This Homer....

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition



ORIGINAL: geofflambert
Taking a little break before supper. I'm starting out by working on my submarines patrol zones. I'm not going to talk about anything necessarily applicable on 12/7 as the situation is unique and I don't want to give Steve any warnings. I'm starting with subs since I haven't actually played in two years and I need to shake the rust off. Just in general, and just from an IJN perspective:
a) I have kept a log of all enemy ship sightings from previous games, from the air, from the sea and radio intercepts. If you're new to this you won't have such a log but I suggest you start one. In the log I report the date, the position, any info on the classes of ships and quantities of each (if known), their heading (if known), and any believed results if an attack occurred (torpedo hits, sinkings etc.).
b) Whenever your subs make a port of call, make sure the captain isn't a piece of crap and replace him if he is. If the sub is capable of operating float planes, fill out the complement of air crew. They will likely only have one pilot attached and he'll be doing search at 25%. You can have crews of three, so do it. Add recruits and increase the search percentage to 35 to 50% and they'll receive on-the-job training for Naval Search which is a very important skill and they will be able to transfer later to other training programs.
I'm out of time. Lots more on sub operations, I'll begin with c) next time I take a break from actually doing my turn.
edit: an addendum to my last point. Set training for the squadron at 20%. If you put search/train at 50/20% check back once in a while and look at fatigue. If there's too much, cut back a little on search. I think 20% train is a sustainable amount and very beneficial.


ORIGINAL: geofflambert
c) Patrol zones. In the case of subs with float planes I like to define their patrol zones as triangles as depicted in the illustration below. These can point up, point down, NE NW SE SW. I usually crosshatch them up and down. The triangle in the illustration is pointing up.
Show clouds is on but I don't see any anywhere.
As I recall, someone suggested doubling device production, armaments and vehicles, then forget about it. Worked fine for me before. I also tend to ratchet up LI a little bit in high resource areas like Manchukuo and Sakhalin.
ORIGINAL: rustysi
Show clouds is on but I don't see any anywhere.
Does't matter you have advanced weather effects turned off. Always partly cloudy in your game. I know some don't like the weather effects, but the alternative is too predictable. Wouldn't play that way.
