR, then the initial Barbarossa unit additions, Siberian troop transfers etc don't happen. If I let the AI control the UK, 7th Armoured, Egypt reinforcements when Axis approaches Alexandria etc don't work. If I later switch back to human control of the country in question, the unit additions then happen.

- If Italy takes the last USSR capital, upon USSR surrender all of the USSR loot & all USSR resources go to Italy. Not good for single player as Allies!

Things which *I think* should change, because they are too ahistorical:

- German occupation of Vichy should happen in more cases than just Allied attack on Algeria. Should also be triggered by presence of Allied units anywhere in France, Spain, Italy, Sicily, Corsica, Sardinia. This has a definite unjustified impact on single-player as the Allies: with Vichy unoccupied you can too easily isolate western France for D-Day with strategic bombing, and you have a protected flank post-invasion.

- The BEF abandoning France prematurely should have a huge "perfidious Albion" impact on UK morale and prestige, and US favorability, apart from the impact on French morale. The Brits abandoning France before it was necessary would have been a very very big thing.

Thanks for a very fun game!
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BillRunacre
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RE: Bugs & Oddities

Post by BillRunacre »

Hi Szilard

Thanks for this.

Do you (or anyone reading this) have any saved turns that can be used to show the scripted unit problem and the unit dump if you switch back to human control?

If so please email them to me at bill.runacre@furysoftware.com

Thanks

Bill
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Szilard
Posts: 386
Joined: Wed Jan 03, 2001 10:00 am

RE: Bugs & Oddities

Post by Szilard »

Thanks, Bill. Email sent.
KorutZelva
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RE: Bugs & Oddities

Post by KorutZelva »

In my german AI, human italian game. I tried to put myself in AI (switching to germany then back again) and indeed it unlocked a bunch of german units (from norway garrisons to affrika corp) but my bonus italian units (Italian east africa, carrier) did not show up.
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Hubert Cater
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RE: Bugs & Oddities

Post by Hubert Cater »

This has been fixed for the general bonus units, i.e. those where #AI=0, and a further fix for AI specific bonus units as well, i.e. when the #AI field is either 1 or 2 etc. However, only #AI specific units where the #LEVEL= -1 in the UNIT scripts will fire for friendly majors controlled on your turn.

This was not quite clear in the UNIT script and the notes have been improved.

The reason for having specific UNIT events for AI controlled friendly majors on your turn was so that we could fine tune bonuses for when the AI is playing an entire side and for when it is only playing a country or two on your side.
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