Star Trek - The Final Frontier (Beta 1.0)

Please post here for questions and discussion about scenario, art and sound modding and the game editor for Distant Worlds.

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EliphasTheInheritor
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RE: Star Trek : The Return of Khan (Coming soon in early 2017)

Post by EliphasTheInheritor »

Congratulations rjord1!! Can't wait to try this mod,you've put so much work in it,you deserve all the respect!
By the way,I'm sorry if this is a bit off topic,but do you have plans for a stargate mod after finishing The Return Of Khan?
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rjord2021
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Location: Sydney, Australia

Star Trek : The Return of Khan (Coming soon in early 2017)

Post by rjord2021 »

These are the races that appeared in Star Trek TOS or in the Animated Series. There were a few that I removed as they were on the level of being pets so would not have access to warp technology.

There are 2 or 3 in the list below which may be removed as they also may not have access to warp technology. Tribbles for example.


This is the list so far and this does not include races introduced in TNG or DS9

- Federation
- Klingons
- Romulans
- Vulcans
- Khan Noonian Singh

- Andorian
- Gorn
- Tholian
- Kzinti
- Orion Pirates
- Breen
- Talosian
- Thasians (Charlie X)
- Taurean (Galileo 7)
- Ekosians
- Metrons
- Horta
- Capellans
- Argelians
- Halkans
- Tellarites
- Mugato
- Elasians
- Megans
- Melkotians
- Tribbles
- Iotians
- Kelvans
- Vians
- Fabrini
- Medusans
- Scalosians
- Excalbains
- Slaver Empire (Animated)
- Ursinoid (Animated)
- Vendorians (Animated)
- Dramians (Animated)
- Glommer (Animated)
- Le-Matya (Animated)
- Sehlat (Animated)
- Aquans (Animated)
- Sur-Snake (Animated)
- Lactrans (Animated)
- Maravel Dragons (Animated)
- Phylosians (Animated)
- Swooper (Animated)
- Terratins (Animated)
- Skorr (Animated)
- Vedala (Animated)
- Pandronians (Animated)
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rjord2021
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Location: Sydney, Australia

Star Trek : The Return of Khan (Coming soon in early 2017)

Post by rjord2021 »

ORIGINAL: EliphasTheInheritor

Congratulations rjord1!! Can't wait to try this mod,you've put so much work in it,you deserve all the respect!
By the way,I'm sorry if this is a bit off topic,but do you have plans for a stargate mod after finishing The Return Of Khan?


Hi EliphasTheInheritor

Thanks for the kind words... much appreciated.

The mods coming out for Distant Worlds Universe and eventually Distant Worlds 2 are:

- Star Trek Kirk era and Star Trek Voyager released at roughly the same time
- Doctor Who is currently being planned

- Additional mods being thought of
: Battle Star Galactica 2018
: Stargate
: Star Wars 2018

These will all depends on interest from others in the forum
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rjord2021
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Location: Sydney, Australia

Star Trek : The Return of Khan (Coming soon in early 2017)

Post by rjord2021 »

When the mod starts and I have the Enterprise built I look at the map and see all these systems around Sol and have no idea if I have friendly races in nearby systems or whether I have the most dangerous species nearby that I will ever encounter.

While exploring the Sol system to see what resources are available I cannot help but be worried that I will soon meet a formidable foe.

I have not met Klingons or Romulans yet but I am sure there are races out there that are hostile and should be avoided at all costs.
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rjord2021
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Star Trek : The Return of Khan (Coming soon in early 2017)

Post by rjord2021 »

Warp technology has been perfected and the Enterprise has been refitted and, Starfleet has given us a long term mission to explore the nearby systems and make contact with new civilizations.
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rjord2021
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Star Trek : The Return of Khan (Coming soon in early 2017)

Post by rjord2021 »

The way I'm designing this mod is specifically recreate what Kirk and other captains experienced as they discovered new worlds.

