ORIGINAL: Canoerebel
Rock. Paper. Scissors.
Played between two Durgas.
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
ORIGINAL: Canoerebel
Rock. Paper. Scissors.
ORIGINAL: Canoerebel
I'm not familiar with that term, so I'm not sure what you mean. [:)]
ORIGINAL: Canoerebel
Here's an apt analogy.
In the 1990s, my law firm (it wasn't mine, but I worked there) transitioned to an automated telephone system. It kept track of the length of our telephone conversation by client and by matter. So, if I dialed the State Department of Labor and spoke to John Doe for 15 minutes about my client, Big Lizard Company, about it's application for an exemption for Gorns, the telephone system would record those 15 minutes under Client Big Lizard Company, Matter Gorn Exemption. Then my time and the expense of the long distance call was automatically billed to my client.
To make that work, at the beginning of the call I had to enter the client number, the matter number, probably my grandmother's birth date and weight, and then the area code and telephone number.
We met with the telephone technician for a training session as we converted over to their system. After ten minutes, my partner, Jimmy Dick Maddox (who served on the USS Paddle during WWII) said: "You mean I have to push 25 buttons to make a phone call?"
That's all he said.
Technology.
ORIGINAL: DW
It seem to me that the time for a carrier cap trap to cause you any serious problems in this operation has come and gone. You've too many bases with too many fighters and too much supply nearby for him to be able to capitalize on such a battle, even if he managed to successfully pull one off. He'd kill a lot of fighters, but he'd have real difficulty in translating that sort of victory into dead carriers, with you having so many bases nearby.
The only reason that he gave you a fright with his cap trap in your last game (assuming that you're referring to the time he gutted your carrier air up around the Kuriles) is that his fleet was interposed between both your line of retreat and the only base where you could rebuild your air groups.
It's hard to see how that could happen in the Philippines unless you got a lot more careless than you've a history of being.
On a broader note, I'd be really surprised if John decided to fight a pitched battle between KB and DS. He seems very reluctant to engage in a carrier fight unless he feels he has overwhelming numbers.
While I don't follow all of John's AARs, in the one's I have followed I can't think of a single instance where he willfully entered such a fight without a significant advantage.
Right now, he can't even reach parity and he knows it.
I'm putting my chips on him keeping KB somewhere on the periphery of your Philippine lodgement looking for an opportunity to Hulk smash one or more of your supply convoys so he can get one of those "BANZAI" combat reports with dozens of allied ships burning and sinking. I think he'll keep holding KB back, even while he loses important territory, in the hope that such an opportunity will present itself.
Thunder Runs aren't in the cards. The order of the day is defense, both to handle a possible carrier clash and to provide the strongest possible security to the Army until the Philippines conquests are self-sufficient.
There were no Thunder Runs in Big Tent. As a result, Death Star was able to remain on station for four months, ensuring the land-phase was successful...but also resulting in some big naval victories.
Fun House is configured the same exact way. Durability is more important than dash and aplomb.
ORIGINAL: Lecivius
You don't wanna be a lawyer. I want out of telecom. I have nightmares, too![]()
ORIGINAL: BBfanboy
ORIGINAL: Lecivius
You don't wanna be a lawyer. I want out of telecom. I have nightmares, too![]()
What?!! Why? Is there another job where you can read the game forum all day? [:D]
ORIGINAL: JohnDillworth
Thunder Runs aren't in the cards. The order of the day is defense, both to handle a possible carrier clash and to provide the strongest possible security to the Army until the Philippines conquests are self-sufficient.
There were no Thunder Runs in Big Tent. As a result, Death Star was able to remain on station for four months, ensuring the land-phase was successful...but also resulting in some big naval victories.
Fun House is configured the same exact way. Durability is more important than dash and aplomb.
I know, I know... but you must admit it would be the last thing anyone would expect from you
ORIGINAL: BBfanboy
ORIGINAL: Lecivius
You don't wanna be a lawyer. I want out of telecom. I have nightmares, too![]()
What?!! Why? Is there another job where you can read the game forum all day? [:D]
ORIGINAL: Dirtnap86
ORIGINAL: BBfanboy
ORIGINAL: Lecivius
You don't wanna be a lawyer. I want out of telecom. I have nightmares, too![]()
What?!! Why? Is there another job where you can read the game forum all day? [:D]
Or Security supervisor, my job is nothing but boring bits (the perks of working a corporate gig I guess).