Danger was possible at any time but even though the Constitution Class starships such as the Enterprise were specifically for science and exploration their weapons gave them the ability to protect the ship if they were attacked.
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Dakkon7
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RE: Star Trek : The Return of Khan (Coming soon in early 2017)

Post by Dakkon7 »

How often would the system editor be used during a role playing game?
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rjord2021
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Star Trek : The Return of Khan (Coming soon in early 2017)

Post by rjord2021 »

During game play there may be times when your ship encounters another ship or object ahead of you and this needs to be added via the editor.

Example
During the Tholian Web episode the Enterprise is bring trapped in a web. . recreated in the mod.

Example
Giant green hand in space

Example
Encounter with Harry Mudd or Gary 7 and Roberta

Example
Introduction of Mirror or alternate universe characters

Example
Creating the Neutral Zone and Monitoring stations along the border

Example
One of the Enterprise crew captured by Klingons and the Enterprise needs to find the Ship.

Example
Adding Tribbles

Example
Adding the Guardian of Forever


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Dakkon7
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RE: Star Trek : The Return of Khan (Coming soon in early 2017)

Post by Dakkon7 »

[X(]
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rjord2021
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Star Trek : The Return of Khan (Coming soon in early 2017)

Post by rjord2021 »

I have 31 versions of the files determining what each race thinks of the others. 31 is the number I use a particular set of files depending on what day of the month I start the game.

Most of the time the Vulcans will get on with Earth however in yesterday's game the Vulcans declared war on the Federation Worlds and it was interesting to see that play out..

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rjord2021
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Star Trek : The Return of Khan (Coming soon in early 2017)

Post by rjord2021 »

The First Federation added to the mod.

Briefly seen on TV with the Fesarian Commander Balok I have created new characters and ships for this race which is a military race that is more than equal to taking on the Klingons and Romulans.

If you encounter the Fasarians keep an eye out for Balok who is one of 60 commanders on First Federation ships.
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rjord2021
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Star Trek : The Return of Khan (Coming soon in early 2017)

Post by rjord2021 »

The Enterprise firing phasers or photon torpedoes at an enemy ship is one thing I will always remember seeing as a kid and I am doing some tests on how to get this effect working in the mod as seen on the tv show.

But before the Enterprise can get to the level of firing these weapons you need to have researched the correct technology tree.

The next 10 days will be specifically allocated to adding in research technology straight out of Star Trek

The following has to be separated into use by specific races:

- Energy technology 148 technologies
- Transporter technology 86 technologies
- Computer technology 198 technologies
- Communications technology 224 technologies
- Shield technology 52 technologies
- Sensor technology 168 technologies
- Weapons technology 267 technologies
- Scanning technology 84 technologies
- Propulsion technology 117 technologies

The technologies may have sub categories to be researched

example:


Under long range communications

You have
Subspace communications networks consisting of:

Subspace relays:
Subspace relay station
Subspace relay antenna
Subspace relay satellite
Communication array

This mod will have a comprehensive and realistic research and technology tree required to gain technological advancement over other races....

This mod will take you where no other mod has gone before with a realistic technology tree and components on planets and in systems specifically required for each of the 9 technology.




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rjord2021
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Star Trek : The Return of Khan (Coming soon in early 2017)

Post by rjord2021 »

For the mod I have added a few more years to Sarek's age to make the age difference between him and Spock a little more realistic.

Mark Leonard who played Sarek was born in 1924 and Leonard Nimoy was born in 1931 ....7 years difference,
..... and when you see Spock and Sarek together in the original series you can see that , despite the 60s makeup given to Sarek's character, the characters are not that much different in ages.

I found a rare and fairly faded picture of Sarek which I have restored and added more color so it can be used in the mod. This shows Sarek onboard a Vulcan starship responding to a threat by a newly discovered race.



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rjord2021
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Star Trek : The Return of Khan (Coming soon in early 2017)

Post by rjord2021 »

Every picture on the role play cards is being given my version of the remaster treatment,

For example the original picture of Kirk below on the left from the tv series was converted to the picture on the right showing what I believe it would have looked like if filmed in 2017 with the latest camera technology.




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rjord2021
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Star Trek : The Return of Khan (Coming soon in early 2017)

Post by rjord2021 »

Commodore Matthew Decker... captured by Klingons and sentenced on the charge of being a Federation spy.
His sentence..... a lifetime of hard labor on the Klingon Prison Planet Rura Penthe as it was in 2266.

While he is there he encounters a female character well known to James T Kirk who has been there unknown to the Federation for 3 months.

Hearing of the capture of Matt Decker, James Kirk takes a civilian ship into Klingon space and travels to Rura Penthe to rescue Matt Decker from the Klingon prison.

This is just one of many stories you may encounter about Commodore Matthew Decker

The picture below shows a prison not buried in snow as this is in another climate on the other side of Rura Penthe.

The events here occurred 27 years before the events on Rura Penthe in Star Trek VI: The Undiscovered Country

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rjord2021
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Star Trek : The Return of Khan (Coming soon in early 2017)

Post by rjord2021 »

This is the Federation's most advanced starbase .... the Yorktown.

As technology goes this version of the Yorktown pales in comparison to the one seen in Star Trek Beyond.
However keep in mind that the Federation in the alternate timeline is way more advanced than what existed in the Prime TOS universe.

The Yorktown seen below is a more advanced version of the Vanguard Space station of 2266 and is a technological step up towards the space dock seen in Star Trek VI.

This is still a work in progress with colors and shadows still to be fixed.



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rjord2021
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Star Trek : The Return of Khan (Coming soon in early 2017)

Post by rjord2021 »

A complete overhaul of Research
--------------------------------------


: This mod will include a completely new research tree designed specifically for Star Trek
: This is a massive undertaking where all exiting Distant Worlds Universe research is thrown out
: Research will be divided into many categories such as planets, starbases and starships

An example of what will be seen included with starship research
Each of these will be improved by research, new technology and introduction of new components.

- environmental systems
- tactical systems
- command systems
- computer systems
- warp propulsion systems
- impulse propulsion systems
- utilities and auxiliary systems
- communications
- transporter systems
- science and remote sensing systems
- crew support systems
- auxiliary spacecraft systems
- flight operations systems
- emergency operations systems


These are all broken down into sub-categories

Example under Tactical Systems

- Phasers
- Phaser Operations
- Photon Torpedoes
- Photon Torpedo Operations
- Battle Bridge control Stations
- Tactical Policies
- Personal Phasers - Security Teams and Landing Parties
- Deflector Shields
- Auto-destruct Systems


Each of these have categories within them......




Just a quick note about Auto-Destruct

: In the role play if a Federation ship is heavily damaged and Klingons or Romulans are boarding, the captain may very well engage the auto-destruct. When this happens any ship in close proximity may be destroyed in the explosion and this will be determined by role play.



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Twigster
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RE: Star Trek : The Return of Khan (Coming soon in early 2017)

Post by Twigster »

I.can't.wait.for this.mod! [&o]
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rjord2021
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Star Trek : The Return of Khan (Coming soon in early 2017)

Post by rjord2021 »

To replace the Research Tree I needed to understand how it works with Distant Worlds Universe.


The picture below shows 153 projects in the Research Tree for Weapons Research only.
With Energy and High Tech Research included there are 380 projects in total.

These are in the current Research Tree and all 380 research projects will be scrapped and replaced with Star Trek related projects..
after 8 months looking into such projects I could use I have a list of about 1344 possible projects to choose from.

The configuration file for Research appears to be straight forward and the time taken will be to put it all together.



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rjord2021
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Star Trek : The Return of Khan (Coming soon in early 2017)

Post by rjord2021 »

ORIGINAL: Twigster

I.can't.wait.for this.mod! [&o]


Thanks Twigster...... if you are a huge Star Trek fan like I am then you are going to like this mod.

I will mention the following as teasers as who or what you will see in the mod.

- Zefram Cochrane

- Starfleet Academy


Of course there will be much more to see but these two were added last night.
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